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Essays 30 November 2020, 00:17

author: Darius Matusiak

10 Most Powerful Game Endings

Sometimes, a poor game with mediocre plot suddenly becomes something amazing. Everything can change with an extraordinary ending. Here are the 10 most powerful ones!

Table of Contents

You don't send a man to do a woman's job... - Metroid

  1. Release date: 1986
  2. Genre: platformer, action adventure game
  3. Metacritic score: no ratings for the first installment

In 2007, Game Informer called the ending of the original Metroid the most surprising plot twist in the history of video games. UGO.com, in turn, described it as the largest "jaw drop" of digital entertainment. There were also statements such as "the most important moment in Nintendo's history," "a refreshing experience and the top 3 biggest tough guys in video games". Considering that were talking about a Nintendo from mid 80s, most of you would probably ask: "What's the big deal?"

Metroid is a rather typical scrolling platform shooter. We jump, shoot, defeat cosmic pirates as a galactic, exoskeleton-clad bounty hunter with a whole lot of deadly weapons. There were plenty of such games, even Metroid itself has seen countless installments and remakes - so where is the shocking twist? After we accomplished some actions during the game, Metroid displayed a primitive cut-scenes, i.e. a low-pixel animation as the ending. The hero of the game revealed their true face at that time and it turned out that the armoured bounty hunter is a long-hair redhead girl in a bikini – Samus Aran.

It was a shock all across the board. In the times of movies such as Rambo, Commando or Missing in Action, it suddenly turned out that the space tough guy is a woman. The developers later confessed that they were inspired by the character of Ripley from Alien, played by Sigourney Weaver and actress Kim Basinger from the erotic thriller 9 1/2 weeks and the comedy My Stepmother is an Alien. For many, Samus Aran has become one of the most iconic heroines of video games.

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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