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Game Editorials and Comics October 2018

Feature
Dont Go West why developers ignore westerns?

I always found it puzzling how few western video games there are. Seems like the perfect setting for a game, no? Its a strongly romanticized period of history that used to be wildly popular in film some years ago. It offers an exciting environment, a solid framework for the plot and characters and opportunities for some amazing adventures. However, it also imposes some obscure constraints that are not quite obvious at first glance. The following article explores some of the limitations that have largely prevented western from conquering our consoles and computers.

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Feature
Games have two release dates these days. You need to pay for the earlier one

Game developers are intensively trying to convince us to buy increasingly expensive game releases. Recently, along additional content or physical gadgets and gimmicks came one more incentive earlier access to the full version of the game. This year, those willing to spare more buck were able to play the new Assassin's Creed, Tomb Raider or Forza Horizon before anyone else.

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Feature
Why open world games suck at telling a story?

Big games are increasingly focusing on providing as much freedom within open worlds brimming with side activities and build of swathes of land. The collateral damage, in this case, is usually the story, which is largely marginalized and if were lucky is decent at best. We got used to that over the years, but maybe its about time to change it, and start demanding a bit more?

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