Editorials Reviews Previews Essays Worth Playing

Cyberpunk 2077 Essays

Essays 04 November 2020, 19:51

11 Things Done Faster than Cyberpunk 2077

Cyberpunk 2077 has been delayed – again! It made us wonder about how long this game has been in development, and we started to compare it to... anything that came to our minds, actually.

Table of Contents

Nine Assassin's Creed games

  1. Duration: 7 years and 11 months
  2. When: November 2007 – October 2015

Yes, the copy-paste technique was used at least nine times between 2007 and 2015. The first part told the story of – however incredible it may seem – about a middle-ages terrorist who murdered Christian crusaders. However, he claimed that he was doing it for the right cause, and it was not about Islam or Christianity at all. If Assassin's Creed and Cyberpunk started development at the same moment, we'd be playing Syndicate by the time we got the Polish hit.

I don't want to be mean or anything. Quite the opposite: I think it's great that CDPR released three Witcher games, rather than nine. Or eight Witchers and one Cyberpunk. Quantity does not always go hand in hand with quality, and we're all very aware of that.

If I had used the time, I spent playing the Assassin's Creed series to build a house, I would have had two large estates by the sea and a manor in the mountains. I'd spend my days walking around lush gardens, wearing a jabot shirt. I'd probably be a lot happier than I was after trying to find all the collectibles in Assassin's Creed III. But seriously: these games have a lot of great moments and their tons of reasons to play them. I just think there has been a few games too many in the series. It's just become an annual event, which seemingly harmed the quality.

Did you know that...

Duke Nukem Forever was not created faster than Cyberpunk 2077. It took Gearbox Software 14 years to develop it. It was announced in 1997, and released in 2011, after a lot of legal perturbations, changes of engine and shifting concepts. This production turned out a spectacular flop and we remember it today as the game that spent the longest in development.

Matthias Pawlikowski

Matthias Pawlikowski

The editor-in-chief of GRYOnline.pl, associated with the site since the end of 2016. Initially, he worked in the guides department, and later he managed it, eventually becoming the editor-in-chief of Gamepressure, an English-language project aimed at the West, before finally taking on his current role. In the past, a reviewer and literary critic, he published works on literature, culture, and even theater in many humanities journals and portals, including the monthly Znak or Popmoderna. He studied literary criticism and literature at the Jagiellonian University. Likes old games, city-builders and RPGs, including Japanese ones. Spends a huge amount of money on computer parts. Apart from work and games, he trains tennis and occasionally volunteers for the Peace Patrol of the Great Orchestra of Christmas Charity.

more

Cyberpunk 2077

Cyberpunk 2077

See/Add Comments