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Essays 06 September 2022, 16:22

author: Marek Jura

10 Iconic RPGs Beging For Remake

The age of remakes seemingly continues, but we still haven't seen new versions of many outstanding, cult-classic RPGs. Which of them should be restored as soon as possible? Here are our suggestions.

Table of Contents

Planescape: Torment

  1. Year of release: 1999
  2. Perspective: isometric

It always seemed to us that the comparison of this game and Baldur was the apples-and-oranges type of question. The former were supposed to be stories of great scope, in the spirit of a heroic journey and with table-top RPG rules brought straight to the PC. Torment , on the other hand, burst the genre's frame at the seams , bringing forth dozens of philosophical disputes and touching at least as many complicated ethical dilemmas.

But never mind. The Baldurs got their extended edition, adding some new content to the game, but most of all improving the archaic combat mechanics. The developers from Overhaul Games did particularly well with the sequel. Planescape: Torment also got an extended edition, but when it comes to the comfort of playing, it didn't change anything. In order to unlock many of the dialogue options, it was necessary to repeat particular sequences ad nauseam; resurrected companions drop their current equipment, and some stages of the game move it from an RPG otiented on dialogues into a repetitive hack'n'slash, disrupting the pacing.

And remember that these opinions come from the perspective of a zealous fan who proclaims equality of Dostoevsky's prose quality and the story prepared by Black Isle, with a slight preference of the latter. And that's why I think that Torment could use a genuine remake that wouldn't tamper with the scenario – because there's no need to change anything there.

Gorasul: Legacy of the Dragon is certainly less known than the game from Black Isle. And certainly not as good. The main character moves at a snail's pace, and unrepairable bugs can ruin even the most persistent players. Nevertheless, the characteristic, gloomy atmosphere of the game by the German studio allows us to think about it, if not with great awe for the programming skills of the creators, then at least with sentiment.

  1. Planescape: Torment in our encyclopedia

Marek Jura

Marek Jura

In 2016, he graduated in philology at UAM. Since then, he has been reviewing prose, poetry, movies, series, and video games for GRYOnline.pl. He took his first steps in the journalism industry as a newsman in a local tabloid. He ran his own company - he designed, created, tested, and sold board games. He published several short stories and is also preparing his debut volume of poetry. Trains martial arts. A feminist, vegan, fan of pineapple on pizza, cat lover, dislikes Bethesda and Amazon, likes Lovecraft, Agents of SHIELD, P:T, Beksiński, Hollow Knight, performance, abstract art, game mods and dumplings.

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