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Essays 31 October 2020, 20:30

author: Jakub Mirowski

Crude Classics. Games Full of Bugs that Players Love Anyway

Games are rarely perfect in technical terms. Sometimes, though, it is the least sophisticated productions that win the hearts of players with their history and atmosphere, making us willing to turn a blind eye on even the most ridiculous drawbacks.

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Red Dead Redemption

The first Red Dead Redemption is considered by many players to be Rockstar's greatest achievement. Given the fact that we're talking about the authors of the Grand Theft Auto series – that's a huge commendation. The adventures of John Marston charmed with a large, open world, classic Western atmosphere, beautiful landscapes, and a mature story. Combined with the huge amount of freedom, we got a couple of dozen hours of good fun. Reviewers around the world were complimentary about the game's merits. Among the flaws, however, only one was mentioned – bugs.

In the beautiful world featured in Red Dead Redemption, NPCs with bird animations and "wild stagecoaches" appeared with every step one took. - Crude Classics. Games Full of Bugs that Players Love Anyway - dokument - 2020-10-30
In the beautiful world featured in Red Dead Redemption, NPCs with bird animations and "wild stagecoaches" appeared with every step one took.

Before 2010, the Euphoria engine, which Rockstar is keen to use, had a reputation of a technology generating numerous more or less annoying bugs. But with the release of Red Dead Redemption, the magnitude of its bug-like power was revealed. While the game looked fantastic and this wild, semi-civilized setting was able of getting you hooked, it also featured a lot of bugs.

Examples? Flying stagecoaches, headless NPCs, people with animal animations, two players riding on one horse... Because of its shortcomings, Rockstar's production was able to turn from a serious Western into a slapstick comedy in an instant. However, no one complained that much about these bugs. Even with these mishaps, Red Dead Redemption had relatively few problems that made further play impossible – and you could just laugh at the ones that occurred. Still, we would like to see a more refined sequel...

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Jakub Mirowski

Jakub Mirowski

Associated with Gamepressure.com since 2012: he worked in news, editorials, columns, technology, and tvgry departments. Currently specializes in ambitious topics. Wrote both reviews of three installments of the FIFA series, and an article about a low-tech African refrigerator. Apart from GRYOnline.pl, his articles on refugees, migration, and climate change were published in, among others, Krytyka Polityczna, OKO.press, and Nowa Europa Wschodnia. When it comes to games, his scope of interest is a bit more narrow and is limited to whatever FromSoftware throws out, the more intriguing indie games and party-type titles.

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