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News video games 12 February 2019, 22:17

The Outer Worlds Combat Gameplay

New gameplay from The Outer Worlds has just surfaced on the web, featuring commentary from Obsidian Entertainment's Tim Cain and Charles Staples.

For RPG fans February is the month of The Outer Worlds, as new information about the game are being published on a daily basis. Today we've got for you a video presenting the combat system, commented by Tim Cain and Charles Staples from Obsidian Entertainment studio, as inquired by the editors of Game Informer.

Let's start from the fact that the starting point for the developers was the combats system of Fallout: New Vegas. However, the authors quickly began to modify the patterns, introducing new elements. Everything is based on the rule that although the game is an RPG, it looks and feels like a shooter, so you should fight in it like in a thoroughbred FPS. On the other hand, although there will be plenty of simple battles with enemies, which we can take out without further consideration, we will also meet adversaries who require much more effort.

The Outer Worlds will feature no shortage of space for both sneaking and tactical elements, and the latter will take form of giving orders to our companions. Party members will be useful not only to distract enemies, but also provide real support by making use of their unique abilities and focusing on attacking targets of our choice.

The Outer Worlds Combat Gameplay - picture #1
The Outer Worlds looks like a shooter, so the creators came to the conclusion that the fight in their latest work should resemble FPS games.

An important role in the course of the game will also be played by the so-called "Tactical Time Dilation", which is a fancy name for good old VATS-like bullet time, enabling us to calmly aim at a specific part of the enemy's body or find a moment to reload weapons, for example. In order to use it, we will need energy, which will initially be depleted at a constant rate, regardless of what the player is doing at the moment. In the end, however, a solution was implemented according to which the depletion speed of the bar is determined by the character's activity; while aiming "drains" it less, shooting or moving around the battlefield is uses it up much faster.

Some attention was also paid to the available weapons arsenal, which will consist of products from various companies, which in turn is supposed to build the credibility of the setting. Each weapon will be customizable, so that we can adapt it to our individual style of play. However, finding the best guns will have to wait until we sufficiently developing our character.

The Outer Worlds Combat Gameplay - picture #2
In The Outer Worlds we will often stop to admire the views.

Let's remind that The Outer Worlds was first heard of during The Game Awards 2018 gala. The production will be released on PC, PlayStation 4 and Xbox One this year. According to the recently released information, a single playthrough will take us from fifteen to forty hours, depending on the style of gameplay we choose.

  1. The Outer Worlds official website

Christian Pieniazek

Christian Pieniazek

Started working with Gamepressure.com in August 2016. Although the Game Encyclopedia has been his pride and joy from the beginning, he also writes for the Newsroom and the Editorial section. Gained professional experience through a now-defunct service, in which he worked for almost three years. Graduated in Cultural Studies at the AGH University of Krakow. Runs his own business, jogs, cycles, loves mountain hiking, is a fan of nu metal, is interested in space, and of course, enjoys playing games. Feels best in action games with an open world and RPGs, although won't turn down good racing or shooting games.

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The Outer Worlds

The Outer Worlds