Grand Theft Auto V Editorials
Decades ago, while we were playing games we literally damaged our eyes by glancing at the TV screen from close distance because of a short length of the controllers' cables. Today we have wireless gamepads and much larger screens, and yet we still have to sit at a minimum distance from the TV to play comfortably, as there is a fashion for the use of microscopic fonts among the game developers.
Every big publisher these days has to have at least one game with a big, open world – it’s just mandatory. That alone is possibly a good thing. The bad thing, though, is that not many of these companies tend to care to have good sandbox games. No one wants to reinvent the idea and look for fresh solutions; everyone just blindly follows the trends and recycles ideas. This is something I really hate to see. Let’s take a look at the most blatant offenses of modern-day open-world action games.
The smash hit from Rockstar North is not only about fleshed out characters, black humor and captivating story, or enormous city filled with fun stuff to do. It’s also a game made with an astonishing attention to detail. There's stuff here that would sound unbelievable if it weren't true: like painstakingly recreated flip-flop mechanics. And that's just one of the hundreds of tiny things that the developer included in the game and that 99% of gamers miss during their walkthrough. Read on to learn all about them!
Are you a devoted Red Dead fan? Recently things have been looking pretty promising for you, haven’t they? First a bundle of Red Dead Redemption 2 artwork, then an announcement accompanied by an in-game trailer, and now so much new information waiting to be unveiled. That’s just great, except… you won’t be getting any of this stuff anytime soon. So how is Rockstar going to keep us interested in their game before the release? They probably won’t do much… we’ll do it all on our own, just craving for more and digging through what was already revealed. So let’s take a look at how Rockstar’s hype train works… and how we board it every time.