The most interesting racing games released in 2004 (2)
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.

NASCAR 2005: Chase for the Cup
Racing
August 31, 2004
NASCAR: SimRacing is another proposal from the Electronic Arts sports division. It is worth mentioning that this company has secured exclusivity for the release of NASCAR racing games. Despite the fact that the 2005 edition was produced mainly for the owners of the latest consoles, the PC conversion was aimed at fans of the competitive NASCAR Racing series.

Burnout 3: Takedown
Racing
September 7, 2004
A third installment in a popular series of console racing games, originally launched in 2001 by the British studio Criterion. Burnout 3: Takedown is the biggest game in the series, sporting an impressive set of more than 70 cars, divided into 12 categories, and 40 varied racing tracks on three continents. The list of game modes was also updated, with an overall of 9 single-player modes and 7 multiplayer ones, in which up to 16 players can take part. The biggest emphasis was put on the trademark of the Burnout series, the Crash Mode, which also underwent some changes and improvements. Among them, the most important are the ability to enable the afterburner in any moment of the race, the ability to control the vehicle during the crash to cause even more destruction, or pick-ups, increasing caused damage and increasing the final score.

Colin McRae Rally 2005
Racing
September 24, 2004
The fifth installment of one of the most popular racing series, launched in 1998 by the British studio Codemasters. The main axis of the game is an extensive career mode, in which we climb the ranks of fame by participating in 20 different events of various rank. The game features over 30 licensed cars representing typical rally classes (2WD, Super 2WD, 4WD, 4WD Classic and others). Racing struggles take place in as many as 9 different countries, divided into eight special stages.

Ford Racing 3
Racing
October 29, 2004
The third installment of the series of car simulators. In the game we can sit behind the virtual steering wheels of 46 detailed cars, which left the factories of the Ford concern. The capabilities of these machines are tested in one of sixteen different modes of play.

GTR: FIA GT Racing Simulation
Racing
November 3, 2004
GTR is a dynamic racing game with an official FIA license. Its development is the responsibility of SimBin Development Team (SBDT), which in the past developed several great modifications to the full version of F1 2001/2002 (i.e. the production from Electronic Arts).

GT Racers
Racing
November 5, 2004
GT Racers is a racing game produced by Aqua Pacific studio. The player has the opportunity to sit behind the wheel of 11 models of luxury cars and stand at the start of street races held in five metropolises around the world. The creators have prepared, among others, two variants of the game and the option of modifying the parameters of cars.

FlatOut
Racing
November 5, 2004
A dynamic racing game created by Bugbear Entertainment - a Finnish developer studio. The game references such franchises as Burnout or Destruction Derby, because in this competition causing as much damage as possible during the race is as much important as who crosses the finish line first. The player takes part in brutal races taking place on 48 different tracks filled with shortcuts and destructible objects. The game is arcade in terms of the driving physics, though car damage affects both the performance and the handling of the car. Flatout features an extensive single player campaign, during which the player buys new cars and upgrades them gradually. However, multiplayer competition was also included. Apart from regular races, the game offers destruction derbies and a series of crazy mini-games requiring the player mainly to launch the driver through the windshield.

Need for Speed: Underground 2
Racing
November 12, 2004
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.

ChoroQ
Racing
November 17, 2004
Takara's disease is a bizarre mix of racing and cRPG. The title has a lot in common with the line of toys, very popular in Japan. Surprise meets us at the beginning of the game - contrary to the rules of the genre, we do not play the role of a racing driver. Our character is a car dreaming of a career as a rally driver!

Road To Fame
Racing
December 15, 2004
Road to Fame is a game representing the genre of car racing. According to its creators, people from the 576 team, the media offers players a satisfying gameplay, which combines the best features of arcade games (e.g. simplicity of control) and simulators (advanced, realistic physical engine).

Racing Gears Advance
Racing
December 17, 2004
"Racing Gears Advance" belongs to the genre of arcade racing games, the action of which is shown in isometric projection. The above mentioned position is the responsibility of gentlemen from a young company Orbital Media, which creates games for the owners of Nintendo GameBoy Advance console.