Editorials Reviews Previews Essays Worth Playing

The Witcher 3: Wild Hunt Game review

Game review 18 May 2015, 15:34

author: Kristian Smoszna

Review of The Witcher 3: Wild Hunt on PS4 – A Brilliant RPG That Needs Some Polishing

After testing the PS4 version of The Witcher 3, one thing’s for sure – CD Projekt RED has risen to the challenge and created one of the best RPGs of the last several years. Unfortunately, there's a crack on the surface of this otherwise flawless diamond.

The review is based on the PC version. You can check also XONE, PS4 version.

1 2 3 4 5 6

Review based on PS4 version of the game, without day one patch.

  • Beautiful, vivid, and well-developed world;
  • Extremely vast content;
  • The plot;
  • Thought-out sidequests;
  • Engaging dialogues;
  • Plethora of references to the works of writer Andrzej Sapkowski;
  • Great freedom in character development and selection of equipment;
  • Choices that prove to be meaningful;
  • Artistic design;
  • The music.
  • Annoying frame drops;
  • Loading screens;
  • Poorly executed world boundaries;
  • Numerous bugs;
  • “The clones’ attack”.

The Witcher 3 is without a doubt a much anticipated title, not only in its native Poland where Andrzej Sapkowski’s novels about the adventures of Geralt have a cult-like status. Now, thanks to the two previous games developed by CD Projekt Red, The Witcher enjoys a widespread popularity worldwide. The Wild Hunt raised many expectations – from the very beginning it was meant to become a masterpiece of the Poland-based company, promising to provide a vast world full of surprises, a finale to a consistently developed story, as well as the appearance of the readers’ favorite, most crucial characters, who didn’t appear in the previous parts of the virtual saga. The last mission of the White Wolf was bound to prove difficult, not only because it consisted in eliminating a truly gut-wrenching threat. The Butcher of Blaviken also had to face the expectations of his faithful fans. In recent weeks, the developers and the media alike consistently turned up the hype surrounding the production, which could end up either a total failure or a spectacular victory.

Today, with almost one hundred hours spent in the fantastical Northern Kingdoms under our belts, there’s no doubt about one thing: CD Projekt RED delivered a product that is impressive in many aspects, especially early into the game, when we are still overwhelmed by the amazingly designed world and the enormity of the challenges that Geralt has to face. However, the deeper we delve into the story, the clearer it becomes that the Poland-based developer was unable to avoid some significant shortcomings despite having delayed the release twice. Had they had more time on their hands, we would have probably got a top-notch product, effortlessly earning top grades. I regret to say, however, that this didn’t happen.

For obvious reasons, the Wild Hunt takes the spotlight in the story.

Let's discuss Wild Hunt starting from the construction of the world, because I have a feeling that there are still some people who have no clue how it's built. If you still remember the early announcement made by the creators promising one enormous area that we would traverse horse-back in more than half an hour, you can forget about it. We've checked – the largest available area, namely Velen, can be passed through in thirteen minutes in a gallop from north to south. We must also add the occasional glance at a map, required to find our way bypassing the larger bodies of water, as well as the need to slow down, as Roach must go into a gait every once in a while to regenerate its strength bar. Unfortunately, Wild Hunt does not provide a single land mass (like e.g. Skyrim did) that would enable us to get to any point on the map by foot. The Skellige Islands constitute a completely separate territory; so does the starting location – White Orchard, the keep of Kaer Morhen and the palace in Vizima. Each of these places can be reached at any time during the game thanks to numerous waypoints, but every time we are faced with a mandatory loading screen, which in the case of the aforementioned Velen can really take some time. Being forced to admire the word "Loading" is one of the biggest nightmares of the new Witcher.

We can admire many breathtaking views in The Witcher 3.
1 2 3 4 5 6
GreedFall Review - Budget Witcher 3 That Simply Works
GreedFall Review - Budget Witcher 3 That Simply Works

game review

GreedFall is not a stiff spiritual successor to Gothic series. It's a well-designed unique role playing game developed with a limited budget and some great ideas borrowed straight from the best titles of this genre.

Children of Morta Review - A Gem Among Roguelike Dungeon Crawlers
Children of Morta Review - A Gem Among Roguelike Dungeon Crawlers

game review

When you beat the Children of Morta you will have the feeling that you are not only abandoning the great, dynamic hack'n'slash, but also that you are leaving the family home where you simply felt good and safe.

Fire Emblem: Three Houses Review – Decent Tactical Adventure
Fire Emblem: Three Houses Review – Decent Tactical Adventure

game review

The Fire Emblem series has been well-known to fans of excellent tactical games for years. With Nintendo Switch's hybrid consoles, the taste of well-designed tactical has a chance to appeal wider group of players.

See/Add Comments