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Rome: Total War - Barbarian Invasion - game update v.1.6 ENG - Download

Game update (patch) to Rome: Total War - Barbarian Invasion , a(n) strategy game, v.1.6 ENG, added on Thursday, December 15, 2005.

file typeGame update

file size56.9 MB

downloads11554

(last 7 days)4

last updateThursday, December 15, 2005

Free download

Report problems with download to [email protected]

version: v.1.6 ENG

There are a numerous areas of code that were looked at for the patch fix. The list below is the main fixes that have been made; other minor fixes and balancing changes were also carried out.

Campaign Map

- Generals' night fighting ability is granted at 4 stars rather than 5

- We have fixed the "memory leak" slowdown that was seen on the Campaign map during extended play

- Loyalty is now available with all shadow factions.

- The faction leader will now not revolt.

- When a horde is created, horde units are no longer added to existing armies that occupy forts.

- We have fixed a bug that causes hordes to avoid fighting armies on bridges on the campaign map.

- We have given Gratianus Flavius a unit of Imperial German Bodyguards to fix a missing general's unit bug in the starting positions.

- We have made fixes to settlement tax updating, so that it correctly updates tax policy when changing governors

- We fixed a bug that caused diplomats to gather at extreme southwest corner of map in some cases.

- Fixed crash where settlement recruitment queue for rebellions was exceeding max size.

- The Marriage Event trigger now works.

- There are a large number of changes to the balance of the game in response to the extended play that has been done by forum users.

- Fixed an issue where disembarkation paths were being left on the terrain.

- The Nomad voices have been changed from Greek to Barbarian.

- We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.

Battle Map

- Improvements have been made to prevent men spilling around the base of siege towers.

- There was a pathfinding issue that made river battles very slow. This has been fixed.

- Improvements have been made to the AI when orchestrating Skirmish Maneouvres.

- The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies.

- The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units.

- The unit experience upgrade "sparkling" effect can now be turned off using the UNIT_EXPERIENCE_UPGRADE_EFFECT tag in preferences.txt.

  • Last update: Thursday, December 15, 2005
  • Genre: Strategy
  • File size: 56.9 MB
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