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Game Editorials and Comics March 2018

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Electronic Arts releases a new console
Apparently, it's going to be a breakthrough.
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What makes a console successful? Xbox One, exclusivity according to Microsoft and its implications for the players

Xbox One didn’t actually deliver. While it wasn’t really a failure, its performance on the market has been poor enough to spur some discussion about what is it actually that makes a console successful? Is it the hardware; the sheer power to generate more realistic graphics? Is it the number of exclusives you can play on the given console? Is it something else still? Today, we’ll try to examine these matters, giving particular attention to Xbox One, and the direction that Microsoft seems to be taking.

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Cartoon Games Comics
New content for Star Citizen
When Chris Roberts announces new content, what do you expect?
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Input lag - the killer of PlayStation 4 remasters

In times of retro, remasters became extremally popular. Sony also wants to earn as much as possible by releasing new versions of the greatest titles available on PS2 and PSP. The problem is that many of these ports are almost unplayable because of the huge input delays.

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Curious Case of Saviour Schnapps: A hardcore saving system that divided gamers

Much has been said about Kingdom Come: Deliverance since the game’s release. The main subject, however, appears not to be the game’s greatest attributes or its worst shortcomings. The attention of the press and gamers alike focused on the game’s saving system – for some, a bliss that makes this game a lot more interesting; for others, a pointless and pestering obstruction.

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Fonts in console games are definitely too small!

Decades ago, while we were playing games we literally damaged our eyes by glancing at the TV screen from close distance because of a short length of the controllers' cables. Today we have wireless gamepads and much larger screens, and yet we still have to sit at a minimum distance from the TV to play comfortably, as there is a fashion for the use of microscopic fonts among the game developers.

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How The Witcher franchise mixes fantasy with modern world?

Remember the siege of the La Valette castle in the Assassins of Kings? When the blue stripes were clearing a tower, they reminded me of a SWAT team, the only difference being crossbows and swords instead of M-16s and flashbangs. Didn’t it feel a bit off? In this article we will talk about instances such as this one, analyzing source material both from Sapkowski’s books and the games, to find the source and purpose of the anachronisms in The Witcher.

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