The Escapists 2
Simulation 22 August 2017
A sequel to the 2015 game by Mouldy Toof which was a unique arcade 2D platformer with elements of logic and RPG productions. In The Escapist 2, the players assume the role of inmates locked up in heavily-guarded prisons, and their task is to work out the security system and to escape. To do so, we have to look for allies and items that can be crafted into useful tools while pretending that we tend to our usual prison routines. Compared to the original, the game features a myriad of enhancements such as new ways of spending spare time, a modified combat system, a possibility of creating previously unavailable items, and new ways of escaping. One of the biggest novelties is the introduction of a drop in/drop out multiplayer mode in which up to four players can play on a split screen or over the Internet.
The Escapists: The Walking Dead
Adventure 30 September 2015
A spin-off installment of the unique top-down game The Escapist, developed by the publishers of the original, Team 17. The gameplay mechanics are identical to the first installment of the series, but the plot was set in the universe of the popular The Walking Dead comic, having many common plot points. Therefore, in the game, we assume the role of a policeman named Rick Grimes, and our task is not to escape from jail but to get out of a number of locations overrun by bloodthirsty zombies. The fun involves mostly exploration and collecting seemingly useless objects to craft a myriad of useful tools that will help is in our escape. Compared to the original The Escapists, the game features a modified combat system, while the protagonist doesn’t have to operate on his own, since he is followed by a group of other survivors. Because of this, we need to ensure not only the hero’s safety but also that of his companions.
Simulation 13 February 2015
A prisoner simulator that combines features of many genres. It was developed by Mouldy Toof in cooperation with Team 17 Software. The player assumes the role of a prisoner who leads a “normal” life in one of several available penitentiary facilities. The main objective of the game is to plan a way of escaping from the prison. In addition to participating in a series of daily activities like various works, workouts, meals, walks and interactions with other prisoners, the player is also gathering seemingly useless items, looking for allies and observing his surroundings in order to find weak points of security systems. The final phase is to use the previously prepared plan and escape. The Escapist offers great freedom of acting and many ways of escaping depending on prison style (among which there is for example a military prison camp). The game offers retro pixel-art two-dimensional graphics presented from a top-down perspective.