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Netflix US Release Schedule – Q1 2019

Grab some popcorn and make sure to chill (...out) as the list of goodies coming to Netflix this quarter is about to get unraveled.

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Half-Life 3 Won't Save Steam. Valve's Secret Weapon Went Rusty

Where are the Gordon Freemans of yesteryear? I can still vividly remember, when on cold and bleak November nights, when nothing seemed to give hope any more, I would let my mind drift away to the never-ever land, where Gordon waited for me; offering a firm handshake, he would say “How nice to see you. Come on, I’ve got something I want to show you.” And follow him I have, and he showed me miracles. And the greatest among them, was Half-Life 3. Today, when I try to get to the same place again, my brain goes “Meh,” and I go playing Minecraft.

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Video Games' Stories Suck and it's Our Fault

No matter which video game you think had the best story, chances are it… sucked. Compared to ambitious TV series, movies, and books, video games offer plots that barely hold water most of the time, even in the cases of the critically acclaimed titles. And while they compensate with numerous other elements, it can be difficult to understand – why do we settle for mediocrity?

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Metro's Exodus from Steam is Just the Beginning

Epic Games have dealt the first major blow to Steam. The company that struck a bonanza with Fortnite now obviously wants to use the extra cash lying around to oust Steam, or at least significantly undermine its position. While Gabe Newell’s giant company is still an undisputed leader in digital distribution, things are about to change. Is that good for us, players?

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Why we hate – a study of online anti-social behavior

Cursing at the computer? Calling other players names? Isn’t it weird how regular, civil people can behave like psychopaths on the internet? Haven’t you yourself lost control at least once when playing an online shooter or a racer? How is it possible that even if we consider ourselves patient and kind individuals, it takes so little for us to snap when playing? Sounds serious? Well, it is – but you shouldn’t be worried if the above description sounds like you, because it applies to all of us. The aggression is natural, and it’s easily unleashed on the internet. Why is it, though?

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Five hours in Metro Exodus – forest, not tunnels

Journalists from all over the world recently converged in London, to experience first-hand what’s the new Metro like. Our best men were there too, and they want to share a few things. But first things first: before we dive into the details, we have to establish one thing – is that game still Metro? Was the decision to bring the action to the surface a good one? Well, there’s only one way to find out.

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State of PC 2019 – Crysis?

2018 was most definitely not the best year for PC players. The biggest hits seemed to avoid the platform, and there was the increasing fragmentation of digital distribution services – it’s been tough. What are the real reasons behind the current situation, and what are the prospects for the future? Hop in to learn about the state of PC gaming.

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The biggest flops of 2018

With 2018 already behind us, we decided to use the opportunity and talk about some stuff that may not be pleasant, but sure is important. In this large feature, we examine nine biggest flops and mishaps of previous year – it’s not about bad games, but rather about the dirty practices pestering the industry, which are, unfortunately, plentiful. Here’s a list of nine worst flops of 2018 – strap in, because things are about to get nasty.

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Urban Legends About Video Games… Part 3

Urban legends are the contemporary equivalent of mythologies, tales and fables. They’ve always been around, accompanying humans since the dawn of mankind. Naturally, video games also have their own share of such stories. Some are ludicrous, some are obviously fake, and others are… unsettling. Join us for episode three of Urban Legends – today, we have some more cursed arcade machines, demoralizing soundtracks and a post-apo game that's uncannily accurate in predicting the future.

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Is dividing games into episodes really that bad?

The developer’s decision to divide the first Hitman into episodes stirred up a lot of controversy and brought heavy flak from the fans, who associated the move with business practices in the vein of early access or DLC. In hindsight, however, the episodic model appears to fit the premise of the game very nicely and abandoning it in the sequel may not be as great as some may have expected.

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Why are fighting games no longer popular?

Although fighting games have been regaining some ground lately, it’s highly unlikely that they should catch up with the most popular genres or reclaim the venerable status they were sporting two decades ago. Why is it that one of the most popular genres of the 90s is now desperately trying not to become a niche?

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Don’t Go West – why developers ignore westerns?

I always found it puzzling how few western video games there are. Seems like the perfect setting for a game, no? It’s a strongly romanticized period of history that used to be wildly popular in film some years ago. It offers an exciting environment, a solid framework for the plot and characters and opportunities for some amazing adventures. However, it also imposes some obscure constraints that are not quite obvious at first glance. The following article explores some of the limitations that have largely prevented western from conquering our consoles and computers.

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Games have two release dates these days. You need to pay for the earlier one

Game developers are intensively trying to convince us to buy increasingly expensive game releases. Recently, along additional content or physical gadgets and gimmicks came one more incentive – earlier access to the full version of the game. This year, those willing to spare more buck were able to play the new Assassin's Creed, Tomb Raider or Forza Horizon before anyone else.

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Why open world games suck at telling a story?

Big games are increasingly focusing on providing as much freedom within open worlds brimming with side activities and build of swathes of land. The collateral damage, in this case, is usually the story, which is largely marginalized and if we’re lucky is decent at best. We got used to that over the years, but maybe it’s about time to change it, and start demanding a bit more?

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The best time to be a gamer is NOW

A lootbox scandal here, cut content there, and a half-baked release forcing you to wait for patches to top things off… Times used to be better, games used to be more fun. Right? Well, not really… Today I wanted to take a look at what times we live in and prove that actually it’s rarely been better to be a part of gaming community.

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Say farewell to Steam - every publisher may soon get its own digital distribution platform

Bethesda’s decision to keep Fallout 76 off Steam has made some waves. The spin-off to the iconic series isn’t the only exception, though – an increasing number of big publishers decides to end their partnership with Valve, focusing on their own distribution platforms.

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The Phoenixes of Video Games, or How Flops Become Hits

We're going to play a bit of the devil's advocate today. While we're not going to defend lootboxes and microtransactions, we'd like to point out the positive implications of these practices, collectively referred to as "video games becoming a service." During the recent months, we've experienced quite an outcry across all major video game news outlets and communities with regard to the "lootbox crisis." The monetization in video games, however, cuts both ways: true, it drains money from players after they’ve purchased the game, which seems a bit unfair (no one asks you to pay 5 dollars to see the end of a movie in the cinema, right?). But it also provides the developers with a steady income, allowing them to improve their games when they need it. Hop in for a more complex synopsis of the trend.

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No one really cares about crossplay

After it turned out that running Fortnite on PlayStation 4 effectively prevents the user to log in to their account through Switch, Sony found itself in the epicenter of fierce criticism aimed at its crossplay-defying policy. Among the flak rained down by developers and – more or less hardcore – fans, many people seemed to be missing one crucial part – that nobody really seems to care about crossplay; certainly not to the extent that would warrant such backlash, even if Sony’s move was indeed nasty.

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Silence is golden, but No Man’s Sky starts the chatter again

Two years ago, Sean Murray became the unfortunate symbol of all the industry’s hype, lies, and unfulfilled promises – all after the release of No Man’s Sky. After the judgment day came, the studio went completely silent, having decided that actions rather than words will speak for them. And when finally, thanks to this strategy, NMS began enjoying a moderately good opinion, Mr. Murray makes a comeback, starts giving interviews and… ruins the positive impression.

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Nothing to play – why don’t big games come out in summer?

July has “always” been a slumbery time for the industry. Big releases are few and far between, and if there’s anything interesting, it will be most likely indie games, remasters or small expansions. What are the reasons behind the game publishers’ aversion towards this month?

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