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Opinions 19 November 2019, 11:32

author: Julia Dragovic

The Chinese Influence on Video Games and Pop Culture

Chinese authorities and their policies influence what you see in cinemas and play on consoles. What's the deal with Blizzard and what does it have to do with Hong Kong? What happened in NBA, and what South Park has to say about it?

Table of Contents

The crux – influence

Pretty gloomy stuff. - The Chinese Influence - dokument - 2019-11-19
Pretty gloomy stuff.

Chinese Tencent may be compared to a powerful empire that has conquered (or at least got a foot in the door of) many of the world's largest video game companies. China has managed to make use of this business giant to usher its own standards throughout other corporations. Riot Games, Epic Games, Ubisoft and, of course, the lately infamous Activision Blizzard. Modus operandi? Acquisition of shares for control and profit. Sometimes 5%, other times 40%. Five percent may not seem that much, but it was enough to get Blizzard into an international diplomatic incident and further damage company's reputation beyond Asia – it’s still hundreds of millions of dollars.

Is it possible to run a company in a different way? It is, as indicated (albeit only verbally) by Tim Sweeney. Epic Games is owned by Tencent in 40%. Nevertheless, in the latest interview, he ensured that the company does not intend to ban users for exercising their basic freedoms.

Also, Chinese mobile video game market is growing exponentially. Hence Diablo Immortal and Call of Duty: Mobile. Can you remember the maelstrom that unfolded after it was announced that the next Diablo will only be released for mobile? That’s just one, tangible outcome of the Chinese influence.

Do you know who is the developer of CoD: Mobile? It’s Tencent. - The Chinese Influence - dokument - 2019-11-19
Do you know who is the developer of CoD: Mobile? It’s Tencent.

Of course, none of us can change China. That’s just not going to happen. All criticism and inconvenient content immediately disappears from the Chinese Internet. On the contrary, you should be aware of who’s making your favorite games (looking at Fortnite) and make conscious decisions.

Attention, cliché time now: the pop culture is you. If players would cancel their Battle.net subscriptions en masse, the company would have two choices: either ease up on placating the PRC, or move your stuff to China. Regardless of the decision, it would be a clear signal to other corporations: enough is enough. For an indefinite, but probably rather short time, things would change for the better.

Julia Dragovic

Julia Dragovic

She studied philosophy and philology and honed her writing skills by producing hundreds of assignments. She has been a journalist at Gamepressure since 2019, first writing in the newsroom, then becoming a columnist and reviewer, and eventually, a full-time editor of our game guides. She has been playing games for as long as she can remember – everything except shooters and RTSs. An ailurophile, fan of The Sims and concrete. When she's not clearing maps of collectibles or playing simulators of everything, economic strategies, RPGs (including table-top) or romantic indie games, Julia explores cities in different countries with her camera, searching for brutalist architecture and post-communist relics.

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