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Doom 3 - Doom 3 Golden Edition v.1.5 - Game mod - Download

The file Doom 3 Golden Edition v.1.5 is a modification for Doom 3, a(n) action game. Download for free.

file typeGame mod

file size23.9 MB

downloads1246

(last 7 days)3

last updateTuesday, January 18, 2022

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Doom 3 Golden Edition is a mod for Dooom III, created by MXDash.

Description:

A remastering of the 2004 classic. Although a lot of it is rebalancing, even though there are a few changes that one could say as being drastic, there however are some presentational differences like the lighting, music (yes, music) and sound effects. But in the end, this is still Doom 3. BFG Edition not included.

LIST OF CHANGES

Weapons

Reduced ammo pool to:

299 machinegun bullets

299 chaingun bullets

275 plasma cells

100 pistol bullets

30 shotgun shells

25 grenades and rockets

20 BFG ammo

Changed ammo clip sizes:

Pistol reduced to 10

Shotgun increased to 10

Machinegun increased to 99

Chaingun increased to 99

Plasma increased to 75

Pistol ammo pickups are now:

5 (from enemy)

10 (small clip)

20 (large)

Shotgun ammo pickups:

5 (from enemy)

10 (small clip)

20 (large)

Machinegun ammo:

20 (from enemy)

20 (small clip)

40 (large)

Chaingun ammo:

33 (from enemy)

66 (clip)

Shotgun behaviour changes

spread reduced to 8°

reduced power of shotgun by half

Plasma behaviour changes

projectiles move about 2x faster

projectiles' push is reduced (but with their increased speed, still pushes foes slightly more)

Chaingun behaviour changes

projectiles move about 3x faster

projectiles' push is reduced to 1/3 (but with their increased speed, still pushes foes the same amount)

Grenade behaviour changes

Grenades are less erratically bouncy

BFG behaviour changes

Self inflicted splash damage is disabled

Fists behaviour changes

fists have a slightly better reach.

----------------------------------------------------------

Graphics

Player

Plasma projectiles now light up the room

Chaingun muzzle flash is more intense to be more realistic

Machinegun muzzle flash is more intense to be more realistic

Shotgun muzzle flash is more intense to be more realistic

Pistol muzzle flash is more intense to be more realistic

Rocket explosion has a more realistically sized flash

Grenade explosion has a more realistically sized flash

Imp

imp's fireball glows orange instead of bright yellow

fireball's glow can be seen much further from source

HellKnight

plasmaball's glow can be seen much further from source

Z-SEC Zombie

muzzle flashes light up the room much like the player's

----------------------------------------------------------

Armor

Max Armor is now 50

Breast plate is worth 25

Armor shard is worth 1

----------------------------------------------------------

Monsters (Bosses):

Cyberdemon

shoots all the time

projectile now has an arch

aims at the player's feet (to cause splash damage)

has slightly more health

Now fires a large fire ball instead of a rocket (because a rocket can't vertically rotate to match the arch)

Guardian

has 1.66x the health

releases double the projectiles

Sabaoth (Corrupted Serge)

has 1.66x the health (note: Impossible to beat on nightmare with only 25% health unless you have a fully charged soul cube)

Vagary (Spider Queen)

has 1.66x the health

reduced speed of projectiles to 1/3 (so that it's actually possible to dodge them)

Monsters (Demons):

Hellknight

2x more likely to attack

Imp

fireball bounces off of terrain and detonates after 2.1 seconds

pounce does less damage (to make the game less cheap) but pushes the player a lot further (making it still very dangerious in its own right)

Pinky Demon

Almost 2x the health

Never stops to roar while chasing player(only roars once when alerted to player's presence)

Wraith

teleports in and out faster

doesn't stand still to wait for teleporter animation to end

Cacodemon

Plasma ball has a 2x larger splash damage on detonation

Lost soul

2x slower attacking speed

almost 2x roaming speed (still is half the attack speed)

3x the health

3x more aggressive

can detect/attack player 2x further away (though, makes them more vulnerable from long distances)

Monsters (Zombies):

Bernie (Zombie on fire)

Over 2x the health

Morgue Corpse

3x the health (ironic :P)

Fat Zombie

2x the health

Chainsaw Zombie

Over 2x the health

----------------------------------------------------------

Player

Run speed increased by about 1.5x

Walk speed increased by about 1.5x

Crouch speed increased to about 2x

Stamina reduced to 1/4

jump height increased by 1.25x

Easier to grab onto ladders (especially when trying to climb down one)

Flashlight is a bit bigger, brighter and is more to the centre of the screen

Impact of all monster attacks no longer causes the camera to get knocked to a different direction

All monster attacks no longer causes the screen to momentarily have double vision

Machinegun no longer gibs monsters

Pistol no longer gibs monsters

Fists no longer gibs monsters

Flashlight no longer gibs monsters

----------------------------------------------------------

Menu and Hud

Game title changed

Crosshair replaced to be much smaller (so you can see distant foes as you are targeting them)

Nightmare mode no longer reduces player's health to 25% (it's still much harder than Veteran, this can be changed back in autoexec.cfg and DoomConfig.cfg)

----------------------------------------------------------

Sound effects (all the new SFX are modifications of vanilla Doom3 SFX):

weapons

fists punching (The only sound effect NOT from Doom3)

pistol fire (vanilla pistol mixed with sped up vanilla shotgun)

pistol reload (originated from "Fixed Edition" (I couldn't have done it better myself))

shotgun fire (heavily equalized and combining of vanilla shotgun, enemy shotgun, and BFG Edition shotgun)

machinegun fire (same as enemy machine gun (why was it even different to begin with?))

chaingun fire (added sentry fire with chaingun (because sentry's is cooler sounding))

Rocket fire (cut out the build-up so that the blast sound happens when the firing happens)

Player

PDA now sounds like it was pulled out of your pocket before you start using it (whereas before it was the opposite, where the pocket sound effect plays as the PDA is push into your face?)

a heartbeat sound effect replaces the sound you make when health is taken from you in nightmare mode (makes it less annoying)

taking damage no longer sounds like someone is slapping you with a fly swatter

Monsters

Imp (The fire ball (which now bounces) makes a flaming, bouncy sound effect)

Lost Soul (sound it makes when it attacks is louder so the player can better anticipate or notice it)

Revenant (its exploding missiles are much louder)

Zombie with pistol (firing the gun now uses the same sound effect as the player's. Before, it sounded like a shotgun)

Commandos (footsteps are louder)

Friendlies

Sentry bot uses the player's old vanilla machinegun sound effect instead (because it sounds cuter and the player is already using the sentry's old sound for the chaingun)

Effects

barrel explosions are much louder

exploding rockets are much louder

exploding grenades are much louder

bullet impacts on metal is quieter (it used to be way louder than even the shotgun!)

Instructions:

Extract to game’s main folder and run the .bat file.

  • Last update: Tuesday, January 18, 2022
  • Genre: Action
  • File size: 23.9 MB
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