Game Editorials and Comics October 2018
I always found it puzzling how few western video games there are. Seems like the perfect setting for a game, no? It’s a strongly romanticized period of history that used to be wildly popular in film some years ago. It offers an exciting environment, a solid framework for the plot and characters and opportunities for some amazing adventures. However, it also imposes some obscure constraints that are not quite obvious at first glance. The following article explores some of the limitations that have largely prevented western from conquering our consoles and computers.
Big games are increasingly focusing on providing as much freedom within open worlds brimming with side activities and build of swathes of land. The collateral damage, in this case, is usually the story, which is largely marginalized and if we’re lucky is decent at best. We got used to that over the years, but maybe it’s about time to change it, and start demanding a bit more?