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Essays 07 April 2020, 13:36

author: Martin Strzyzewski

Seven Things Mount & Blade II: Bannerlord Needs

After 10 years, Bannerlord has finally arrived. It's a great game, but it lacks so much new content that it basically looks like a revamped Warband. Instead of complaining, however, we're gonna be putting ideas forward.

Religion, and more than just one

Religion in the game doesn't have to necessarily mean crosses and crescent moons right away; it would be even more fun to have fictitious religions, sects and beliefs. - Seven Mods Mount & Blade II: Bannerlord Needs - dokument - 2020-04-07
Religion in the game doesn't have to necessarily mean crosses and crescent moons right away; it would be even more fun to have fictitious religions, sects and beliefs.

Whatever we think of religions, there's no denying it were the leaders of all the different churches who largely shaped the entire Middle Ages. Religious wars, conversions, pilgrimages, crusades. In games, it's often reduced to trifles, such as a blessing of sword yielding +20 to damage. Mount & Blade needs more.

Instead, religion would influence our relationships with factions, soldiers and estate owners. For example, having soldiers of different faiths would create conflicts. We could also convert the conquered areas for different bonuses, or accept a different faith ourselves. A difficult choice, albeit familiar one for medieval conquerors.

Such a system could add a lot of depth to the game. Building temples, making pilgrimages, collecting relics, holding holidays. Creating fictional religions could also be a fun task for modders.

Last update: 2020-04-07

Martin Strzyzewski | Gamepressure.com

Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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