Need for Speed: Most Wanted (2005) (NDS)
Racing 15 November 2005
The ninth installment in a legendary racing game franchise created by Electronic Arts company. After two Underground games, featuring illegal night street races, the franchise went back to its roots, combining ideas from the two most recent titles with classic elements. The player’s goal is to climb to the top of a black list of the most wanted drivers. Again you get to explore a huge virtual city, taking on different racing challenges. These include circuit, sprint, drag, elimination, time trial, speed challenge, and police pursuit. After completing enough of these you can challenge subsequent drivers from the black list. Apart from elements typical for the series, such as licensed cars and diverse soundtrack, the game features complex car customization, both in terms of appearance and performance.
Need for Speed: Underground 2 (NDS)
Racing 27 May 2005
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.
Need for Speed Carbon: Own the City (NDS)
Racing 01 November 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Race Driver: GRID (NDS)
Racing 05 August 2008
A racing game which is a direct continuation to the TOCA Touring Cars and TOCA Race Driver series developed by Codemasters. Contrary to the studio's other flagship franchise, DiRT, this game is focused on street and speedway races in which we sit behind the wheel of the most popular cars of the world, all of them licensed. The fun takes place in three different locations that offer us slightly different kinds of competition. With progress, we unlock new tournaments and vehicles. In the United States, we mostly race on the asphalt streets of American metropolises. In Europe, we compete primarily on speedways in such places as Donington, Silverstone, or Nurburgring. In Japan, drift is the most popular kind of races, taking place in cities and winding mountain roads. One of the title’s highlight is the realistic driving model. The game also features the DiRT series' replay system which allows us to rewind and retry a failed fragment of a race.
Need for Speed ProStreet (NDS)
Racing 13 November 2007
The 11th installment in the popular racing game series developed by Electronic Arts. In contrast to the previous parts of the game, this title completely abandons the idea of illegal races and transfers the action to professional racing circuits. Players take part in a number of challenges divided into four race variations: Drag, Grip, Drift, and Speed Challenge, in the latter the driver who reaches top speed wins. Successive victories unlock new challenges and cars. The game offers 26 licensed car models that can be customized with the Autosculpt system. The authors emphasize the recreation of crashes and the realistic damage model that influences the car’s performance. Fans of realism were given the option of turning off all the driving assistance, like power steering and ABS, which makes driving much more simulator-like.
Colin McRae: DiRT 2 (NDS)
Racing 08 September 2009
The sequel of the well-received racing game entitled Colin McRae: DiRT that set a completely new direction for the racing game series by Codemasters, labeled with the name of the tragically deceased Scottish racing driver. DiRT 2 focuses on dynamic off-road tournaments in which we can sit behind the wheel of several licensed cars. The new career mode was designed similarly to that of GRID — while traveling around the world, we take part in races and gradually build our reputation. As we progress, we establish friendships with other aces of motorsports such as Travis Pastrana or Ken Block who invite us to exclusive tournaments with valuable prizes. The game has a typical youth style, although it retains the class of its predecessors. From among the introduced novelties, the most notable ones are enhanced gameplay mechanics, the improved Flashback feature, and significantly expanded multiplayer.
DiRT 3 (NDS)
The third full-fledged installment belonging to the incredibly popular racing-themed franchise developed by Codemasters. The DiRT subseries has cultivated traditions initiated in the late 1990s by the Colin McRae Rally series. After the previous game, which emphasized off-road competition, DiRT 3 constitutes a return to the original concept behind the main Colin McRae series, bringing back rally competition in its most classic form (the game uses the official WRC licenses). However, this third iteration still introduces a massive number of novelties, such as stunt arenas from the X-Games competitions, or a completely new type of contest, that is the so-called Gymkhana - it was popularized by one of the most famous drivers in the world, Ken Block. Gymkhana is all about being fast and showing off at the same time - a designated route has to be completed as quickly as possible, but the player is rewarded with points for performing various stunts along the way. As usual, a wide set of licensed cars is at the player's disposal here, many of them originating in different time periods. Also, DiRT 3 features buggies and pickups - those are typically used in off-road competitions.
Need for Speed: Undercover (NDS)
Racing 18 November 2008
After the slightly more realistic ProStreet, in which the players raced on professional racing circuits, the popular Need for Speed series returns to city streets with a traditional, arcade installment. Developed by a Canadian EA branch, Undercover puts a special emphasis on the storyline. As an undercover cop, the player has to infiltrate the ranks of a racing gang. To do so, they have to prove their worth in a series of driving challenges, including regular races, time trials, highway battles and outruns. As usual, the players receive a massive number of licensed cars which can be modified both visually, and in terms of their performance. The game's improved visuals and excitable soundtrack are complemented by cinematic cutscenes featuring mainly Maggie Q (Mission: Impossible III) and Christina Milian - a singer.