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Essays 31 December 2019, 10:55

What Will Happen in Video Games Industry in 2020

We asked our staff not about lottery numbers, or a way to avoid traffic jams, but about what we can expect from the gaming industry in 2020. Things should be quite interesting with the advent of next generation, some great games, and perhaps VR 2.0!

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China's appetite grows

That China is increasingly affecting the gaming world has long been evident, but until October 2019, but it took the October scandal with Blizzard in the lead role, to show how much of an impact it really has. American corporations see the Middle Country as a huge market and are willing to make many allowances just to appease the government.

Two years ago, the name Tencent was totally alien to any American or European player. Today, it is becoming better known. - What Happens in Video Games Industry in 2020 - dokument - 2019-12-30
Two years ago, the name Tencent was totally alien to any American or European player. Today, it is becoming better known.

China itself, on the other hand, is willing to invest in computer games, not only producing them, but, above all, increasingly buying shares in other well-known companies from the United States and Europe. This happens mainly through Tencent – a mega corporation headquartered in Shenzhen, which not only earns more on games than others, but also owns shares of many companies such as Riot Games, Epic Games, Activision Blizzard, Ubisoft or Paradox.

Although Blizzard apologized, pleaded and promised that banning Blitzchung for supporting the protesters in Hong Kong was a one-time mistake, it is doubtful that the company would sacrifice such a large market. Other companies will not refuse it either. And China will continue to buy more shares of other big companies. However, something else will also change – the perception of the players. They are now taking a firm stance on the issue, and are sure to voice their opinion loudly. We can expect that any news of China's interference will be fervently discussed across the entire industry.

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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