Strategy Video Games66
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Genesia
Strategy 30 May 1993
Strategy game in which the player's task will be to build from scratch a luxurious kingdom, build an army and destroy the competition, before this puts the paw on seven magical crystals.
Age Of Castles
Strategy 10 November 2003
Age Of Castles is a simple turn-based strategy in the world of magic and magic. The player becomes the king who must free the world from the claws of evil.
Close Combat II: A Bridge Too Far
Strategy 17 September 1997
The second part of the popular Close Combat series of strategy games takes us back to World War II, where we can demonstrate our commanding skills during the famous military landing operation codenamed Market Garden.
Rollercoaster Tycoon II: Time Twister
Strategy 21 October 2003
The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.
Legion
Strategy 05 June 2002
A strategy game that is the spiritual heir to the 1990s hit Centurion. We become the Emperor of Ancient Rome and our task is to take care of the economy, collect raw materials, maintain diplomatic relations with our neighbors, and ultimately also to wage wars.
Cultures: The Revenge of the Rain God
Strategy 20 April 2001
Add-on to Cultures: Discovery of Vinland, expanding the game with a new campaign, seven single player missions and multiple multiplayer maps.
Haegemonia: Legions of Iron
Strategy 13 November 2002
A 3D real-time space strategy created by the Hungarian Digital Reality team, drawing on ideas from the Galactica Imperium series and the Homeworld game. History takes us into a distant future, until 2104, and tells the story of an earthly conflict between the government and colonies located on other planets.
Wildlife Zoo
Strategy 05 May 2003
An economic strategy in which we become a zoo manager. We have to create and then maintain and develop our own zoo.
Homeworld: Cataclysm
Strategy 30 June 2000
Continuation of Homeworld's excellent real-time space strategy. In the distant future, the Kushan race, once banished into the distant corners of the Galaxy, returns to its home planet and fights a new enemy, known as the Beast.
Knights & Merchants: The Shattered Kingdom
Strategy 15 October 1998
A real-time strategy that takes place in pseudo-medieval times. Allows you to play the key role of the royal crown hetman. The whole thing is focused on the economic side of the management of the kingdom. In addition to the extensive solo campaign, there is also a multiplayer mode.
Civilization II: Test of Time
Strategy 05 August 1999
An expanded edition of the cult turn-based strategy game by Sid Meier. Civilization II: Test of Time offers new worlds and a number of enhancements. The gameplay remains nearly unchanged in comparison with the vanilla version. Our task is still to forge the most powerful of civilizations, which we can achieve by conquest, economic development, diplomacy as well as trade and science.
Imperialism II: The Age of Exploration
Strategy 23 March 1999
Continuation of an extensive strategy game. As the leader of one of the European powers from the 16th century, we want to achieve a dominant position in Europe. We are trying to achieve this goal by pursuing military, economic and political policies. The New World is also the arena of operations, the proper operation of which may determine our success.
The Settlers IV Mission Pack
Strategy 23 July 2001
The Settlers IV: Mission Pack is an addition to the fourth installment of the popular real-time strategy cycle. Developers from Blue Byte Software studio have prepared three new campaigns, consisting of over 50 missions in total. A player can become a Mayan, Roman or Viking leader and face new challenges.
Laser Squad Nemesis
Strategy 05 February 2002
Laser Squad Nemesis is a turn-based tactical game (S-F atmosphere) designed for single and two-player gameplay (via e-mail or hotseat mode). It is worth noting that the authors of the X-Com series worked on it.
Civilization: Call to Power
Strategy 31 March 1999
An alternative version of the cult "Civilization" which was not prepared by the creator of the series, i.e. Sid Meier. In production we play the role of the leader of one of the available nations and we care about its development. The authors decided to introduce a lot of new ideas to the game and at the same time resigned from a few classic solutions. Despite this, the game deserves attention because it contains a large number of units, wonders, buildings and technologies.
Swords & Soldiers
Strategy 15 May 2009
Swords & Soldiers is a humorous and cartoon style real-time strategy created by Ronimo Games studio. Players control the actions of one of the three factions - the Vikings, Aztecs or cosmic marines, trying to conquer the opponent's castle and at the same time defend their own. The game consists mainly in efficient production of units, gaining raw materials and casting spells.
Black & White Creatures
Strategy canceled
Black & White Creatures is another strategy that deals with the fight between good and evil. This item comes from Lionhead Studios and is a console version of the Black & White series of personal computers. The action takes place in real time and the user becomes a god, deciding whether the inhabitants of the surrounding villages should love him or hate him.
Military Madness: Nectaris
Strategy 30 September 2009
Military Madness: Nectaris is a turn-based strategy based on the old Hudson hit. The fight in single and multiplayer mode has been enriched with new units, cooperation mode and improved graphics.
Sid Meier's Civilization Revolution
Strategy 13 June 2008
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays.
Star Trek: Conquest
Strategy 20 November 2007
A combination of a simple action game and turn-based strategy, played in the Star Trek universe. We take control of one of the six different races, striving for total domination of the galaxy.
The Lord of the Rings: The Third Age
Strategy 02 November 2004
The Lord of the Rings returns! The Third Era has come. An era of chaos and doubt. History has made a circle. Gather your team and embark on another expedition for truth and justice. But beware of the ominous eye - it won't rest until it annihilates you.
Goblin Commander: Unleash the Horde
Strategy 11 November 2003
Magician Fraziel disappeared in mysterious circumstances. Soon afterwards 5 clans of goblins living on the planet Ogriss started a fratricidal war. As soon as you paw the pad and bring relative order. And don't forget to solve the mystery of the disappearance of the sorcerer.
Chaotic: Shadow Warriors
Strategy 17 November 2009
Chaotic is a position based on a card game and an animated series of the same title. We move to the world of cards, where we create powerful armies, fight enemies and explore a huge universe.
Star Trek: Tactical Assault
Strategy 03 October 2006
Star Trek: Tactical Assault is the first Star Wandering game for new types of pocket consoles (PlayStation Portable and Nintendo DS). The Quicksilver Software studio is responsible for the development of this position, created on the occasion of the 40th birthday of the universe.