Nier: Automata (PC)
RPG 17 March 2017
Third-person perspective action game with RPG features and a sequel to the warmly-received production created by Cavia in 2010. The second installment was created by a different developer – Platinum Games known for the Bayonetta series. Despite that, Tarou Yokou, the creator of the first game, retained his position as the director of the project. The game takes place in distant future in which Earth was destroyed due to war against deadly machines. Humans, having found a safe haven on the Moon, created the limited YoRHa series of sapient androids to fight on their behalf. The YoRHa combined forces with androids of older generation and together they face the rebel machines. Two out of three protagonists of NieR Automata are completely new characters, but during the game player will also encounter characters from the first installment of the series as both stories are connected. Gameplay mechanics of the game are similar to ones in its predecessor and they offer an attractive combination of hack-and-slash, magic and RPG.
Hellblade: Senua's Sacrifice (PC)
Action 08 August 2017
A third-person action game set in a fantasy world inspired by Celtic mythology. Title was developed by the British studio Ninja Theory, known for Enslaved, Heavenly Sword, and DMC: Devil May Cry. In the game we traverse a dark, mythical world, full of references to popular stories, characters, and monsters born in the imagination of the Celts. Protagonist of the game is a female warrior named Senua, who embarks on a dangerous journey to the land of the dead. As you might have guessed, during her journey, the heroine faces scores of dangerous enemies, with which she usually deals using a sword. Using a variety of combos and special abilities, Senua makes her way to the destination of her journey. Although a fully independent production, Hellblade features high-level visuals, and the gameplay mechanic brings several innovations to the slasher genre, in which the developers from Ninja Theory had become specialized over the years.
Arcade 29 September 2017
A two-dimensional action game with designs resembling old cartoon movies, which is a debut production of StudioMDHR, an independent developer. In Cuphead, we assume the role of a gambling addict that loses his soul to the devil during one of his sessions. To retrieve it, he needs to work off its equivalent. When it comes to mechanics, the game is a 2D fighting game with a degree of platforming elements – we participate in continuous 1v1 fights, taking place on special 2D arenas. During combat we can make use of a wide range of weaponry, as well as several outfits bestowing us with special powers. Each of the enemies has his own fighting style, which needs to be countered in order for us to win. In opposition to the genre classics, our enemies are controlled by dynamic AI, making the game tough to beat and less predictable in case of replays.
Sea of Solitude (PC)
An episodic action platformer that deals with themes of love and loneliness. In Sea of Solitude you play as a young girl named Kay, who begins to transform into a dark monster one day. During her solitary journey across the flooded world Kay is trying to find out what exactly is happening to her. Soon she realizes that her true enemy are not monsters encountered on the way, but something much more powerful and dangerous. Gameplay in Sea of Solitude is presented in third-person perspective, and focuses on exploration, solving logic puzzles, and completing arcade challenges. The protagonist can run, jump, swim (or travel by boat), and move various objects in order to open a way for herself to hardly accessible places. Sea of Solitude stands out with its original graphics, resembling an animated motion picture. The game also conveys a deeper meaning, the message being that a desperately lonely person may gradually become a monster.
To the Moon (PC)
Adventure 01 November 2011
An unusual adventure game developed by an indie developer studio from Canada, Freebird Games. To The Moon lets you play as two scientists working for Sigmund Corp., who offer people a chance to revisit their own memories and change the way they remember how their lives went so they can live out their biggest, unfulfilled dreams. As the two scientists delve into the mind of an ill old man named Johnathan Wyles, whose life dream was to fly to the Moon, the player’s job is to make that happen. Elements of the real world and the memories of fading Mr. Wyles interweave constantly throughout the story, and gameplay boils down to exploration of in-game locations and collecting special orbs that represent the old man’s key memories. To this end, you have to talk to people you meet and collect various items that give access to deeper layers of his memory. To the Moon combines a not so small dose of humor with a touching drama.
Doki Doki Literature Club (PC)
Adventure 22 September 2017
Developed by Team Salvato, Doki Doki Literature Club is an unusual visual novel. You assume the role of a member of a school literature club and meet its other, female members. Soon, the plot takes an interesting twist.
RPG 15 September 2015
An old-school RPG from the independent developer Toby Fox, referencing the Earthbound series. Undertale's story takes place in a world that was witness to a lengthy, cruel war between humans and monsters after a long period of coexistence between both races. It ended with humans driving the monsters underground. Many years later, somewhere in the vicinity of the now-legendary mount Ebott, a little girl looking for shelter from the rain finds a cave and in it a mysterious hole, through which she falls. We play as this girl and explore the underground world, facing various monsters and interacting with various characters. The game’s most characteristic feature is the innovative battle system – we can engage in direct combat in the form of arcade minigames or avoid more difficult fights through talking and complimenting.
Cultist Simulator (PC)
Adventure 31 May 2018
A digital card game, in which players become leaders of different cults. The action of the game is set in the 1920s and is inspired by the works of none other than H.P. Lovecraft.
Adventure November 2018
A psychological thriller adventure game developed by Funhouse (a division of Ubisoft Montreal) in cooperation with SpectreVision. The title debuted on multiple gaming platforms, but only PC and PlayStation 4 versions support virtual reality goggles and dedicated motion controllers. In Transference the player is tasked with solving a mystery of a family whose members are facing various obsessions. The player will attempt to help them by entering their minds and examining their memories recreated in virtual reality. During the game the player will discover their secrets and weaknesses and he will obtain evidence that can be used in various ways. It is worth mentioning that the story is non-linear, and its ending depends on the decisions made by the player.
What Remains of Edith Finch (PC)
Adventure 25 April 2017
What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.
Shape of the World (PC)
Adventure 05 June 2018
An experimental, first-person adventure game created by Hollow Tree Games – an independent, Canadian developer. Shape of the World does not offer a plot as such; rather, it focuses on delivering a certain visual experience. The player takes on the role of a nameless traveler who introduces different changes to the world around along his way. The changes made are divided into two kinds: the passive (as the player follows the designated path) and the active. The latter requires the player to shape the surroundings, for example, by deciding how much vegetation is to grow in a particular area or giving different colors to it. The game world is dynamic, for it changes when the player roams it. Thus, places visited before can look completely different when the player goes back to revisit them. What is important however, is that the player is not forced to follow the designated path. Instead, the game rewards the player for wandering off the beaten path and thinking on their own.
Papers, Please (PC)
Logic 08 August 2013
An unusual logic game and a satirical take on the communism. It is the first commercial project from Lucas Pope. The story is set in a fictional socialist country named Arstotzka. The country was at war with the neighboring Kolechia for a few years, but now it is over. The city of Grestin has become a crucial point on the new border between the two countries. The player is put in the shoes of a new customs officer whose task will be to carry out border checks in order to neutralize potential smugglers, spies, and terrorists. Before giving someone permission to enter the country, the player not only has to check their papers and verify the data against a primitive database, but also order searches and inspections. Despite the simplicity of mechanics, the game features an extensive story campaign which ends in one of several alternative ways, depending on the player's choices.
My Memory of Us (PC)
Adventure September 2018
A two-dimensional adventure game with platformer features from the independent Polish team at Juggler Games. It takes players to a fictional city ruled by the Evil King and his army of robots. Certain districts have been separated from others by a high wall, and this ghetto is used to contain the so called “worse part of society”. The players take control of two kids trying to survive in the cruel new reality. My Memory Of Us uses side-view camera angle to present the world, and the controlled duo must support each other to overcome all obstacles and solve all puzzles. One of the game’s selling points is a simplified dialogue system based on symbols, as well as its setting being inspired by actual life in Poland under German occupation during World War II, especially inside Jewish ghettos. It also stands out with the monochromatic colors of its visuals.
Action 25 February 2016
SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.
Night in the Woods (PC)
Adventure 21 February 2017
A combination of adventure and arcade games, created by an independent developer known as Infinite Ammo. The player assumes the role of Mae - a cat with paranormal abilities. The protagonist quits her studies and returns to her hometown - Possum Springs, in order to have some quality time with her old friends. The place has fallen into decline since the last mine in town was closed, because the inhabitants have been left without work. What is worse however, is that a neighboring forest has apparently kept some dark secret concealed. The plot serves the role of an parallel to human existence, with themes such as death, transience of all things or longing for certain moments from the past elaborated on throughout the story. The player is required to explore (by jumping across platforms mostly) a unique in-game environment, solve simple puzzles connected to it, talk to NPCs, as well as engage in joyful activities, such as playing the guitar or having fun with the in-game friends. What distinguishes Night in the Woods from other titles, are its visuals based on an original art style - those were crafted by Scott Benson. The unique soundtrack on the other hand, was created by Alec Holowka.
Adventure 02 August 2016
The first project by Giant Squids, an independent studio founded by Matt Nova – the artistic director of the extremely successful game called Journey, created for PlayStation consoles. Abzu is an interactive exploration production in which you reveal secrets of a lively underworld. The player assumes the role of a cat-like diver who delves into the ocean and meets schools of fish, groups of aquatic mammals, as well as some other truly majestic creatures and remnants of an ancient civilization. Abzu offers a fluid control system which enables you to perform underwater pirouettes, flips, and gives you a chance to ride sea creatures, such as a shark. Sometimes, getting to a place requires a skillful use of available abilities or solving a logic puzzle. Yet, Abzu puts a strong emphasis on its artistic value. Therefore, the game enchants players with a riot of colors, an abundance of diverse underwater life, and amazing special effects.
Never Alone (PC)
Arcade 18 November 2014
A platformer with puzzle game features, developed by Upper One Game studio. The story of Never Alone is based on Inuit beliefs, with players taking control of a young girl from the Inupiaq tribe who sets on a dangerous journey with her white fox to save her people and stop the arrival of the eternal blizzard. During her adventure, she will meet many creatures from Inuit legends, such as Sky People, Rolling Heads or Blizzard Man. Never Alone presents its world from the side perspective, as we traverse vast levels, avoid traps, fight enemies and solve puzzles. The single player campaign lets us switch between the girl and the fox, both of which have unique abilities that are necessary to progress; however, control is split between two players in the cooperation mode. Never Alone features good-looking three-dimensional visuals accompanied by a soundtrack based on traditional Inuit music. Interestingly, the narrator speaks in Inuit language and the dialogue is translated into English through subtitles.
Okami HD (PC)
Adventure 12 December 2017
A refreshed version of the famous action adventure game that tells the story of a goddess in the form of a wolf that faces the evil. The HD edition features improved graphics. The developers of Okami HD aimed to keep the unique visual style of the original game and adapt it to modern standards. The original version was released in 2006 on PlayStation 2.
Gone Home (PC)
Adventure 15 August 2013
An original exploration adventure drama with first-person perspective. Gone Home is a debut project of an indie developer The Fullbright Company, whose members previously worked on a successful DLC for BioShock 2, Minerva’s Den. Gone Home is set in the United States of 1990s. You play as a young woman named Katy, who returns home after spending a year away in Europe. When she gets home, instead of her family she is welcomed by an empty house. In order to find out where have her close ones gone to Katy explores the house in search of notes, documents, recordings and other traces that reveal the game’s story step by step. Despite the relatively low tempo of gameplay and complete lack of supernatural events, Gone Home effectively creates and keeps an atmosphere of anxiety and motivates the player to keep searching for more and more clues. Because of its low budget, the developer decided to base the game on the popular Unity Engine, therefore it offers decent 3D graphics at low system requirements.
Guts and Glory (PC)
Guts and Glory is a humorous and brutal arcade racing game in 3D, in which even reaching the finish line is the greatest challenge. This is because everything in the game’s world – from wooden logs, through stones, towers and explosive, up to buzzsaws – is trying to kill us.
Everybody's Gone to the Rapture (PC)
Adventure 14 April 2016
An unusual FPP adventure game that lets you relive the last day of several characters facing impending apocalypse. The game was created by The Chinese Room, the developer known for Amnesia: A Machine for Pigs and Dear Esther. The game is set in a small village in Britain. Each playthrough lasts 60 minutes and you have no clear objectives to follow. The open world is inhabited by 6 independent characters, each one having their own ideas on how to spend the last moments of life. Playing as one of them you get to freely explore the world and interact with other characters to influence their fate and behavior. The game was designed for multiple playthroughs, each time to discover something new and shape the story differently. The game’s world created with CryEngine 3 features high level of interactivity, as almost every object can be manipulated.
Where The Water Tastes Like Wine (PC)
Adventure 28 February 2018
A debut production of the independent studio Dim Bulb Games set up by Johnnemann Nordhagen – the gaming industry veteran who has worked on e.g. BioShock 2. The title is set in American folklore, and the plot focuses on traveling and the stories connected with it. During gameplay, you interact with other voyagers and diverse communities, like migrants from Europe, native Americans, and black slaves. The title depicts both the romantic picture of a drifter and the tragedy of people forced to leave their homes, which provokes to thinking about matters rarely brought up by games. The works of Mark Twain, Jack Kerouac, and John Steinbeck served as the source of inspiration. The world you get to explore is open, surreal, and partially three dimensional. The characteristic style is provided by the artist named Kellan Jett.