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Essays 03 May 2020, 14:18

7 Worst Bugs in History of Video Games

Crashing operating systems, deleted saves of all your games, broken code – some games' bugs make the disappearing facial textures in AC Unity a holiday.

Table of Contents

To infinity – Minecraft

INFORMATION

  1. Game: Minecraft
  2. Release date: November 2011
  3. Bug: a series of unusual glitches and freezing
  4. Was it fixed? hell yes

Minecraft is a great outlet for creativity and imagination, offering endless possibilities in an infinite number of endless worlds. The endless worlds had their dog days, though. In early versions of the game, the universe had limitations – the distance from its center, where you began, to the edge was 12,550,880 meters, nearly a third of the circumference of the Earth at the equator.

With enough patience (some 800 hours of walking), or by tampering with the game's config files, which is not uncommon in Minecraft, you could reach the edge of the known world. This is where The Far Lands began – like in Nolan's Inception.

The first sign that something was wrong was the noticeable drop in the frame rate. And the further we went into the Distant Lands, the "weirder and weirder" things would get. The character began to move unnaturally and could walk through objects. The surroundings appeared distorted and inhabited by a throng of monsters, and most of the caves were flooded. Animals and vegetation were scarce, with blocks of sand and gravel falling from the sky.

In Far Lands it was very easy to get killed – if not at the hands of enemies, then by seeping through the ground and falling into the abyss. Despite these, rather serious, hindrances, players were willing to explore the bizarre land. Unfortunately, the game would eventually freeze completely, and you had to reboot Minecraft. Eventually, the entire area was removed with the beta 1.8 update, but players remembered, and the real made it into the game's lore – it appeared in the fourth episode of Minecraft: Story Mode by Telltale Games.

  1. More about Minecraft

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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