Doom II: Hell on Earth - Doom 64: Retribution v.1.0 - Game mod - Download

The file Doom 64: Retribution v.1.0 is a modification for Doom II: Hell on Earth, a(n) action game. Download for free.

file typeGame mod

file size19.8 MB

last updateMonday, April 03, 2017


downloads (7 days)15

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Doom 64: Retribution is a mod for Doom II, created by Nevander.


his project is a full re-make and "port" of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is to be as faithful to the original game as much as GZDoom will allow with minor improvements for that extra bit of polish. If there's a way to make it work in GZDoom, that is what will be done! We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.


All original maps ported directly from Doom 64 with accurate texturing in UDMF format

Remade Doom 64 MAP33 titlemap to be used as the actual TITLEMAP

Custom intermission text screens recreating the originals with text lines that fade instead of type on

New introduction text screen which tells the story so far from the game manual (can be skipped at any time to get right into the game)

Fixing obvious bugs and mismatched or unaligned textures present on the original levels

Only minor fixes made to maps (small things that improve the original maps visually or otherwise, but the maps will not deviate from the originals)

Map order is matched to Doom 64's original order exactly

Bonus "fun" maps are accessible from a hub style selection map

Reward for completing Hectic is a Megasphere (what you would get from the death traps) and some early cells

Titlemap has been made into a playable level also accessible from the fun map hub

Testing map included where you can see every monster, weapon, item, and prop and pit monsters against each other in a 12v12 arena

"Fake sky-hack 3D geometry" recreated by using actual 3D floors

Doom 64 style "split doors" recreated using scripts and sound sequences

MAP20 Breakdown's "sliding door" effect converted to Polyobjects

Scrolling cloud skies made using hires cloud textures, skyboxes and translucent 3D floors

All original cloud skies match up to the color and map slot they belong in from the original game

Colored sector lighting as close to Doom 64 as possible in GZDoom, will be improved in the future!

Freshly written scripts for every map, which accurately recreate original game events and puzzles

Toggle option to choose between a fully revamped arsenal with smoother firing animations from Cage and Almonds or the original animations

Toggle option to make bullet and shell casings drop from either animation set

Original push-back and recoil (purely visual) effects added to most weapons

Unmaker has been recreated to function identical to the original and uses cells for ammo

Three Demon Keys and upgrades to the Unmaker function as in Doom 64

Doom 64 HUD has been remade and incorporated replacing the normal Status Bar

G/ZDoom's alternative HUD is left unchanged, and thus still available for use if you prefer the alt hud

You can see which Demon Keys you have by checking the Automap

Player viewheight and size adjusted to match with Doom 64's larger map and sprite scale

Player speed and gravity adjusted to match Doom 64's properties

All Doom 64 monsters are remade and adjusted to match Doom 64's original behavior

All items, powerups, pickups, keys, weapons, ammo, and props are recreated

No additional enemies, gore effects or crazy map effects are added

Simple usage of dynamic lights to enhance atmosphere, but don't worry they aren't overbearing

To run this mod use GZDoom.

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