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Kingdom Come: Deliverance Editorials

Feature
Realism is the jam! Kingdom Come and the Czech school of gamedev

If you think about it for a while, it will become clear as day. The Czech school of video games is a peculiar one. If you’ve never played any games from the European country, you might have been baffled by some of the mechanics featured in Kingdom Come: Deliverance. Otherwise, you probably felt that you’ve seen all this: inconvenient saving, long journeys, and difficult combat. In any case, here’s our attempt at defining the Czech school of video games.

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Curious Case of Saviour Schnapps: A hardcore saving system that divided gamers

Much has been said about Kingdom Come: Deliverance since the game’s release. The main subject, however, appears not to be the game’s greatest attributes or its worst shortcomings. The attention of the press and gamers alike focused on the game’s saving system – for some, a bliss that makes this game a lot more interesting; for others, a pointless and pestering obstruction.

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The most anticipated games of 2018

Nier: Automata, The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Horizon Zero Dawn – 2017 was certainly generous with good games, and should be remembered as one of the good years of the industry. Is there anything to look forward to in 2018 after a year like that? With the releases of games such as Red Dead Redemption II, Monster Hunter World, Kingdom Hearts III, God of War or Detroit: Become Human marked down on our calendars, the answer seems simple – sure thing!

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Games that have us worried – will they meet the expectations?

Hype. Video game marketing is all about hype these days. If you ask a game developer, any game developer, they’ll tell you that their game is the big thing nobody knew they needed. Where did all those flops come from then? Well, adults tend to lie sometimes (or misidentify their target group while conducting a strategic forecast). That’s why some distance and cold analysis is and will always be needed. We’ve assembled a list of upcoming titles that are very promising, including reputable franchises and several ambitious projects, to take a closer look at the things that may go wrong with them. Of course, we do not wish for any of them to become a flop, as there are some very nice titles in the selection, but we can’t ignore warning signs either. Check out our list of games that have us worried.

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The most anticipated games of 2017 – Gamepressure picks

2017 – here we go! In our recent articles we’ve shared with you some thoughts on the releases and disasters of 2016, and now the time has come to leave the past behind and look into the (hopefully) bright future. The upcoming twelve months are shaping up to be quite interesting. We’ve got some highly anticipated RPGs vying for our attention as well as remakes of classics awaited by the fans, some sequels, and – of course – a couple of fresh, original productions. Without further ado, check out the top picks of our editorial team that are going to invade our computers and consoles in 2017.

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15 RPGs we can’t wait to play – top upcoming role-playing games

The Witcher 3: Wild Hunt – check. Fallout 4 – check. Pillars of Eternity – check. Deus Ex: Mankind Divided – check. All right, who’s next? Turns out we’re anything but short on candidates for really cool RPGs – there are some big titles on the way and we wouldn’t miss them for the world. TPP and isometric, action- and dialogue-driven, gothic, futuristic and post-apocalyptic, linear and open-world – you name it and we have it on our list of 15 most-awaited upcoming RPGs.

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Everything You Need to Know About Kingdom Come: Deliverance

Kingdom Come: Deliverance is a RPG game set from a FPP perspective, taking place in historically accurate medieval Europe. The game itself is a debut of a Czech studio Warhorse, consisting of experienced designers whose previous works include the likes of Mafia and Operation Flashpoint. The game is being made all thanks to crowdfunding – Kingdom Come got the attention when funding reached the point of 1,89 million dollars (the budget has grown since then obviously).

The title is being developed with PC, Xbox One and PlayStation 4 in mind. Interestingly enough, the game is being split up into three separate acts/episodes, while the first is set to come out in Q4 of 2015 (next episodes are to be released after, within a six-month interval from one another).

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