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Essays 03 April 2020, 16:17

95% Chances of Success and I Missed?! Game Mechanics We Hate

Yes, we love games. But there are times when the only sensible reaction seems... throwing the keyboard out the window. Some of the mechanics have been under the players' skin, and today, we're exposing them all.

Table of Contents

RNG

During the first gameplay presentation of Baldur's Gate 3 at PAX East, Swen Vincke, the head of Larian Studio, attempted to shoot a nearby opponent from the bow. 95% probability. To the audience's hushed amazement, he missed.

XCOM evokes too much hatred and auto-aggression for me to spend more than three hours playing it. - 95% Chances of Success and I Missed?! Game Mechanics We Hate - dokument - 2020-04-03
XCOM evokes too much hatred and auto-aggression for me to spend more than three hours playing it.

RNG was likely the one mechanic that tried to steal all the joy of playing XCOM and XCOM2 from me (even though I consider Jagged Alliance 2 one of the games of my life). The so-called gods of RNG simply mistreated me. All the shots I missed, all the criticals my enemies landed. I would scream and swear, raising my hands to the heavens: why can't I hit him, he's standing three feet away from me!

Why? If you think about it, a turn-based system doesn't mean that people and aliens in the XCOM world are kind an honorable enough to wait for their enemy's move. It simply is an interpretation of a battle that unfolds quickly, at the same time allowing you to take good decisions by making allowance for the fact that you have to give commands and browse windows, rather than simply act. . Once we recognize that each turn is just a glimpse of a single moment of decision happening in an otherwise intense battle, the 95% probability starts to make sense. After all, if someone's moving quickly in the heat of the battle, 5% chance of missing someone standing just a few feet away isn't that bad.

World of Tanks – a game, whose hardware requirements say "nerves of steel." - 95% Chances of Success and I Missed?! Game Mechanics We Hate - dokument - 2020-04-03
World of Tanks – a game, whose hardware requirements say "nerves of steel."

RNG is not just a nightmare for combat systems – we encounter this concept both when we open a box of "randomly-generated" equipment or when we buy stuff in CS GO for real money. World of Tanks players think of RNG as both curse and a bliss. By aiming at the side of the tank perpendicular to us with a cannon with a high penetration rate, we know – are, in fact, convinced – that we will be able to inflict damage and at the same time kill a few crewmen. A few seconds later, we deal a zero critical hit, the slug disappears, the enemy loses no HP, and our position is revealed.

If not RNG, then what – this is a good question, one of the best you'll find here. While RNG is one of the most annoying mechanics in games, it also remains a sensible choice. A legendary item cannot have a 100% drop rate, after all. .

HEY, COMPUTER, GIVE ME A NUMBER

For humans, the concept of randomness is easy. We ask a four-year-old child for a random number, the child will give us one, the first one that comes to their mind. The computer, on the other hand, has got no notion of "random number," nor of "number" in general. I won't bore you with the details, but it's worth to examine the matter yourself. You will learn that video games in fact use pseudo-random generators, and that our computer's clock often helps with the generation.

Matthias Pawlikowski

Matthias Pawlikowski

The editor-in-chief of GRYOnline.pl, associated with the site since the end of 2016. Initially, he worked in the guides department, and later he managed it, eventually becoming the editor-in-chief of Gamepressure, an English-language project aimed at the West, before finally taking on his current role. In the past, a reviewer and literary critic, he published works on literature, culture, and even theater in many humanities journals and portals, including the monthly Znak or Popmoderna. He studied literary criticism and literature at the Jagiellonian University. Likes old games, city-builders and RPGs, including Japanese ones. Spends a huge amount of money on computer parts. Apart from work and games, he trains tennis and occasionally volunteers for the Peace Patrol of the Great Orchestra of Christmas Charity.

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