Anno: Create a New World (Wii)
Strategy 20 May 2009
The fourth major installment in the popular series of economy simulators that began in 1998. It was developed by Related Designs, a subsidiary of Ubisoft. As the title says, the action takes place in the Middle Ages during the Age of Discovery, and the players assume the role of colonists who managed to reach the eastern coast of Asia. The gameplay mechanics do not deviate from the well-known standards of the series. Starting out with a modest colony established on a remote island, we have to develop it and transform subsequent cities into metropolises brimming with life. Anno 1404 offers a sophisticated economy model that involves creating complex production chains as well as effective trade and diplomacy. Among this myriad of lesser novelties, especially noteworthy one is the sandbox mode that allows us to play freely without any plot limitations.
SimCity Creator (Wii)
Strategy 28 September 2008
Sim City Creator is another part of an extremely popular series of economic strategies, in which the player is given the opportunity to play the role of the builder and mayor of the metropolis he has created.
Sid Meier's Civilization Revolution (Wii)
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays. Similar to the previous installments, Revolution is a turn-based strategy game requiring the player to develop a civilization they have chosen - the process lasts for entire in-game millennia. Each of the sixteen playable nations was assigned to a famous leader, such as Napoleon or Cleopatra. The player not only has to explore and expand their civilization, but also ensure its constant development (cities, technologies, creating trade routes, establishing diplomatic relations, controlling both internal policy and military actions). One is capable of achieving victory here in several different ways, such as military conquest, going beyond earth, economic or cultural domination for instance. Apart from a single player experience, the game offers an opportunity to compete against other players. The version for home consoles comes with colorful, three-dimensional visuals.
Battalion Wars 2 (Wii)
Strategy 24 September 2007
A sequel to the humorous real-time strategy game that came out in 2005 for Nintendo GameCube. The story picks up after its predecessor and shows the subsequent events of the conflict between two fictional nations. When the commanders of the Anglo Isles find out that their enemies from the Solar Empire work on a new superweapon, they decide not to wait and strike first — and that's how the world plunges into chaos yet again. As far as gameplay mechanics are concerned, Battalion Wars 2 does not differ significantly from its predecessor and offers the same, unique combination of a strategy game and a shooter. The gameplay is divided into two phases: issuing orders and action. During the latter, we can assume the role of any soldier on the battlefield. The atmosphere is far from serious, though, and the game offers a large dose of humor. The biggest novelty is the introduction of several multiplayer modes.
Worms: Battle Islands (Wii)
Strategy 23 November 2010
Worms: Battle Islands is a turn-based strategy with cult worms in the lead roles. The game was produced by Team 17 Software studio. The creators remained faithful to the basic rules of the Worms game and the traditional humorous visual setting for the series. Single player campaign is complemented by Puzzle Challange mode and functional multiplayer.
New Play Control! Pikmin (Wii)
Strategy 25 December 2008
A new version of the classic "Pikmin" item, belonging to the genre of strategy games and known from the GameCube console. Remake is part of a series of renewed hits called New Play Control.
New Play Control! Pikmin 2 (Wii)
Strategy 12 March 2009
We will continue to play again the intrepid Olimar, to whom this time a helper, the tireless Louie, has been assigned. And you need to know that this time help will be indispensable.
Worms: A Space Oddity (Wii)
Strategy 25 March 2008
Worms: A Space Oddity is another part of a well-known series of turn-based strategies in which we play as a team of worms and face teams controlled by the console or other players. The developer is Team17 Software, well known for producing earlier versions of Worms. The Wii version offers a new control model, interesting graphics and sets of new missions and accessories to try out.
Offshore Tycoon (Wii)
Strategy 31 March 2009
An economic strategy game in which the player plays the role of the best manager of the coastal fish and entertainment business. Our tasks include control over fishing boats and tankers. We must also fish, save survivors and look for lost treasures. Additional mini-games add variety to the game.
Grotesque Tactics: Evil Heroes (Wii)
Grotesque Tactics: Evil Heroes is a tactical RPG set in a fantasy world. We perform tasks, gain experience and treasures, save virgins from the beast's claws - all this with ironic and grotesque humour and quite pleasant graphics.
Our House: Party! (Wii)
Strategy 22 September 2009
We build our own house, using the materials purchased in the store for this purpose. Finished property is then equipped with furniture. We play alone or with other players.
Space Station Tycoon (Wii)
Strategy 08 February 2008
Space Station Tycoon is a strategic-economic item dedicated exclusively to Wii console owners. This production, due to its subject matter, can be compared to a game called Outpost Kaloki X. In both programmes, the user assumes the role of space station manager.
Thrillville: Off the Rails (Wii)
Strategy 09 October 2007
The second part of the popular economic strategy. Again we are creating our own amusement park. It is worth mentioning the presence of more than twenty extended mountain railways.
Star Trek: Conquest (Wii)
Strategy 20 November 2007
A combination of a simple action game and turn-based strategy, played in the Star Trek universe. We take control of one of the six different races, striving for total domination of the galaxy.
Little King's Story (Wii)
Strategy 24 April 2009
Little King's Story is a production combining elements of many species. The player takes on the role of a young king, who must transform his nation into a powerful empire. It was realized in the form of an RTS with an extensive economic aspect.
My Pokemon Ranch (Wii)
Strategy 09 June 2008
My Pokemon Ranch is a title in which the main role is played by popular Japanese creatures. The game focuses on running a Pokemon farm.
Defendin' De Penguin (Wii)
Strategy 02 September 2008
A real-time strategy that is not very demanding. We strive to protect the penguin village from predator attacks. For this purpose, we construct and skillfully deploy available defense systems.
Hysteria Hospital: Emergency Ward (Wii)
Strategy 16 June 2009
Quite a loose simulation of hospital management. Initially, we take control of the clinic in Maryville to become head of the clinic in New York City over time.
Swords & Soldiers (Wii)
Strategy 15 May 2009
Swords & Soldiers is a humorous and cartoon style real-time strategy created by Ronimo Games studio. Players control the actions of one of the three factions - the Vikings, Aztecs or cosmic marines, trying to conquer the opponent's castle and at the same time defend their own. The game consists mainly in efficient production of units, gaining raw materials and casting spells.
Crystal Defenders (Wii)
Strategy 27 January 2009
An interesting strategic production from the tower defense sub-genre taking place in one of the worlds of Final Fantasy. We get a number of units and we have to stop the approaching waves of enemies trying to steal crystals.
Chaotic: Shadow Warriors (Wii)
Strategy 17 November 2009
Chaotic is a position based on a card game and an animated series of the same title. We move to the world of cards, where we create powerful armies, fight enemies and explore a huge universe.
Petz Rescue Wildlife Vet (Wii)
Strategy 21 October 2008
We play the role of a vet and open a medical point in the middle of the wilderness. We restore the full health of the animals appearing in the clinic, using the available tools of a physician.
Zoo Hospital (Wii)
Strategy 16 September 2008
A strategy and logic game in which we play the role of a vet. We treat lions, hyenas, zebras and kangaroos. Most problems are solved by playing simple mini-games.
Cake Mania: In the Mix! (Wii)
Strategy 25 November 2008
The next installment of the popular strategy series. We control several bakeries, preparing cakes and adding new decorations to our businesses.
Sakura Wars: So Long, My Love (Wii)
Strategy 23 March 2010
Sakura Wars: So Long, My Love is an anime style jRPG game by RED Entertainment studio. The plot takes players to New York from the 1920s, where as a young man named Shinjiro Taiga they have to face an army of demons. The game focuses mainly on tactical fights in turn-based system.