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The Elder Scrolls V: Skyrim Special Edition - Shadow of Skyrim - Nemesis and Alternative Death System v.1.3.4 - Game mod - Download

The file Shadow of Skyrim - Nemesis and Alternative Death System v.1.3.4 is a modification for The Elder Scrolls V: Skyrim Special Edition, a(n) rpg game. Download for free.

file typeGame mod

file size38.8 MB

downloads399

(last 7 days)2

last updateWednesday, June 21, 2023

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Shadow of Skyrim - Nemesis and Alternative Death System is a mod forThe Elder Scrolls V: Skyrim Special Edition (also works with Skyrim VR) creatred by Syclonix. If you enjoy this mod please consider supporting it’s author through Patreon.

Description:

Makes every enemy that defeats you into a unique Nemesis. Provides continuous gameplay experience without saving/reloading. Creates emergent stories of revenge.

...Imagine travesering the murky bog outside Morthal when you notice two beads glowing orange like Masser and Secunda. As you approach to investigate, moonlight now glints off of scales and steel. A sound cuts through the cold air—You raise your shield to brace for impact, but the impressive force of the lizard's warhammer shatters through metal and bone. The two successive blows cave your chestpiece expelling the remaining air from your lungs. Cold orange eyes meet your paralyzed gaze as blackness overtakes you... Hours later you awaken to the drip of water on your bare chest. You look up only to be met with cavernous darkness. You don't remember how you got here, all you recall is a landmark in the bog, a shrine belonging to Mara. It appears you've been dragged into an empty lair and stripped of all worldly possessions except for the buckler that saved your life. Reaching to pick it up, you writhe in tremendous pain. It feels like you'll never raise your shield again and the shame of defeat becomes more painful than the broken bones in your hand. You vow to take back your possessions and reclaim your honor against the bog vampire known as "Breaks-Many-Shields".

What Shadow of Skyrim Does:

  1. Turns any enemy who defeats you into a Nemesis with a unique name, increased stats, and special buff (e.g. Argonian Vampire named "Breaks-Many-Shields" with "Shield-Breaker" buff).
  2. Gives the player a situational or random debuff upon defeat (e.g. Cannot use shields).
  3. Allows your Nemesis to take your gear and use it (e.g. "Breaks-Many-Shields" may be clad in your Chitin armor next time you meet him if your armor is better than his)!
  4. Encourages exploration by respawning the player to a new situational or random location upon defeat (e.g. Vampire lair because "Breaks-Many-Shields" is a vampire).
  5. Gives the player a quest to track down your Nemesis/Dropped Backpack with immersive directions (e.g. Return to Shrine of Mara, near Morthal).
  6. Motivates the player to complete Nemesis quests (e.g. Defeating "Breaks-Many-Shields" will remove the "Cannot use shields" debuff and grant the "Shield-Breaker" buff.
  7. Provides a continuous gameplay experience without saving and reloading (You respawn after defeat instead of dying and reloading).
  8. Intentionally synergizes with other mods that add new enemies, locations, abilities, and perks!

INSTRUCTIONS:

SKSE or SKSEVR 

SSE Engine Fixes (skse64 plugin)

Engine Fixes VR (only if you use Skyrim VR)

Mfg Fix

powerofthree's Tweaks (or powerofthree's Tweaks VR if you use Skyrim VR)

SkyUI

Installation:

Make sure to download and install SkyUI and SKSE or SKSEVR. This mod will not work without those requirements.

This mod is ESL-flagged to save you a plugin spot.

This mod works with both new games and mid-playthrough.

If installing mid-playthrough, you must add it to the end of your load order. Not doing this can break other other scripted mods in your save.

Do not change the order of this mod during your playthrough (If you have MO2 you can lock the order of this mod)

Do not merge this mod.

Compatibility:

Please see incompatible mods?.

This mod is not compatible with any other alternate death mods or mods that handle the Player's death event. Some mods may allow you to turn off handling Player death, in which case, it may be compatible with this mod.

Alternate Start mods are supported as long as they complete the "Unbound" quest (Alternate Perspective is not compatible)

This mod is built for SSE/AE/VR. Porting to LE and consols is unfortunately not possible.

Troubleshooting:

If something is not working, first try disabling the mod from MCM > General > Mod Enabled. Go back to the MCM and re-enable the mod.

If you get a Flavor Text about your death and are exited to the main menu, the mod is working properly. This means you either died before the beginning "Unbound" quest was completed, or, you died in a location that you cannot re-enter (e.g. Azura's Star). Some Alternate Start mods do not properly complete the Unbound quest (e.g. Alternate Perspective). You can try my Random Alternate Start mod if you'd like.

If you can no longer die: It may be because the mod did not initialize correctly. Go to the MCM and try disabling the mod then re-enabling the mod.

Some animation mods may not be compatible (specifically if they force the player into First Person mode upon bleedout/death).

If you have issues with the Player skeleton, first try increasing the bleedout timer above 3 seconds. Alternatively, enable "Compatibility Mode" under General > Developer Mode. You can also reset your Player skeleton using "Reset Player Ragdoll".

Uninstallation:

Do not uninstall scripted mods mid-playthrough.

If you wish to disable this mod, go to MCM > General and uncheck "Enable Mod".

In-Depth Gameplay Systems:

Nemesis System

Almost any enemy (vanilla or mod added) can become your Nemesis if they defeat you in combat. When they become your Nemesis, they will receive a unique title, stat boosts, and a special buff. When you are defeated, you will also receive a debuff.

Player Debuffs may depend on how you died. For example, if you were defeated with a power attack, you may obtain the "Off-Balance" Debuff which allows enemies to knock you down more easily (with power attacks).

Nemesis Titles and Buffs may likewise depend on the situation. For example, a Stormcloak Nemesis may receive the "Bear Warden" Buff providing them with a trained bear companion since Stormcloaks are associated with bears.

Nemeses may optionally take your gold and use your gear when they defeat you.

In order to prevent issues, enemies that are quest-related, essential, or summoned cannot become your Nemesis.

By default, enemies 25 levels above the Player will not become your Nemesis when they defeat you. This is meant to prevent you from having Nemeses that are too difficult to beat; this option can be disabled/customized.

Alternative Death System

When you are defeated, you will be transported to a new location depending on the situation. For example, if a town guard defeats you, you may respawn at the local jail.

You will usually respawn somewhere closer rather than father from where you died. The mod will prioritize locations first in the same hold, then in the same parent location, then in the same landmass. If no location information is available (e.g. you are in a Wilderness cell), you may respawn at your last bed, last location, or somewhere completely random.

If you are defeated somewhere you cannot re-enter, the game will have autosaved and you will die normally and return to the Main Menu so that you can reload your last save. Returning to the Main Menu prevents the Save Reload bug.

You will receive a quest to retrieve your gear at the location of where you were defeated. You will also receive a quest to track down and kill your Nemesis.

Buffs and Debuffs

You must defeat your Nemesis in order to remove the debuff that Nemesis inflicted upon you. When you defeat your Nemesis you will also obtain a Reward Buff which is usually a less powerful version of the Nemesis' Buff.

By default, in order to prevent cheap Reward Buff farming, you can only obtain Reward Buffs when defeating Nemeses equal or greater to your level (this can be turned off/customized in the MCM).

If someone also kills your Nemesis, or they die, the Player's Debuff will be removed, but no Reward Buff will be awarded since you didn't kill the Nemesis.

You may have up to 5 Nemeses at any given time.

If your Nemesis slots are full, no new enemies can become your Nemesis. This is to prevent the Player getting rid of undesirable Debuffs by dying over and over again.

You may have up to 5 combined Debuffs/Reward Buffs at any given time. Each Debuff is associated with a Nemesis who has defeated you. Each Reward Buff is associated with a Nemesis you have defeated.

Reward Buffs and Debuffs are only permanent until your 5 slots are full. Afterwards, the oldest Reward Buff/Debuff will be replaced by the newest Reward Buff/Debuff

Follower Revive

Your followers can optionally revive you if you fall in battle. Followers have a limited time to defeat your enemy and revive you.

When revived, you will not suffer any defeat penalties and you will recover a portion of your full health.

If your followers are defeated or fail to revive you in time, you will be considered defeated and will respawn.

Followers will eventually make their way back to you.

Future Content

I plan to continue adding more content to this mod: More Nemesis Titles and Buffs, Player Debuffs/Reward Buffs, Respawn Situations, additional mechanics. Support me on Patreon to contribute to the development of free mods like this one.

A Note about Differences from Shadow of Mordor/War:

"Shadow of Skyrim" is a nod to the Shadow of Mordor/War games which, along with other games and genres, have been inspirations to this mod. If you want to play a game with incredibly unique and in-depth nemesis gameplay systems, please purchase and Shadow of Mordor/War and support its developers, Monolith Games!

With that said, this is not a Shadow of Mordor/War mod. Instead I have designed and built my own gameplay systems:

Dynamic Player Debuff and Reward Buff System (inspired by trait systems in RPGs since and by the roguelike genre)

Random/Situational Respawn Locations (original to this mod)

Flavor Text System (inspired by Crusader Kings)

Nemeses Taking/Using Player Gear (original to this mod)

Gear Retrieval System (inspired by RPGs like Diablo)

Dynamically Generated Directions for Quest Objectives (original to this mod)

Customizability of All Systems

For those concerned about the WB patent. This mod does not replicate the unique systems developed for Shadow of War/Mordor:

No Dialog/Dialog Manager (SOS does not track any dialog)

No Interactions between Nemeses (SOS "NPC A" does not interact with "NPC B")

No Changes to a Second Nemesis Based on Player Interactions with a First Nemesis

No Factions/Faction Manager

No Hierarchies

No Power Levels

No Power Centers/Forts

No Showdowns

No Nemeses Escapes/Re-Encounters

No Nemesis Followers

No Social Vendettas

No Assets Used from SOM/W

  • Last update: Wednesday, June 21, 2023
  • Genre: RPG
  • File size: 38.8 MB
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