The Witcher 2: Assassins of Kings Editorials
Remember the siege of the La Valette castle in the Assassins of Kings? When the blue stripes were clearing a tower, they reminded me of a SWAT team, the only difference being crossbows and swords instead of M-16s and flashbangs. Didn’t it feel a bit off? In this article we will talk about instances such as this one, analyzing source material both from Sapkowski’s books and the games, to find the source and purpose of the anachronisms in The Witcher.
You might have seen their works in Ryse: Son of Rome, Watch Dogs 2, Total War: Warhammer 2 or Final Fantasy XV or cinematic intros for all three Witcher games. This year, Platige Image, a Polish digital graphics and animation studio, will be working on a Witcher TV series together with Netflix in what is their biggest project to date. We’ve talked to several representatives of Platige Image about the history of their company, its creative process, and plans for the future in the face of their latest challenge – the adaptation of Andrzej Sapkowski’s The Witcher book series.
CD Projekt Red and the Witcher video game series have become pretty much inseparable at this point. As their flagship franchise, the series about the gloomy monster slayer for hire has reflected their development as a studio and served as a chronicle of their own growth. That said, most of the things that took place behind the curtains have remained a secret. Most, but not all of them. We’ve spoken to several “REDs” at this year’s Digital Dragons conference and learned some pretty interesting stuff on how they did certain things during the development of the series. Often in such cases, the acquired knowledge can be surprising, but it never fails to entertain. Take a look at some of the secrets behind both CDPR and the Witcher games.
The Witcher 3 was released almost two years ago. I actually find this hard to believe – because it’s such a vast game and because it received such good support throughout the subsequent twenty months after its release, including two enormous expansions. The whole Witcher series, however, leaves a gap in the gaming world. In this article, we explore the unresolved threads and characters who never got any closure, and the possible reasons behinds the devs’ decisions not to pick them up in the final installment.
The Witcher brand has a long tradition in Poland where it was born, with fame and a number of fans no lesser than Tolkien’s The Lord of the Rings. In the West, however, people heard about Geralt of Rivia just recently, after the first game was released – and they really loved The Witcher’s world after the release of Wild Hunt, just a couple of months ago. So we present you this feature – a brief history of the aforementioned brand. But it’s not an elaborate, boring work – just 10 points, 10 interesting facts about Andrzej Sapkowski’s books and their adaptations. Enjoy!
Our video recap summarizes the origins of the eponymous character, as well as, that of Ciri, a crucial character in the Wild Hunt game. What makes Ciri so special? Why are hers and Geralt’s fates connected? And most importantly, why is the Hunt chasing the female protagonist? Find out that and more, while avoiding major spoilers from the games.