Strategy Video Games68
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Fortress Europe: The Liberation of France
Strategy 19 December 2001
A strategy that allows players to lead American, British and German troops in a series of the most important military operations of World War II on the Western Front.
Takeda 2
Strategy 25 July 2005
Takeda 2 is a sequel to Magitech Corporation's 2002 real-time strategy. Like its predecessor, Takeda 2 presents players with a turbulent period in the history of Japan - Sengoku.
Project Earth
Strategy 30 April 2002
Starmageddon is a real-time space strategy (RTS) developed by Lemon Interactive. The action of the game takes place in the distant future, when three intergalactic races fight a devastating war of rule in the Universe. The game is also known as Project Earth: Starmageddon.
SunAge
Strategy 30 November 2007
A futuristic real-time strategy that in many ways refers to the cult Starcraft. We take control of the units of one of the three available factions and conduct large-scale warfare.
Transport Giant: Down Under
Strategy 03 September 2004
An expansion for Transport Giant, created by the developers of the original game – JoWooD Entertainment AG. This time we play in Australia where the rules for developing our company are a bit different. During the game we must cooperate with not only car factories and mines but also with owners of crocodile and ostrich farms.
Submarine Titans
Strategy 28 July 2000
Submarine Titans is a real-time strategy (RTS) produced by Ellipse studio. The action of the game was set in the future. As a result of the collision between the Earth and the comet, humanity had to take refuge in the depths of the sea. Players direct the actions of one of the three available factions - White Sharks, Black Octopuses or Silicones (aliens), trying to take control of the planet.
Railroad Tycoon II: The Second Century
Strategy 21 July 1999
Railroad Tycoon II: Second Century is an addition to the famous Railroad Tycoon II strategy and economic game, thanks to which we can feel like the great 20th and 21st century railway magnates.
Clash
Strategy 30 June 1998
Clash is a turn-based strategy prepared by the Polish developer studio Longsoft Multimedia, whose plot was based on the legend of the ancient land of Karkhan. The player is at the forefront of a civilization that defends itself against invaders' attacks. The creators placed great emphasis on economic elements and options for expanding the fortress.
Hotel Giant
Strategy 17 May 2002
Economic strategy developed by Trevor Chan, creator of the Seven Kingdoms series. The player becomes a young entrepreneur whose aim is to create the best chain of exclusive hotels.
The Settlers III: Quest of the Amazons
Strategy 27 October 1999
The Settlers III: Quest of the Amazons is an extension to the third part of a series of real-time strategy developed by Blue Byte Software developers. The supplement introduces, among others, the fourth nation - Amazons, two campaigns, as well as a number of optional maps and scenarios. The creators have also enriched their game with new heroes, buildings, spells and a special unit - a thief.
Trash
Strategy 20 September 2005
Trash is a programme qualifying for the species of three-dimensional real-time strategy (RTS). The action of the game takes place in a post-apocalyptic future, modelled on films such as Mad Max and the world known from the Fallout series.
RollerCoaster Tycoon 3: Wild!
Strategy 25 October 2005
Second, after RCT3: Soaked!, the official extension of the third part of the program, allowing players to play as the director of a huge amusement park. Thanks to the addition of Wild!, our amusement park expands with more attractions, this time associated with wild animals.
Tribal Trouble
Strategy 21 March 2005
A real-time strategy taking place on tropical islands and maintained in a fairy-tale convention. The game depicts the Vikings' war struggle with tribes living on tropical islands.
Sid Meier's Civilization II: Conflicts in Civilization Scenarios
Strategy 20 November 1996
The first official expansion pack to Sid Meier's Civilization II. Conflicts in Civilization Scenarios is a set of twenty new scenarios. Interestingly, for those twenty scenarios only twelve were made by the developers. The remaining eight were created by the fans in the built-in map editor. Many of the scenarios proposed by the Microprose developers refer to historical conflicts, e.g. American Civil War, Alexander the Great's conquests, crusades or World War I.
Immortal Cities: Children of the Nile
Strategy 09 November 2004
Economic strategy (so-called "city-building game") realized by Tilted Mill Entertainment studio, founded by people who once constituted the core of Impressions Games team known for such games as Caesar, Pharaoh and Zeus: Master of Olympus.
President Forever
Strategy 01 May 2004
Extremely powerful strategy game that will allow you to take part in the fascinating race for the seat of the President of the United States. The program is a continuation of the solutions initiated in President 2000, this time, however, equipped with a whole host of features, which were demanded by fans of the game at that time.
Squad Assault: West Front
Strategy 23 October 2003
A strategic war game set in the realities of World War II. Allows players to take command of German troops or Allied forces and take part in a series of clashes that took place in France in 1944.
Startopia
Strategy 19 June 2001
Can you manage to rebuild networks of space stations destroyed by the Great War? Can you cope with the temptations of intrusive foreign nations? To answer these and other questions you have to play this space strategy.
Space Empires: Starfury
Strategy 05 October 2003
Space turn-based strategy based on the famous system known from Space Empires IV, in which, unlike the previous parts, we focus on the history of one ship.
Victoria: Empire Under the Sun
Strategy 18 November 2003
Another, the fifth part of the well-known series of strategy games Europa Universalis, which takes us back to the period between the nineteenth century and the first decades of the twentieth century. It is a time when many scientific discoveries and advances have been made, and it is also a period of bloody clashes in the First World War.
Small Soldiers: Squad Commander
Strategy 05 April 1999
Small Soldiers: Squad Commander is a combination of real-time strategy and action based on an animated film called Small Soldiers.
Steamland
Strategy 29 December 2003
Steamland is a real-time strategy prepared by Russian studio Gromada. The action of the game is set in a world dominated by intelligent steam machines, which, divided into two competitive civilizations, are waging a war for raw materials among themselves. The player directs the actions of one side of the conflict, building factories (where tanks, launchers, trains and all kinds of weapons operating with the use of steam) and conducting military operations.
Star Trek Starfleet Command: Orion Pirates
Strategy 13 July 2001
A real-time strategy set in the Star Trek futuristic star series, which tells the story of eight great galactic empires fighting with extremely strong pirate cartels.
Oil Tycoon
Strategy 15 August 2001
An advanced strategy and economic game created for keen economists who want to taste the life of great power and really big money from black gold trading.