Need for Speed: Most Wanted (2005) (PS2)
Racing 15 November 2005
The ninth installment in a legendary racing game franchise created by Electronic Arts company. After two Underground games, featuring illegal night street races, the franchise went back to its roots, combining ideas from the two most recent titles with classic elements. The player’s goal is to climb to the top of a black list of the most wanted drivers. Again you get to explore a huge virtual city, taking on different racing challenges. These include circuit, sprint, drag, elimination, time trial, speed challenge, and police pursuit. After completing enough of these you can challenge subsequent drivers from the black list. Apart from elements typical for the series, such as licensed cars and diverse soundtrack, the game features complex car customization, both in terms of appearance and performance.
Need for Speed: Underground 2 (PS2)
Racing 17 November 2004
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.
Gran Turismo 4 (PS2)
Racing 22 February 2005
The fourth installment of the best-selling racing series for the PlayStation consoles. With Gran Turismo 4, Polyphony Digital went above and beyond, included an astonishing number of 500+ models of cars made by 80 most important car manufacturers of the world. Each car was recreated in the smallest detail and can be significantly customized, both visually and mechanically. There were 100 racing tracks prepared especially for the game – some circuits are completely new, the rest are the updated tracks from the previous parts of the franchise. The backbone of the game is the simulation mode in which you gradually expand your garage, which can accommodate up to 1000 cars, with the money you earn. The game features a number of novelties, like the upgraded 1080i graphics and Photo Mode for making pictures during races and putting them in a special virtual album.
Need for Speed Carbon (PS2)
Racing 01 November 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Need for Speed ProStreet (PS2)
Racing 13 November 2007
The 11th installment in the popular racing game series developed by Electronic Arts. In contrast to the previous parts of the game, this title completely abandons the idea of illegal races and transfers the action to professional racing circuits. Players take part in a number of challenges divided into four race variations: Drag, Grip, Drift, and Speed Challenge, in the latter the driver who reaches top speed wins. Successive victories unlock new challenges and cars. The game offers 26 licensed car models that can be customized with the Autosculpt system. The authors emphasize the recreation of crashes and the realistic damage model that influences the car’s performance. Fans of realism were given the option of turning off all the driving assistance, like power steering and ABS, which makes driving much more simulator-like.
Test Drive Unlimited (PS2)
Racing 20 February 2007
A new incarnation of the popular racing game series launched back in 1987 by Distinctive Software and Accolade. Test Drive Unlimited was developed by Eden Games, the creators of the V-Rally franchise, under the aegis of Atari. The main change in relation to its predecessors is the vast open world set on the faithfully recreated Oahu island, which can be freely explored. The players can undertake a number of various racing challenges to earn cash that lets them buy new vehicles for their garage. In total, there are over 90 licensed cars and motorcycles to choose from. In the game, we can modify our avatar by dressing him in designer clothes and even buy a new house with a bigger garage. The title features an innovatory multiplayer mode that, similarly to MMO productions, enables thousands of players to compete at the same time.
Colin McRae Rally 04 (PS2)
Racing 26 September 2003
The fourth installment of the Codemasters rally series, signed with the name of the famous driver Colin McRae. Colin McRae Rally 04 is the best part of the cycle so far, trying to capture the realities of rallies as faithfully as possible.
Colin McRae Rally 3 (PS2)
Racing 25 October 2002
The third installment of the popular series of rally races. This time, the creators put emphasis on increasing the role of the driver, by introducing a plot plot. There was also an effort to better imitate the driving model and car behaviour during the rallies. The "Three" includes eight rally routes in Japan, Spain, Greece and other countries, as well as twelve main cars and a bonus pair.
Gran Turismo 3: A-Spec (PS2)
Racing 09 July 2001
The third installment in a series of popular racing games developed by Polyphony Digital since 1997, originally for the PlayStation console. The titular mode constitutes the main part of the game - the player participates in subsequent racing challenges, earning adequate licenses and money, which can be spent on new cars and parts for them. The game offers over a hundred licensed car models belonging to the world's most famous brands. Each of the available cars can be customized to a substantial degree, for dozens of parts can be replaced and the player is allowed to experiment with different car settings. Racing takes place on asphalt tracks (majority of them appeared in the previous installments) and completely new gravel sections. As usual, the game does not lack realism in terms of the driving physics. Additionally, Gran Turismo 3: A-Spec offers new, incredibly detailed visuals, which constitutes a major improvement since the release of the installments for Sony's previous-generation consoles.
Need for Speed: Undercover (PS2)
Racing 18 November 2008
After the slightly more realistic ProStreet, in which the players raced on professional racing circuits, the popular Need for Speed series returns to city streets with a traditional, arcade installment. Developed by a Canadian EA branch, Undercover puts a special emphasis on the storyline. As an undercover cop, the player has to infiltrate the ranks of a racing gang. To do so, they have to prove their worth in a series of driving challenges, including regular races, time trials, highway battles and outruns. As usual, the players receive a massive number of licensed cars which can be modified both visually, and in terms of their performance. The game's improved visuals and excitable soundtrack are complemented by cinematic cutscenes featuring mainly Maggie Q (Mission: Impossible III) and Christina Milian - a singer.
Need for Speed: Underground (PS2)
Racing 17 November 2003
The seventh installment in the legendary racing series developed since 1995. Created once again by EA Black Box, the game brings revolutionary changes to the series, focusing on illegal street racing, popularized mainly by The Fast and the Furious movie. This time, apart from usual races, the player can take part in several racing events, such as drifting competitions or drag races. The game offers a wide set of licensed cars popular among the illegal racing aficionados. The game stands out with a wide array of car customization options it delivers - the player can buy licensed car parts produced by the most popular real-life manufacturers. Money is an important aspect of the game, because the player spends the cash they earned in races to buy new cars and parts. Need for Speed: Underground features a diverse soundtrack as well. The player can listen to a variety of genres, such as rap, techno, or metal.
Racing 13 June 2005
Juiced is a combination of realistic simulation and the simplicity of control and gameplay effects typical of dynamic arcade games. An interesting element is the great emphasis on the driving style. If we don't take care of it, our opponents may refuse to compete with us.
Burnout 3: Takedown (PS2)
Racing 07 September 2004
A third installment in a popular series of console racing games, originally launched in 2001 by the British studio Criterion. Burnout 3: Takedown is the biggest game in the series, sporting an impressive set of more than 70 cars, divided into 12 categories, and 40 varied racing tracks on three continents. The list of game modes was also updated, with an overall of 9 single-player modes and 7 multiplayer ones, in which up to 16 players can take part. The biggest emphasis was put on the trademark of the Burnout series, the Crash Mode, which also underwent some changes and improvements. Among them, the most important are the ability to enable the afterburner in any moment of the race, the ability to control the vehicle during the crash to cause even more destruction, or pick-ups, increasing caused damage and increasing the final score.
Midnight Club 3: DUB Edition (PS2)
Racing 11 April 2005
Midnight Club 3: DUB Edition is the third installment of the popular car racing series. The title was produced by Rockstar Games in cooperation with the publisher of DUB Magazine automotive magazine. The player has the opportunity to take on the role of a driver participating in spectacular street races and try their hand at the wheel of several dozen luxury cars and motorcycles.
The Fast and the Furious: Tokyo Drift (PS2)
Racing 26 September 2006
The Fast and the Furious: Tokyo Drift is a product that uses motifs from the third part of a well-known cinema cycle, which includes, among others, the memorable film The Fast and the Furious. The title was prepared by the Eutechnyx team under the patronage of Namco.
Need for Speed: Hot Pursuit 2 (PS2)
Racing 01 October 2002
The sixth installment in the popular racing game series from Electronic Arts, expanding on the ideas of the 1998’s Need for Speed III: Hot Pursuit. Similarly to its predecessor, the action is focused on police chases. The players have several game modes at their disposal, allowing them to become either road hogs or law enforcers and compete against the AI or their friends online. The game's highlight is the eponymous Hot Pursuit mode, in which we race against opponents with police hot on our heels. The title offers more than 20 varied tracks located in urban, coastal, and woodland areas. In our garage we will find a considerable collection of licensed vehicles that have to be progressively unlocked with the points gained in races. The production features detailed three-dimensional graphics and a soundtrack with tracks from numerous famous artists.
Richard Burns Rally (PS2)
Racing 01 June 2004
Another game (after products from the Colin McRae Rally series by Codemasters), named after a well-known professional driver. In this case, the famous 2001 World Rally Champion Richard Burns became a patron.
WRC: Rally Evolved (PS2)
Racing 14 October 2005
WRC: Rally Evolved is the next PlayStation 2 licensed by the International Automobile Federation (FIA) as the official game of the World Rally Championship.
Smash Cars (2003) (PS2)
Racing 08 August 2003
Smash Cars are skill races of remote-controlled off-road car models, held in wilderness and difficult terrain. The routes of individual rallies are full of obstacles in the form of rocks, houses or people, and players have a lot of freedom in choosing shortcuts. Developers from Creat studio took care of, among other things, modification options for terrain tiles, realistic model of destruction and several variants of single- and multiplayer gameplay. The game is also known as R.C. Cars.
Midnight Club II (PS2)
Racing 09 April 2003
Another part of the exciting street races coming from Rockstar Games. The best drivers meet every night in the streets of three giant metropolises - Los Angeles, Paris and Tokyo - to wade through the streets of the sleeping city at high speeds.
Pro Race Driver (PS2)
Racing 23 August 2002
The third installment of the racing series created by the Codemasters company, dedicated to the racing struggles of Touring Cars class vehicles. TOCA Race Driver, otherwise known as Pro Race Driver, V8 Race Driver or DTM Race Driver, makes up the next generation of rally games, which combine a highly realistic driving experience with the cinematic momentum of scenes straight from the racing track. Nevertheless, this time, apart from the British Touring Car Championship license, the production also possesses rights to other international competitions, such as the German DTM or the Australian V8 Supercars. In the game we will find 13 championships to participate in, as well as 38 legitimate racing tracks and 42 authentic cars. The visuals, alongside the applied driving model and destruction system have also been subject to subsequent improvements; the developers have also expanded the possibilities for the modification of our vehicles. The plot, which connects individual races, is a complete novelty to the series; it casts us into the role of a young driver – Ryan McKane – and it is our task to guide him through the consecutive steps in his career.
Crazy Frog Racer 2 (PS2)
Racing 01 December 2006
Sequel sports game (specifically car racing), with the media star - Crazy Frog - in the lead role. A nice (though for many annoying) frog, dressed in a "nut" helmet and goggles, comes back to attack the computer games market for the second time.
Burnout Dominator (PS2)
Racing 06 March 2007
Another spin-off to the popular Burnout racing series. The game was created by EA's internal studio, specifically for owners of Sony consoles (PlayStation 2 and PlayStation Portable). As compared to the franchise's previous installments, Burnout Dominator is an unusual game, because it lacks one of the series' hallmarks, namely the Crash Mode, which never appeared before. Instead however, the creators offered four completely new modes, including Maniac, Drift Challenge, Near Miss Challenge and Burnout Challenge. What is more, the burnout effect which was not present in the third installment returns here - it allows the player to activate boost after executing sufficiently dangerous maneuvers. Burnout Dominator does not offer many racing tracks, for it features twelve in total, located in 8 different parts of the globe. Also, the game lacks an online multiplayer component. The only form of multiplayer competition included here is the split-screen mode.
Burnout Revenge (PS2)
Racing 13 September 2005
The fourth installment in the bestselling series of arcade racing games, the main selling point of which is causing spectacular traffic collisions. Developed by Criterion Games, Burnout Revenge contains the essence of all the previous installments. The game offers an extensive single player campaign, World Tour, which includes locations based on real-life cities (for example, Detroit, Tokyo, and Rome), a split-screen mode, and a network multiplayer mode. The proven solutions of the game’s predecessors were enriched by previously unavailable game modes and an improved driving model, which perfectly captures the feeling of speed. The list of novelties is complemented by a new, even more spectacular damage model and an improved graphical layer, powered by the engine borrowed from the Grand Theft Auto series. Additionally, Xbox 360 version offers even more spiced-up visuals with increased resolution, and a dedicated network mode.