Remember the first Iron Man armor crafted by Tony Stark when he was held captive in Afghanistan? If not, be reminded that Mark 1 was crude, slow and looked like a medieval armor, but when it came to wreaking havoc, it did quite well. And that's pretty much Marvel's Avengers. It's a nice game that has the potential to take it to a whole other level.
We will meet the beloved characters from this vast universe, the story campaign is extremely cinematic and there are some great moments, and collecting new items and slapping bad guys is a lot of fun at the same time, it's clear that this is just the beginning of the road. On top of that, numerous errors, crudeness and optimization problems spoil the overall experience. That's nothing, though, because Marvel's Avengers could turn out a great game next year. It just requires rounding some edges and patching a few flaws.
That's a cool movie you're playing
- really good comic-cinematic campaign;
- funny dialogues and plenty of treats for Marvel fans;
- Kamala Khan (Ms. Marvel) is awesome!
- a lot of good moments;
- pretty cool combat system;
- an extended endgame that gives you something to do.
- it can look rather bad and still stutter on PS4;
- it can also be crude cumbersome interface and lengthy loadings irritate;
- there's lots of glitches.
Hitchcock was a great director. He knew quite a lot about movies and earthquakes. The creators of Marvel's Avengers seem to have taken his maxim to heart. The loud opening of our new headquarters in San Francisco is expected to be crowned by the launch of Chimera, the new Avengers' aircraft carrier powered by mysterious terrigen crystals. Under unclear circumstances, the reactor on the ship violently explodes. Large parts of the city are leveled, tens of thousands of people die, and under the influence of a mysterious fog, hundreds of others gain powers they often cannot control. You don't have to wait long for the results. The Avengers are disbanded, the superheroism is banned and outlawed, and the A. I. M. organization is charged with getting the world back together.
Truth be told, after this moment, tensions doesn't really rise anymore. But in this case, it's not a terrible waste. The story in the game, like in a typical MCU movie, is more like veggies than a burger. It's light, pleasant, easily digestible. You'll soon forget it, but as long as it lasts, it's fun. I don't think anyone was expecting for a story masterpiece the like The Last Of Us or Red Dead Redemption.
The plot takes place five years after the events of the tragic A-Day. It's rather easy to guess that our task will be assembling the team back, and exposing the AIM. As well as preventing the diabolical plans from being realized. The campaign obeys the same tropes and follows the same themes as the comics and movies. There's many well-directed cut-scenes, some thrilling moments, witty dialogues and the characters, almost identical to movies, came out really good the only difference is their faces, but you can't have it all.
15 hours of campaign, and then what?
The Avengers story can be finished in about fifteen hours; later, missions become more generic. Endgame, like endgame, focuses not on telling stories, but on developing characters and collecting ever-better loot. Conservative fans of traditional single-player games won't be thrilled that Marvel's Avengers is very ostensibly a service game it's very apparent from the onset There's a micropayment shop, many different raw materials and currencies that we collect almost from the first moments of the adventure, and that can be daunting. Rest assured, however, that the entire game can be easily completed without paying any attention to the looting elements.
After learning the whole story, you will already know what the endgame grind is about, and you will be able to decide whether it's worth getting into. If you only enjoy diabloid games, it's certainly worth it. Still, all the numbers, currencies and other bs typical of service games can be a little overwhelming. So be warned.
THE GAME LOOP
Marvel's Avengers is an action game in the style of Diablo or Desitny, in which you take control of one of the six available superheroes. What sets it apart is the combat system straight from brawler games.
The few initial hours, revealed a typical gameplay pattern. Using a special screen, missions to play are selected. They all take place in closed locations, and our tasks vary, most of the time having us kill specific enemies to destroy specified reactors. Sometimes, there's some additional activities such as solving simple physical puzzles to open a room with a loot chest. After completing a mission, players receive rewards (raw materials, comics, or items), and can already launch another one. Apart from selected story missions, all of them can be completed with up to three other friends. Playing alone, our exploits are aided by quite capable AI. The choice of superheroes is entirely up to the players.
The mainstay of the gameplay model is character development. Each character is leveled separately, unlocking additional attacks, combos or enhancements. Collecting loot is also important, and much like in looter shooters or hack-and-slash, loot is marked by colors denoting rarity. There are quire extensive capabilities in terms of creating heroes with specific abilities by selecting the right equipment and skillset, thus focusing on resilience to different elemental damage, increasing the attack power, or being a support class. Initially, these don't matter much, but over time, we have to start paying attention to details, as the missions get more and more difficult.
As the campaign progresses, additional missions will appear on the war map. They are the backbone of endgame and they turn out really well.