Strategy Video Games42
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Hearts of Iron 2: Doomsday - Armageddon
Strategy 29 March 2007
An expansion to the enhanced version of the popular grand strategy game, Hearts of Iron 2, by Paradox Interactive. The production lets us assume control over a country of our choosing and lead it to victory on the fronts of the World War II.
Legion Arena
Strategy 04 November 2005
Legion Arena is a large-scale strategy game, which by taking into account elements known from the production typical for the RPG genre, offers users something more than just traditional battles with the participation of numerous armies.
Rush for Berlin: Rush for the Bomb
Strategy 27 April 2007
Rush for the Bomb is the first official addition to the real-time strategy called Rush for Berlin. The Hungarian studio Stormregion is responsible for the production of the extension, with titles such as S.W.I.N.E. and the popular but controversial Codename: Panzers series.
Frontline: Fields of Thunder
Strategy 20 March 2007
Real-time strategy on the theme of World War II, produced by Nival studio. The action takes place within one of the largest armoured battles in history - the Battle of Kursk. We can play two campaigns and play the role of the commander of the Red Army or Third Thing forces. Authentic war units make a huge impression and the graphical engine and destruction system are at a high level.
Final Fantasy Tactics A2: Grimoire of the Rift
Strategy 24 June 2008
Official continuation of the game "Final Fantasy Tactics Advance". Again we visit the land of Ivalice, participating in a large number of fights, played on hexed boards.
TV Star
Strategy 30 November 2000
Become a great film star in the world of television soap opera, climbing the career ladder in all available ways.
Trade Empires
Strategy 12 September 2001
Trade Empires is an economic strategy produced by Frog City Software development studio, in which the player has the opportunity to build a trading empire. The action takes place over a period of several thousand years, during which one can observe changes in the technology and social and economic structure of the virtual world.
Space Empires IV
Strategy 09 November 2000
Space Empires IV is the fourth installment of the highly acclaimed series of turn-based strategies in the realities of science fiction. The player takes control of one of the interstellar civilizations, and his task is to achieve domination in the Universe. The game, created by Malfador Machinations studio in cooperation with developers from Shrapnel Games, is very complex and is addressed mainly to experienced players.
Panzer Command: Operation Winter Storm
Strategy 29 June 2006
Panzer Command is a tactical war game that allows us to lead Russian and German troops in the battles that took place during World War II, in 1942, when the Sixth Army was encircled and cut off from the rest of the Third Reich forces in Stalingrad.
Hard Truck Tycoon
Strategy 24 November 2005
Economic simulation in the transport industry environment. In other words, thanks to this production, the player has the opportunity to feel the atmosphere of creating American road transport, the "heart" of which are huge trucks.
The Falklands War: 1982
Strategy 24 June 2005
The Falklands War: 1982 is the first computer war game that realistically depicts all aspects of the Falkland conflict.
Blitzkrieg: Green Devils
Strategy 15 June 2005
Green Devils is another unofficial addition to real-time strategy, Blitzkrieg, prepared by LaPlata Studios. This extension requires a basic version of Blitzkrieg or one of the official add-ons to run: Burning Horizion or Rolling Thunder.
Primitive Wars
Strategy 30 November 2001
Primitive Wars: Jurassic Era is a real-time strategy (RTS) produced by the South Korean developer studio Wizard Soft. The action of the game is set on a fantastic island inhabited by elves, demons, people and reptiles, who are waging fierce wars for every patch of land.
Total Annihilation: The Core Contingency
Strategy 08 July 1998
The Core Contingency is an extended addition to the popular real-time strategy (RTS) entitled Total Annihilation.
Silent Heroes: Elite Troops of WWII
Strategy 16 September 2005
The first stand-alone expansion for Soldiers: Heroes of World War II. Similarly to its predecessor, the action of the game takes place during World War II – Silent Heroes enables us to assume control of a group of six Soviet saboteurs. The game offers a new campaign consisting of 10 scenarios, involving numerous actions behind the German lines. The unit’s tour of duty includes assassinations of enemy officers, destroying radars, or taking over strategic locations.
Battles of Prince of Persia
Strategy 06 December 2005
Battles of Prince of Persia is a tactical game reminiscent of Tactics Ogre: The Knight of Lodis and Final Fantasy Tactics Advance. This product is combat-oriented, showing the events taking place between Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within.
Take Command: 2nd Manassas
Strategy 18 April 2006
The second game from the strategic Take Command series of the MadMinute Games development team. The predecessor, known as Take Command: Civil War Bull Run, was the band's debut project and from the march gained recognition in the eyes of fans and industry services.
Real War
Strategy 25 September 2001
This is a strategy game in which we command many real combat units in real time. Our aim is to counter the ever-increasing power of international terrorists effectively.
Outlive
Strategy 21 March 2001
A futuristic RTS taking place in the 21st century, when the Earth, depleted from natural resources, sends two different expeditions to the rich Titan deposits. Different factions of the earth, genetically modified people and mechanical cyborgs, are beginning to fight for the right to Saturn's moon.
Che Guevara
Strategy 22 February 2005
Che Guevara is a real-time strategy (RTS), some elements reminiscent of the popular Commandos series. The game deals with the events of 1955-1959, the times when Cuban partisans fought to liberate their country from the Batista regime.
Uprising 2: Lead and Destroy
Strategy 31 October 1998
Continuation of the action game with elements of real time strategy - Uprising: Join or Die. Acting as the commander of a futuristic combat vehicle, players must direct the defense of the Earth against invaders from a foreign planet.
Warcraft II: Tides of Darkness
Strategy 14 March 1995
The sequel to the renowned RTS from 1994, developed by Blizzard Entertainment. Warcraft II: Tides of Darkness once again throws the players into the war-torn world of Azeroth. Although it has been over six years since the memorable defeat of the orcs, the invaders have not given up on their plans and now, with vengeance being their primary ambition, they have reached the borders of the human kingdoms by utilizing a giant armada of heavily armed ships.
Sacrifice
Strategy 17 November 2000
Sacrifice is a real-time strategy produced by Shiny Entertainment studio. The action of the game was set after the end of the Holy War, in which 5 deities defeated the creator. They are now in a ruthless struggle to rule the world. The player chooses one of the factions and tries to tip the scales of victory on their side. The game was created mainly for multiplayer mode, in which up to four participants can take part.
All American: The 82nd Airborne in Normandy
Strategy canceled
Sequel strategic war game 101st: Airborne in Normandy. The action again moves players to 1944, where they will participate in the first three days of the Allied invasion in Normandy.