Expeditions: Viking Editorials
A couple of weeks ago, you may have read our impressions from the presentation of Expeditions: Viking at gamescom. That article posed many questions, but nevertheless gave some insight into the new game by the Danes from Logic Artists. Today we know a lot more, as we’ve spend over seven hours with the game’s alpha version. While there’s still no reason to submit to an all-out optimism, the excitement is definitely not flagging – quite the contrary, actually; the more time I spend with it, the more I am looking forward to the release of Expeditions: Vikings.
Due 2017, Expeditions: Viking is a mix of RPG and turn-based strategy, by the developers of Expeditions: Conquistador (2013). The game was showcased during gamescom, but a 30-minute presentation can hardly cover a sufficient portion of such a title – Viking is really complex. Compared to the previous installment in the franchise, the biggest change thus far seems to be the seriously expanded character creation, but there are still a couple of elements, such as commerce or village development, that remain a mystery. And what’s up with those neon colors?