Bulb Boy (iOS)
Adventure 21 July 2016
Developed by an independent Polish studio Bulbware, an adventure game with survival horror elements. The action of Bulb Boy kicks off when GRANDPArafin and Mothdog disappear from the hero’s hometown. As an admirable child, you decide to find them. The game employs a classic point’n’click mechanics. The journey takes us to various locations in which we solve puzzles with the use of various items. Additionally, the hero possesses some special abilities - his head glows and thus lights up dark spaces. Moreover, it emits warmth and can shock enemies with electric charges. Fights primarily consist in racking your brains and outsmarting enemies. Bulb Boy features 2D graphics that utilize various shades of green, which contributes to the game’s unique style.
Five Nights at Freddy's 4 (iOS)
Adventure 04 August 2015
The fourth and final installment of the independent horror game series by Scott Cawthon. In Five Nights at Freddy’s 4, we have to face the murderous animatronic toys yet again. Compared to its predecessors, the title's gameplay formula has been changed. While plying, we do not assume the role of a security guard anymore, but a small child that has to survive the five eponymous nights in his own home which is overrun by bloodthirsty toys. We cannot track their movements by a monitoring system and have to check out each of the five available locations (two parts of a kid's bedroom, cabinet, and left and right hall) on our own. For the first time in history of the series, we can run, peek through the door, look into the cabinet, and turn around. Our only weapon is the flashlight that lets us scare the animatronics away.
Mental Hospital IV (iOS)
Action 29 February 2016
The fourth installment in the series of mobile survival horrors developed by AGaming+ studio. All entries in the series are connected by the eponymous mental institution. Mental Hospital IV continues the story presented in the previous game, but knowledge of the events that occurred there isn’t required. In the game the player once again assumes the role of the journalist known from Mental Hospital III who is trying to solve the riddle of the mysterious events that took place in the Saint Peter’s hospital. He goes to an equally dark place, the Saint Maria’s Orphanage, where he intends to meet with an anonymous informant. The gameplay mechanics haven’t changed greatly in comparison to previous installment of the series. The player is tasked with exploring locations and avoiding contact with enemies. The protagonist is not able to fight the enemies, when he is noticed by them he can only escape. In comparison to previous installments in the series, adventure aspects of the game were greatly improved and enriched with simple puzzles.
Kingsport Festival (iOS)
Strategy 31 January 2015
A mobile adaptation of a tabletop board game. It was inspired by the story titled “Festival” by Howard Philips Lovecraft, one of the first entries in the so-called Cthulhu Mythos. The game is set in the port city of Kingsport, where a mysterious ritual, which summons cosmic horrors, takes place once in every hundred years. You play as the cult leaders overseeing the ritual. Their task is to collect spells and artifacts that allows them to conquer the port and defeat their enemies. During the game, they also use old books that allow them to cast dangerous spells and conjure comic horrors, which provide them magical gifts. The presence of those entities, however, can cause madness, so you have to use their support sparingly. At the same time, you need to be wary of law enforcement officers, who want to capture the cultists before they plunge the city into chaos.
Til Morning's Light (iOS)
Adventure 21 May 2015
Til Morning's Light is an action-adventure game developed by the indie studio Way Forward Technologies. We play as Erika Page, a teenager stuck in a cursed mansion. Our job is to find the residence's many secrets and, first and foremost, a way to escape. We have to do it before the sunrise, or else Erika will be turned into a ghost and join the many supernatural creatures that haunt the place. Most of the time we observe the game from an isometric point of view, but occasionally a classic TPP view will be adopted. Gameplay focuses on exploration and solving riddles that will require us to manipulate many items. We will also have to fight some enemies. To do so, we will use knifes, swords, and clubs. The game features high-quality visuals, and the story, even though inspired by the horror genre, can be humorous and even satirical at times.
Vampire Legends: The True Story of Kisilova (iOS)
Adventure 03 August 2015
A casual HOPA game developed by Organic 2 Digital Studio. Vampire Legends: The True Story of Kisilova takes us to 18th century Europe, fifty years after a terrible plague decimated Habsburg lands. A small city, Kisilova, observes a series of mysterious deaths, which seem to foreshadow the return of the plague. In order to prevent a widespread panic from ensuing, the Prince of Wittemberg sends a pair of investigators to the town, who are tasked with discovering the truth. The plot of the game is inspired by a real-life incident from 1725, when a deceased Serbian farmer named Petar Blagojević was rumored to have become a vampire. The authors mixed real events with folk legends, creating an engaging story. When it comes to mechanics, Vampire Legends is a traditional adventure game intertwined by hidden object sections. During the game, we explore static locations, converse with encountered characters, gather items, and solve logic puzzles. Additionally, we need to make decisions that influence the plot, influencing the final outcome of the story.
Mage the Ascension: Refuge (iOS)
Adventure 16 February 2017
An adventure storytelling game for mobile devices, created by White Wolf Entertainment and Swedish novelist Karin Tidbeck. Mage the Ascension: Refuge is based on a tabletop role-playing game. The production takes place in today's Sweden, and you play as a woman, who recently learned that she's a mage and gradually discovers her powers, which allow her to shape reality. Unfortunately, enemy factions want to use her powers to conquer the magical society. There are no arcade sequences in the game, which focuses on the plot, shown via text with occasional pictures, and on conversing and making decisions, which affect the story. To succeed, you need to achieve balance between your desire for power and the risk of the so-called Paradox.