This year was marked by Fortnite: Battle Royale. The scale of the success of this production is clearly demonstrated by the latest news that Epic Games will close this year with a profit of $3 billion.
How much Fortnite's success has changed in the company's situation is best illustrated by the fact that Epic Games is currently valued by Wall Street Journal analysts at nearly $15 billion. For comparison, in 2012 the Chinese corporation Tencent purchased a 40% shares of the studio, paying only $330 million for it. Over six years the value of the developer has increased eighteen times.
Selling shares may seem a mistake, but in 2012 Epic Games' CEO was uncertain of the future and believed that the market for high-budget box production was becoming increasingly risky. The developer needed capital to switch to networked productions, which have been growing for many years. That's why the Tencent transaction and the sale of the Gears of War brand to Microsoft took place.
The change in publishing strategy initially did not bring good results. Fortnite did not perform particularly well as a paid production and Paragon has failed. The breakthrough was the release of the free-to-play Fortnite: Battle Royale. The game was a huge success. A month ago, the authors boasted that the number of registered users exceeded 200 million people.
However, Epic Games does not intend to rely only on the popularity of Fortnite. The company continues to develop its Unreal graphics engine, and this month it has launched its own digital distribution service. The store has “collected” a large set of games from Steam, and users are expected to be encouraged to play free games every two weeks. Subnautica will be offered for a few hours more, so if you haven't used this opportunity, we advise you to hurry up.
- Official Epic Games webpage