Once common, now almost forgotten, demo versions of computer games, although liked by players, are nowadays an increasingly rare sight. Why are developers so reluctant to release popular "demos"... and do we need them at all in the era of digital distribution?
The history of anti-piracy software is long and turbulent, especially so in the video game industry. The ongoing war between publishers and warez groups and pirates, like any other conflict, often leads to situations in which bystanders get hurt. We’re taking a look at Denuvo – the most effective anti-piracy safeguard that supposedly wrecks your PC. But does it really?
The gaming community loves to complain that video games nowadays are too short or at least much shorter than in good old times. But the thing is that no matter if it’s an FPS that lasts for a single evening or a sandbox that wants you to give up on your daily job, not many players actually finish the games they buy. The data on achievements collected by Steam and PSN says it all. Still, since it’s not the length that’s the real issue, then what is?