Adventure 23 August 2016
An extraordinary point-and-click adventure game and a spiritual successor to the legendary The Neverhood, a game developed in 1996 by Doug TenNapel. This new title was created by the author of the original game, who managed to gather nearly entire old staff back together for this project. The story tells of the adventures of a likeable alien named Tommynaut, who survives a spacecraft crash and finds himself on a strange planet, where together with his companion, dog Beak-Beak, the hero gets captured and locked in the titular stronghold of Armikrog. What distinguishes the game, is its unique artwork – in-game locations and character models were made of plasticine and brought to life using time-lapse technique. This time-consuming work was done by a number of puppeteers, animators, and sculptors. Thanks to their work, the developers managed to recreate the unique atmosphere of the original game, which, apart from interesting story and a cast of likeable characters, offered a large doze of wacky humor.
Cryamore is an action-adventure RPG developed by NostalgiCO. The game takes place on Noka islands, where for centuries people based the growth of civilization on steam engines. It all changes when cryamore, the titular mineral, is discovered. It has not only a bigger energy generation potential, but can also "unlock" the hidden potential in living beings. Its full-scale utilization destroyed the balance of the world and attracted mysterious monsters that devour natural resources, including cryamore, to the islands. Esmyrelda Maximus, our protagonist, tries to manage the difficult situation. Her job is to find alternative ways of extracting cryamore. Gameplay focuses on exploration, doing story and side missions, and on fighting with the encountered enemies. Combat is rather arcade in Cryamore. In battle, we can use both weapons and magical powers. The day/night mechanics implemented in the game has visible impact on gameplay as some rare monsters will only appear on specific hours. The game has eye-pleasing visuals, visibly inspired by the Japanese games of the same genre, such as Secret of Mana or The Legend of Zelda.
Shiness: The Lightning Kingdom (WiiU)
An unusual action RPG developed by French studio Enigami. The title takes place on planet Mahera which is inhabited by members of various species that live in symbiosis. Due to a civil war that took place years ago, the land was shattered into pieces and the survivors found refuge on islands floating in the space. The main protagonist of the game is Chado who together with his friend Poky crashed in a place called Adorn. The protagonists are quickly caught in a bigger intrigue that will determine the fate of the whole world. The gameplay of Shiness: The Lightning Kingdom is based on three pillars: exploration of various locations, fights with enemies and completing main and side quests. What’s interesting, the objectives can be completed in any way the player wants. For example, instead of using brute force, one can sneak past the opponents. The battles take place in real time – player participates in one on one duels while the companions are supporting their friends with ranged attacks. The game also contains a character development system which allows for using new combat techniques, spells and collecting better equipment. Unreal Engine 4 provides high-quality graphics.
Shantae: Half-Genie Hero (WiiU)
Arcade 20 December 2016
Two-dimensional platformer developed by the team at Way Forward Technologies. The game is another entry in a series that originally launched in 2002 on Game Boy Color. The story of Shantae: Half-Genie Hero takes place in fairy tale-like land, inspired by the One Thousand and One Nights. A half-genie, half-human heroine takes off to a different dimension to fight against a recklessly freed ancient evil. Gameplay is based on the Castlevania and Metroid series, so it comes down to exploration, solving puzzles and fighting enemies, including challenging bosses. Heroine's main weapons are her incredibly strong hair and the ability to change into magical beasts by performing certain dancing moves. As we progress our protagonist gathers experience points, which she uses to unlock more skills – namely, changing into new beasts.
An independent cRPG featuring a turn-based combat system and easily distinguished by its colorful visuals and a fairytale atmosphere. The game was released in three episodes. The player is taken to a fantasy world - the planet Umbra, where a catastrophe occurred in the wake of which the planet ceased to spin. Thus one part of the globe is being constantly scorched by sunlight, while the other remains frozen. The player assumes the role of a young treasure hunter who gathers their team during his journeys and tries to solve the mystery behind the cataclysm. The other playable character here is a young scout - the player can switch between the two characters freely. Traveling across Umbra takes place on the world map; when the player encounters enemies, a separate tactical map is loaded. Making a good use of the characters' abilities is the key to success in turn-based fights. What's more, the player manages their base - where they can develop the characters, both refill and upgrade their equipment, as well as cultivate a magical garden.
Mighty No. 9 (WiiU)
Arcade 21 June 2016
Mighty No. 9 is an arcade platformer developed in 2.5D by the experienced Japanese developer Comcept; the title draws inspiration from the renowned Mega Man series. The storyline is focused on the character of mighty Beck, the only robot who resisted an extremely dangerous virus, which arouses aggression among mechanical beings. It is the task of our protagonist to eliminate the danger and return the order to the world of the robots. The gameplay mechanics in Mighty No. 9 are very similar to those of the classic 8 and 16 bit console era hits, and during our playthroughs we are faced with a lot of running, jumping through consecutive ledges or platforms, and combat, where we have the chance to use our hero’s powers and abilities. During the skirmishes we are occasionally aided by an additional character, which appears in the moments of greatest danger. The newest Comcept production is powered by Unreal Engine technology; in addition to the single player campaign it also offers a special mode for challenges and the opportunity to cooperate with other users through the Internet.
Soul Saga (WiiU)
A game developed by American studio Disastercake. The title was inspired by classic jRPG games released on the first generation of PlayStation consoles. Soul Saga takes place in a fantasy realm called Oterra which was devastated by a powerful cataclysm and then gradually conquered by hostile monsters known as Inkheart. Thirty years earlier the forces of evil were stopped by the grand alchemist who created a magic barrier impenetrable for the monsters. When the spell is starting to weaken, the player assumes the role of a young adventurer named Mithos who, together with a group of companions, is trying to find a way to save the civilization. Gameplay mechanics of Soul Saga are strongly inspired by such series like Final Fantasy, Breath of Fire, Suikoden and Persona. The game concentrates on exploring the world, developing characters and facing enemies in turn-based combat in which correct selection of attacks is the key to victory.
The Song of Seven (WiiU)
An episodic, fairytale-like point-and-click adventure game by an American developer Enlightened Games. The plot of The Song of Seven is set in a fantasy world of Pria, inhabited by fantastic races and original creatures. The main character is a boy named Kiba. When a mythical evil starts growing in strength, and slowly casts its shadow upon the land, the adolescent protagonist has to leave the village and find a way to deal with the danger. When it comes to mechanics, the game utilizes typical solutions known from point-and-click adventure games, but offering a modern approach to the genre, appearing in the fully 3D environment, third person perspective camera, and analog control system. The gameplay focuses on exploration and solving logical and musical puzzles, but an equally important aspect of the game are the extensive dialogue sequences, revealing the secrets of the plot.
Battle Princess Madelyn (WiiU)
Arcade 31 August 2018
A two-dimensional platform game developed by the independent studio Causal Bit Games (the creators of Insanity’s Blade that was released in 2014). During the game the player controls princess Madelyn who was forced to fight evil in order to save the kingdom and her family. The gameplay of Battle Princess Madelyn relates to classic titles like Ghosts ’n Goblins and Ghouls ‘n Ghosts. The game focuses on the agility of the player, making him escape traps and jump between platforms while fighting skeletons, demons and big bosses. At the beginning of the game Madelyn lacks any armor and powerful weapons, but she is accompanied by the ghost of a dead dog named Fritzy. After some time the pair gains new weapons and better powers that enable them to, among other things, shoot fire. The levels hide many secrets, including hidden areas. The game also features two versions of soundtrack – one references 8-bit consoles and another is a modern version of it.
Adventures of Pip (WiiU)
Arcade 11 June 2015
An old-school 2D platform game which comes with an unusual plot and an unconventional character development system. Adventures of Pip was funded on Kickstarter, which made it possible for the game to reach owners of different gaming systems. The player is taken to the Pixel Kingdom, where life as such is driven by the never ending flow of bits. The world is endangered by the evil Queen however, who has kidnapped the beautiful princess and conquered the lands with the help of her warriors. The protagonist by the name of Pip is the only one capable of stopping the Queen, since he possesses an incredible ability to absorb pixels from the bodies of the enemies he defeats. In terms of the mechanics, the game is a typical side-scroller resembling titles such as Super Mario Bros, thus the player traverses 2D levels, solves puzzles and fights enemies. Adventures of Pip offers an innovative character development system however. Initially, the protagonist is made of one pixel only, but as the player progresses, Pip gains his 8- and 16-bit forms, consequently acquiring new skills.
Arcade 27 February 2015
Paparazzi is a humorous indie 2D arcade game funded on Kickstarter. A rivalry between a famous celebrity and a snappish paparazzo is the main theme of the game that takes place in a fictional city of Follywood. In terms of mechanics, Paparazzi is a typical cat-and-mouse game where our reflexes and concentration matter the most. Gameplay focuses on rivalry of two players in local multiplayer mode. As a paparazzo, we use our camera to make the most embarrassing picture of a celebrity in order to get more money from our employer. As a celebrity, we have to avoid the paparazzo's camera by sneaking between the buildings and hiding in the crowd. if our celebrity's status is really undermined, we can restore it by getting more fans. If we play as a celebrity, we win if our status is higher than the price the paparazzo would ger for our picture. Same goes for playing as a paparazzo - we win if the price for our picture is higher than the celebrity's status.
The Girl and the Robot (WiiU)
Adventure 25 March 2017
This is the debut of Flying Carpet Games - members of the studio that formerly co-created many popular mobile games. The game offers a third-person action-adventure experience offering a story about a girl imprisoned in a castle, built using ancient technology, by an evil queen. However, the protagonist manages to cast off the invisible shackles with the help of a multipurpose robot. This is how their adventure begins; in order for the characters to regain their freedom, they will have to face the queen's guards and a massive number of interestingly designed traps. The game makes vivid references to the oldschool classic Ico (PlayStation 2), emphasizing the interactions between the two characters. The girl can reach hardly accessible areas; the robot on the other hand, shines with a sword in its metal hand, eliminating the enemies encountered and removing obstacles standing in their way.
Red Goddess: Inner World (WiiU)
An independent action-adventure game developed by Yanim Studio. We assume the role of Divine, a goddess tormented by an unknown malicious entity. To get to the bottom of the problem, the heroine embarks to explore the Planet, a living being representing her psyche. This unusual world is divided into two zones: neutral, consisting of the planet’s surface, and dark, known as the underworld, guarded by terrifying bosses. Fortunately, Divine is a powerful fighter with access to numerous abilities, enabling her to stay hidden from the Planet, as well as to defend herself in case of detection. Moreover, she can take on two forms: Nar (Rage), a battle form based on the fire element, and Son (Fear), a more restrained yet powerful personality that allows silent exploration. Red Goddess: Inner World employs colorful and detailed 2.5D graphics. The game was created thanks to a crowdfunding campaign that took place on Kickstarter, a popular crowdfunding network.
The debut project from the independent Spanish studio, Teku, combining elements of a classic platformer with a dynamic action-adventure games. Its plot takes after classic movie and gaming stories, putting us in the shoes of a young shaman student, who has to save the people from his village who were assaulted by the hostile Atipax tribe. We also discover a hidden, dark truth from the past. The gameplay resembles other typical platform-adventure games, with the eponymous candle being a key item, used to find hidden clues and hints. We also have to tend to the fire, as allowing it to go out makes the game much more difficult. The game features very distinctive, artistic visuals, where each element (including animations) was hand-drawn and then scanned.
Four Sided Fantasy (WiiU)
An original game developed by the independent studio, Ludo Land. It combines the elements of a logic game with platformer mechanics. The player takes the control of a young boy who explores an amazing world full of environmental puzzles and seemingly inaccessible places trapping the protagonist. Nonetheless, the land itself is picturesque, covering its secrets under a blanket of quiet and peaceful atmosphere. As it soon turns out, it is an imaginary world where the laws of physics do not apply. Thus, the gameplay consists of solving subsequent puzzles by manipulating the environment - the player can turn it aside for example. The protagonist can jump from one end of the map to the other, which allows him to travel upwards, downwards, leftwards, and rightwards, discovering previously unknown passages. The game features atmospheric two-dimensional graphics and a slightly psychedelic soundtrack.
The debut of a French developer known as Too Kind. The game is a two-dimensional platformer and was funded on Kickstarter. The plot in Pankapu was divided into two branches. On one hand, the game tells a story of the brave warrior Pankapu - as told by a father reading this story to his child, Jaha'rell. The actual gameplay is rooted in that story, for the player assumes the role of said warrior, who was created by the god of dreams in order to eradicate the nightmares invading this world. On the other hand, the player gets acquainted with a dark story of Jaha'rell, though in this case, the player does not have any direct influence on the course of events. In terms of the mechanics, the game is a classic action-platformer, requiring the player to explore subsequent locations, avoid various traps and fight nightmares. The protagonist's main weapon is a sword, but Pankapu can also transform, gaining access to unique attacks.