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BattleTech - Full Random Campaign Start v.3.0 - Game mod - Download

The file Full Random Campaign Start v.3.0 is a modification for BattleTech, a(n) strategy game. Download for free.

file typeGame mod

file size15.7 KB

downloads526

(last 7 days)1

last updateTuesday, January 1, 2019

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Full Random Campaign Start is a mod for BattleTech, created by don Zappo and gnivler

Description:

Gives random mechs and mechwarriors at game start.

**SUMMARY**

Now start with random Mechs or Mercenaries at the start of the campaign! This allows for either fully random mechs where you can define the lance size, tonnage range, and a maximum tonnage per mech allowance. Also includes a tonnage range for the "traditional" mech randomizer where youcan input a list of mechs and specify amongst weight classes.

**NOTES**

If your settings cannot build a valid lance, then you will be given a lance of spiders! If this happens, take a close look at your settings and figure out what is wrong.

There is an optional difficulty file included for download that will allow you to select a different ancestral mech during a Custom Campaign.

**SETTINGS**

Global toggles that effect both types of randomizers. FullRandomMode: true for complete randomization, false for Original

Method Randomization.

FullRandomMode: true | true for Full Random Mode, false for Traditional Randome Mode

MinimumStartingWeight: 160 | Specify weight range for lance

MaximumStartingWeight: 170 |

NumberRandomRonin: 3 | How many random Ronin from the global pool in starting pool

NumberProceduralPilots: 0 | How many random rookie pilots in starting pool

RemoveAncestralMech: false | false - start with Ancestral BJ-1

MechPercentageStartingCost: 0 | What percentage to pay of your starting Mech's value.

**Specify which Ronin you want to have in your game to start. NumberRoninFromList will specify how many Ronin will be randomly selected from amongst this list.*

NumberRoninFromList: 1 | How many ronin will be randomly selected from the following list

StartingRonin: | List of Ronin. Default is vanilla pilots

"pilot_sim_starter_medusa",

"pilot_sim_starter_behemoth",

"pilot_sim_starter_dekker",

"pilot_sim_starter_glitch"

*Settings for Full Random Mode. Maximum Lance Size = 6.*

MinimimumLanceSize: 5 | Specify minimum and maximum lance size to start

MaximumLanceSize: 6 | MaximumMechWeight: 45Heaviest mech that you can start with

AllowDuplicateChassis: false | Can you get more than one of the same chassis type?

AllowCustomMechs: false | In case you add custom mechs you can disable them to start

IgnoreAncestralMech: false | Exclude the Ancestral mech from tonnage and lance size calculations.

ExcludedMechs: [] | Create a list of mechs to be excluded from appearing in your lance.

*Settings for Original Method. Use this method to input specific mechs to be randomized amongst. Also, this allows precise control of mech weight classes.*

NumberAssaultMechs: 0 | How many of each weight class to start with

NumberHeavyMechs: 0 |

NumberMediumMechs: 3 |

NumberLightMechs: 1 |

Only mechs in these lists will be used for lance creation

"LightMechsPossible":

"mechdef_locust_LCT-1M",

"mechdef_locust_LCT-1S",

"mechdef_locust_LCT-1V",

"mechdef_locust_LCT-1E",

"mechdef_locust_LCT-3V",

"mechdef_commando_COM-1B",

"mechdef_commando_COM-1C",

"mechdef_commando_COM-1D",

"mechdef_commando_COM-2D",

"mechdef_commando_COM-3A",

"mechdef_spider_SDR-5V",

"mechdef_spider_SDR-5D",

"mechdef_spider_SDR-5K",

"mechdef_urbanmech_UM-R60",

"mechdef_urbanmech_UM-R60C",

"mechdef_urbanmech_UM-R60L",

"mechdef_urbanmech_UM-R60X",

"mechdef_firestarter_FS9-H",

"mechdef_firestarter_FS9-A",

"mechdef_firestarter_FS9-K",

"mechdef_firestarter_FS9-M",

"mechdef_jenner_JR7-D",

"mechdef_jenner_JR7-A",

"mechdef_jenner_JR7-F",

"mechdef_panther_PNT-9R",

"mechdef_panther_PNT-8Z",

"mechdef_panther_PNT-9ALAG"

"MediumMechsPossible":

"mechdef_blackjack_BJ-1",

"mechdef_blackjack_BJ-1DB",

"mechdef_blackjack_BJ-1DC",

"mechdef_blackjack_BJ-1X",

"mechdef_cicada_CDA-3C",

"mechdef_cicada_CDA-2B",

"mechdef_cicada_CDA-2A",

"mechdef_vindicator_VND-1R",

"mechdef_vindicator_VND-1AA",

"mechdef_vindicator_VND-1X"

"HeavyMechsPossible":

"mechdef_blackknight_BL-6-KNT",

"mechdef_cataphract_CTF-1X",

"mechdef_catapult_CPLT-C1",

"mechdef_catapult_CPLT-K2",

"mechdef_dragon_DRG-1N",

"mechdef_grasshopper_GHR-5H",

"mechdef_jagermech_JM6-A",

"mechdef_jagermech_JM6-S",

"mechdef_orion_ON1-K",

"mechdef_orion_ON1-V",

"mechdef_quickdraw_QKD-4G",

"mechdef_quickdraw_QKD-5A",

"mechdef_thunderbolt_TDR-5S",

"mechdef_thunderbolt_TDR-5SE",

"mechdef_thunderbolt_TDR-5SS"

"AssaultMechsPossible":

"mechdef_atlas_AS7-D",

"mechdef_awesome_AWS-8Q",

"mechdef_awesome_AWS-8T",

"mechdef_banshee_BNC-3E",

"mechdef_banshee_BNC-3M",

"mechdef_battlemaster_BLR-1G",

"mechdef_highlander_HGN-733",

"mechdef_highlander_HGN-733P",

"mechdef_kingcrab_KGC-0000",

"mechdef_stalker_STK-3F",

"mechdef_victor_VTR-9B",

"mechdef_victor_VTR-9S",

"mechdef_zeus_ZEU-6S"

***INSTALLATION INSTRUCTIONS***

Requires BTML and ModTeck

Unzip folder into your BATTLETECH\Mods folder.

Profit

  • Last update: Tuesday, January 1, 2019
  • Genre: Strategy
  • File size: 15.7 KB
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