A couple of new screenshots from Styx: Shards of Darkness were revealed giving us a glimpse of the game’s impressive graphics and vast locations. All this could be achieved thanks to the potential of Unreal Engine 4. The sequel to Cyanide Studios’ successful stealth game Styx: Master of Shadows is going to feature bigger, more vertical levels, offering players even more freedom of movement than before. Here’s a fragment of the official press release:
“From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions' objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!”
This time Styx will have to infiltrate Korangar, the city of the Dark Elves, where Elves and Dwarves are plotting against Goblins. In his next mission, the protagonist will use a new set of moves and gadgets, including climbing ropes and a zip-wire. Styx: Shards of Darkness will be available on PC, PlayStation 4, and Xbox One some time in 2016.