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Game Editorials and Comics July 2018

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Silence is golden, but No Man’s Sky starts the chatter again

Two years ago, Sean Murray became the unfortunate symbol of all the industry’s hype, lies, and unfulfilled promises – all after the release of No Man’s Sky. After the judgment day came, the studio went completely silent, having decided that actions rather than words will speak for them. And when finally, thanks to this strategy, NMS began enjoying a moderately good opinion, Mr. Murray makes a comeback, starts giving interviews and… ruins the positive impression.

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Nothing to play – why don’t big games come out in summer?

July has “always” been a slumbery time for the industry. Big releases are few and far between, and if there’s anything interesting, it will be most likely indie games, remasters or small expansions. What are the reasons behind the game publishers’ aversion towards this month?

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Sunny Cyberpunk is not a bad thing, so don't worry about Cyberpunk 2077

Having divided fans of the genre across the world, the now infamously bright-and-colorful Cyberpunk 2077 E3 trailer left everybody asking, ‘OK, so can it be both sunny and cyberpunk?’ The definitive answer is: hell yes. And there’s plenty of evidence lying around to back it up. Just look at what cyberpunk games gave us up until this point – and how we really loved most of these titles.

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Forza Horizon 4, The Crew 2 and how the two make a perfect racing game together

The Crew 2 and Forza Horizon 4 should be the undisputed kings of racing games in 2018. While the competition between the two games looks pretty exciting, we’re more interested in something else – that is: how the two teams inspire each other, and how having such rivalry is ultimately beneficial not only for the players, but for the devs and publishers as well. Meanwhile, one of the series that used to be the benchmark of the genre years ago, Need for Speed, is awkwardly and stubbornly following the beaten path.

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The dawn of Steam? The Netflix of gaming is getting closer

Fifteen years ago, people used to get wound up at having to register their Half-Life 2 copy on some bizarre desktop app. Today, the very same invention, called Steam, holds all the cards and is culpable for an almost complete extinction of physical distribution of PC games. “Long live the king,” we might soon shout again – if the digital distribution giant won’t be able to adjust to the new trend in the industry, i.e. the subscription-based gaming.

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