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Prey - Prey Interface Customizer v.1.4.6 - Game mod - Download

The file Prey Interface Customizer v.1.4.6 is a modification for Prey, a(n) action game. Download for free.

file typeGame mod

file size6.7 MB

last updateMonday, January 7, 2019


downloads (7 days)11

Free download

Prey Interface Customizer is a mod for Prey (the one from 2017 roku), created by Methanhydrat.


This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.

Quick start guide:

Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"

Use the PreyInterfaceCustomizerGUI to change the settings as desired

Start the game like you would normally, for example directly through Steam or Big Picture mode


The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.

Its features include:

Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates

Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible

Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely

Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages

Options to change the crosshair style and vertical position

Options to adjust the weapon FOV or having a fixed FOV during sprinting

Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel

Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka "Doom 3 style")

Options to adjust the sensitivity scale when sprinting or zooming

Option to skip the second loading screen

Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette

Option to force PS4 controller prompts

Easy installation and configuration via a GUI


Supported Versions

This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.

Steam v1.09

Note that the mod currently does not work with the demo version of the game.


The mod does not make any permanent changes to the game or to Windows and can easily be removed.

Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"

Use the PreyInterfaceCustomizerGUI to change the settings as desired

Start the game like you would normally, for example directly through Steam or Big Picture mode

Note that the GUI is for configuration only and does not have to be running for the mod to work.


Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game


The mod comes with three standard configuration presets:

Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game

Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough

Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough

Note that these settings are just templates and can be adjusted as desired.

Known Issues

There are currently no known issues with this mod.

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.

GUI Requirements

The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Input Bindings

The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.

Key Names:

In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.


Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.

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