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Amidst the crowd of fan-made Fallout 4 mods another one emerged, this one, however, being made by NVIDIA. The successful GPU producer is going to give us Vault 1080, an hour-long adventure set in a dark, mysterious vault, whose tunnels lie under an old, ruined church, somewhere on a foggy marshland. The overall darkness, disturbing atmosphere, and prevailing fog make for great circumstances for showing off volumetric lighting, dynamic shadows, and all sorts of particular effects from NVIDIA. Vault 1080 is going to debut tomorrow.
A massive Fallout 4 mode is at works, which is to feature a new game area almost as big as Fallout 3 and filled with more quests and locations than Fallout 4’s Far Harbor DLC. Fallout Cascadia, as the mod is called, will offer a separate campaign set in the city of Seattle and its surrounding area. The project is being developed by a small group of dedicated fans and is expected to release in several years, possibly on PC, PlayStation 4, and Xbox One.
Second DLC for Fallout 4, entitled Wasteland Workshop, will be out on April 12, 2016. The add-on will simultaneously hit all three platforms: PC, PlayStation 4, and Xbox One, free of charge for all Season Pass owners. Wasteland Workshop will introduce a load of new items and tools for settlement building, including new traps, furniture, plants, and hunting trophies. What’s more interesting, it will let you capture and tame wild creatures or have them fight you or your enemies.
Fallout 4’s Survival mode is getting an official overhaul. Its beta version has already been released on Steam and its full version will soon be available. The new Survival removes fast travel option and free game saving. Furthermore, combat is becoming more dangerous, ammo isn’t weightless anymore, and you have to consider diseases and fatigue factors that can lower your stats. On the bright side, once cleared of enemies and loot, the locations will repopulate at a much slower rate.
Bethesda Softworks released the first public patch for the PC version of Fallout 4, the latest installment in the beloved post-apocalyptic RPG series. Update 1.2 features all the improvements that appeared in beta patches launched to date. However, the new launcher disables mod support. Until Bethesda releases a hotfix for that issue, players can check out some of the workarounds offered by fans.
Since the release of Fallout 4 fans reported many technical bugs and glitches, some serious ones too. Aware of the problems, Bethesda Softworks is preparing an update for the next week. This will be first available in beta version on Steam, then will get a full PC release, and finally appear on consoles. Devs are promising updates will be smaller but more frequent.
An interesting mod was posted online offering a new, clear dialogue interface in Fallout 4. With this one installed, during conversations the game displays full lines that your character is actually going to say, instead of confusing paraphrases. Besides, all dialogue options are now sorted in a list, and can be selected using number keys.
Steam Spy has shared information on the number of buyers of the PC version of Fallout 4 in the first 24 hours upon release. The game sold over 1.2 million copies. This result is not surprising – yesterday 450,000 people played the fourth full-fledged installment in the Fallout series on Steam at the same time, and the reviewers praise the game, giving it high ratings.
Fallout 4 is out and the first reviews are very positive. However, not all fans of this post-apocalyptic RPG franchise have a reason to be overly happy. Several sources report stability issues with Fallout 4 on consoles, including significant framedrops and stuttering. Fortunately, PC edition works noticeably better – by the way, Nvidia has some guidelines for users of their GPUs.
The news circulating in the past few weeks have suggested that this year's E3 will be exceptionally exciting – it's been a while since so many companies scheduled separate conferences while promising to present a host of anticipated games. The first event only confirmed these expectations. Bethesda Softworks, which kicked off its presentation on Sunday at 6:30 p.m. PT / 9:30 p.m. ET (after a dozen minutes of introduction), and wrapped up almost one and a half hour later didn't have a long list of titles to showcase, but it rocked anyway.