Jade Raymond is a Canadian game producer. In 2004-2014 she worked for Ubisoft. Her magnum opus is the Assassin's Creed series, but she also participated in the development of the first part of Watch Dogs and Tom Clancy's Splinter Cell: Blacklist. In 2015, she headed off to join the EA Motive studio, which she left three months ago.
More than five years have passed since the release of Tom Clancy's Splinter Cell: Blacklist, so far the last installment in the cult series of stealth games from Ubisoft. Fans of Sam Fisher’s adventures still hope that they will see their favorite agent on their monitors and TVs in a modern, full-blown incarnation (he was recently featured in Ghost Recon: Wildlands). Yves Guillemot, the CEO of the French company, recently gave us some hope for the return of the series: during this year’s E3, he revealed that a few scenarios were drawn out for the future of the franchise. It would seem that Jade Raymond’s old team (also known for the Assassin’s Creed series and the mentioned Blacklist) is developing another Splinter Cell. At least one can surmise that form the interview conducted with her by Gamereactor during the Fun & Serious Festival 2018 in Bilbao, Spain.
Asked about the Splinter Cell series, she remarked:
There is a project that we actually worked on and intended to develop, but since I am no longer part of Ubisoft, I cannot talk about it and I have no idea whether anyone would like to share information related to it.
It is therefore unknown what was the vision for the next part of the Splinter Cell series prepared by the famous producer's team, or whether it is still being taken into consideration at all. Until we receive an official announcement, only speculations remain, reinforced by the statements of Guillemot and Raymond, or leaks such as the one from may last year.
Gamereactor¹s journalists have also inquired Raymond about the direction taken by the latest Assassin’s Creed, a part of the series largely conceived by her. Does she consider the game becoming more RPG-oriented as a mistake, or even a betrayal of the series’ heritage, as some of the most ardent fans? Quite the contrary. To quite her, once again:
The Assassin's Creed series became much bigger than anyone from the original team expected. Initially only three games were planned, and now there are more than twenty. The fact that the series has turned towards RPG is natural from the evolutionary point of view. I think that the main source of success is the commitment (...). When the story is over, it's hard to get some more out of the players. The solution to this problem are RPG systems. They give you more opportunities to interact with the world.
Raymond points to choices that allow players to express themselves. According to her, this makes the game much more engaging.