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Grand Theft Auto V Editorials

Feature
Why open world games suck at telling a story?

Big games are increasingly focusing on providing as much freedom within open worlds brimming with side activities and build of swathes of land. The collateral damage, in this case, is usually the story, which is largely marginalized and if we’re lucky is decent at best. We got used to that over the years, but maybe it’s about time to change it, and start demanding a bit more?

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Feature
The best time to be a gamer is NOW

A lootbox scandal here, cut content there, and a half-baked release forcing you to wait for patches to top things off… Times used to be better, games used to be more fun. Right? Well, not really… Today I wanted to take a look at what times we live in and prove that actually it’s rarely been better to be a part of gaming community.

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Feature
Fonts in console games are definitely too small!

Decades ago, while we were playing games we literally damaged our eyes by glancing at the TV screen from close distance because of a short length of the controllers' cables. Today we have wireless gamepads and much larger screens, and yet we still have to sit at a minimum distance from the TV to play comfortably, as there is a fashion for the use of microscopic fonts among the game developers.

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Feature
Seven cardinal sins of sandbox games

Every big publisher these days has to have at least one game with a big, open world – it’s just mandatory. That alone is possibly a good thing. The bad thing, though, is that not many of these companies tend to care to have good sandbox games. No one wants to reinvent the idea and look for fresh solutions; everyone just blindly follows the trends and recycles ideas. This is something I really hate to see. Let’s take a look at the most blatant offenses of modern-day open-world action games.

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Feature
Amazing details of Grand Theft Auto V – you won't believe what's in the game

The smash hit from Rockstar North is not only about fleshed out characters, black humor and captivating story, or enormous city filled with fun stuff to do. It’s also a game made with an astonishing attention to detail. There's stuff here that would sound unbelievable if it weren't true: like painstakingly recreated flip-flop mechanics. And that's just one of the hundreds of tiny things that the developer included in the game and that 99% of gamers miss during their walkthrough. Read on to learn all about them!

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Behind Rockstar’s silent hype machine, or how to stay sane until Red Dead Redemption 2 is finally here

Are you a devoted Red Dead fan? Recently things have been looking pretty promising for you, haven’t they? First a bundle of Red Dead Redemption 2 artwork, then an announcement accompanied by an in-game trailer, and now so much new information waiting to be unveiled. That’s just great, except… you won’t be getting any of this stuff anytime soon. So how is Rockstar going to keep us interested in their game before the release? They probably won’t do much… we’ll do it all on our own, just craving for more and digging through what was already revealed. So let’s take a look at how Rockstar’s hype train works… and how we board it every time.

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