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Essays 07 April 2020, 13:36

author: Martin Strzyzewski

Seven Things Mount & Blade II: Bannerlord Needs

After 10 years, Bannerlord has finally arrived. It's a great game, but it lacks so much new content that it basically looks like a revamped Warband. Instead of complaining, however, we're gonna be putting ideas forward.


There were feasts so lavish they went down in history. - Seven Mods Mount & Blade II: Bannerlord Needs - dokument - 2020-04-07
There were feasts so lavish they went down in history.

We've got hunting and farming. We've got meat and veggies, it's time to eat them. A feast is an inseparable part of the medieval entourage, as exemplified by numerous movies. Of course, these kinds of events come at a huge cost, but feeding the king a moose you killed yourself, with beets grown on our lands would be something.

If we also had crafting systems, we could even welcome said king to a hall made entirely by us. And display the trained bear. So, the feast would be the culmination of all modding efforts.

Giving a feast would be cumbersome and would cost a small fortune. It would, however, significantly increase our status among the noblemen, and provide fantastic occasion to poison one of the guests, or hold them captive. Maybe torture them too, or would that be too much? I mean, historical accuracy practically cries "torture them!" It's not my idea, you know.

Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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