Andromeda – Unique Standing Stones of Skyrim SE is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Enai Siaion. If you end up enjoying this project please consider supporting it’s author through Patreon.
Andromeda replaces the mundane vanilla Standing Stone effects with two new abilities per stone, enabling many new character builds. Upon discovering all Standing Stones, each of them also grants a unique power.
Replaces each Standing Stone effect with two new abilities per stone.
The new abilities are designed to encourage new character builds.
Discover all Standing Stones to also unlock a new power for each stone.
High quality scripting and art.
Prodigy: Novice spells cost no Magicka and all other spells cost 15% less Magicka.
Sorcerer's Apprentice: Spells you cast are either 50% more effective or 50% less effective than intended. (The former is more likely.)
Vaporize: 1/day - For 30 seconds, prevent a killing blow by annihilating the attacker. No effect on massive targets.
Corrupted Arcana: Magicka does not regenerate. Each death within 50 feet restores Magicka equal to 25 times their level.
Oblivion Bound: If you have Magicka remaining, spells are 25% more effective and cost 50% less Magicka.
Devour from Within: 1/day - Paralyzes a living target, absorbing 50 Magicka for 10 seconds. When depleted, absorbs Health instead.
Lunar Familiar: When entering combat, summons a Lunar Familiar under your control for 60 seconds.
Premonition: Pale light marks enemies who can kill you with their next strike, slowing them and reducing armor by 500 points.
Eclipse: 1/day - Commands your Lunar Familiar to fight the target. It deals 300% more damage and takes 50% less damage.
Crown of Autumn: Stamina does not regenerate in combat, but power attacks deal 20% more damage and stagger.
Old Stone: The Lord graciously allows you to power attack when out of Stamina, dealing 30% less damage and stagger.
Kneel or Be Knelt: 1/day - Throws targets to the ground, dealing 15 magic damage and absorbing that much Stamina for 10 seconds.
Secret Admirer: The Lover periodically gifts you a random enchanted weapon or armor.
Undying Love: Cheat death when slain, returning to life with full Health. This effect has a 15 minute cooldown.
Lover's Kiss: At will - Target is magically bonded to you and can be called to your location with the Lover's Call power.
Power of the Arcane: Spells are 10% more effective. Scrolls are 20% more effective.
Mage's Path: Learn all Mage skills 10% faster.
Ultimate Power: 1/day - Choose one of three random schools of magic. Spells are twice as effective and cost half as much for 60 seconds.
Mara's Mercy: Approach a violently slain corpse to gather its memories, summoning it as a vengeful spirit in your next battle.
Mara's Tears: Periodically relive the death of an ally or enemy whose memories you gathered before, creating a corpse.
Requiem: 1/day - Vengeful spirits gain 1000 points of Health. They move and attack 50% faster. Lasts 45 seconds.
Slither: Sneaking now costs 10 Magicka per second but you move 25% faster while sneaking.
Striking Cobra: If you have Magicka remaining, sneaking and sneak attacks are 40% more effective (20% for projectiles).
Star Curse: 1/day - Silently steals all Magicka and Stamina from targets and prevents regeneration for 20 seconds.
Blur: The Shadow increases movement speed by 20% in combat.
Hide in Shadows: When near a wall or obstacle, sneaking and sneak attacks are 20% more effective.
Shadow Step: At will - Expend 50 points of Stamina to dash to a nearby target within 75 feet.
Explorer: The Steed increases carry weight by 50 points and adds random nearby landmarks to the map.
Gallop: When out of combat, the Steed increases movement speed by 40% and you regenerate Stamina 50% faster.
Bag of Holding: At will - Open an extradimensional storage space to stash or retrieve items.
Ambush: Sneaking and sneak attacks are 10% more effective.
Thief's Path: Learn all Thief skills 10% faster.
Pillage: 1/day - Find more loot on enemies you kill within 30 seconds. Especially violent kills result in even more loot.
Royal Treasury: A quest leads to a hidden cache in Skyrim containing fabulous loot. Looting it indicates the next cache.
Tower Key: Open locked doors up to Adept level. Once a day, open any lock of up to Expert level.
The Dungeon: 1/day - Targets are lost in a mental maze, mindless but untouchable for 25 seconds. This is not a hostile effect.
Fierce Spirit: Power attacks do 15% more damage, and ranged weapons do up to 15% more damage based on distance.
Warrior's Path: Learn all Warrior skills 10% faster.
Star of the West: 1/day - Invoke the Warrior to refill Health and Stamina and fortify them by the amount restored for 30 seconds.
How to install or uninstall
To install: Make sure you do not have the Atronach or Steed Stone active, then add the mod to your load order and activate it.
To uninstall: Select the Mage, Warrior or Thief Stone, then deactivate the mod and remove it from your load order.
How is this different from Aurora?
More polish and attention to detail, many bugfixes, improved balance, fewer gimmicks and more new builds. You can't use both. Make sure to uninstall Aurora properly before installing Andromeda. (Pick a stone that's not the Lover.)
The Steed Stone is still vanilla: If you use Nexus Mod Manager, make sure you have a recent version so it knows to load Andromeda below Survival Mode.
I uninstalled this mod while the Lover Stone was active and now I can't die: I'm sorry. Reload an older save.
To install this mod use Nexus Mod Manager.
Alternativelly you can extract the archive into „Data” folder and activate the mod in game’s launcher.
This mod requires Dawnguard!.
Report problems with download to [email protected]