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Game preview 26 February 2020, 16:06

MisBits Preview – Virtual Kindergarten Waiting for Kids

Multiplayer, shooting, building things with colourful toys. A virtual nursery – a sandbox, where you can vent your creativity. What is MisBits and can it become a success?

This article was written prior to the game's release.

MisBits in a nutshell:
  1. Producer: Pow Wow Entertainment, Purple Lamp Studios;
  2. Publisher: 3BLACKDOT;
  3. Genre: multiplayer sandbox shooter; construction game with emphasis on social;
  4. Release: March 5, 2020 (early access). Add MisBits to your Steam wishlist to keep track of the game's development.

I don't know about you, but when I was a kid, I really enjoyed breaking toys. A New teddy bear? Let's see what's inside! A battery-powered car? Let's see what happens if I hit it with hammer! New, sister’s Barbie doll? Let's see if it can fly! Thanks to MisBits, the joint-production of two development studios, Pow Wow Entertainment and Purple Lamp Studios, I could return to those juvenile memories of incessant experimentation, concerned looks from parents, and the echoing, loud cries of my sister (Martha, I'm really sorry).

Some views look really nice.

The idea for the game was one of those creative brainwaves: let's make a game where players will create their own "mini-games" – levels where they will fight in different, unusual game modes. Let's combine an online multiplayer shooter, add skills and ultimate forms straight from hero shooters, build levels bristling with puzzles and traps, and then invite the players in and let them create at will. Plot twist: instead of heroes, you control... heads (have you ever pulled out a toy's head? Right!). To survive – regardless of the mode – you must take on various toys scattered across the board. Only then do you become a dangerous, destructive and fearful fighter made of plastic, plush and rubber.

Virtual kindergarten

Classic deathmatch in MisBits means a lot of chaos, but the levels seem pretty empty.

In the closed beta of MisBits, we were able to test the game in three modes. The classic deathmatch, interesting 2v2 KickBrawl (vide Rocket League, but with heads and toys instead of cars) and ToyHunters (a supertoy spawns somewhere on the board, and players try to catch it). The developers also shared some interesting maps – each of which is the embodiment of one, sometimes pretty off-beat, idea for gameplay.

So I played dodgeball, wandered through a large maze bristling with traps, captured colored blocks (the team that has the most, wins), or just tried to figure out what the level was about. Because you see – MisBits is like a virtual room with toys, and when you first enter to a certain level, you must explore and understand its rules. And these, as I mentioned, can be really weird. Especially if you allow players to create them.

This is what will be the main thrust of MisBits. The creativity of the authors of individual levels will determine the quality of fun. And it will also be a major factor in the game's potential success. Because MisBits, which you'll quickly recognize, is a game created for the community – for all those let's plays and streams. Hence the high pace, the humorous, candy graphics (with onomatopoeic bubbles) and a slew of moves that you can use against the enemy.

Matthias Pawlikowski

Matthias Pawlikowski

The editor-in-chief of GRYOnline.pl, associated with the site since the end of 2016. Initially, he worked in the guides department, and later he managed it, eventually becoming the editor-in-chief of Gamepressure, an English-language project aimed at the West, before finally taking on his current role. In the past, a reviewer and literary critic, he published works on literature, culture, and even theater in many humanities journals and portals, including the monthly Znak or Popmoderna. He studied literary criticism and literature at the Jagiellonian University. Likes old games, city-builders and RPGs, including Japanese ones. Spends a huge amount of money on computer parts. Apart from work and games, he trains tennis and occasionally volunteers for the Peace Patrol of the Great Orchestra of Christmas Charity.

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