Multiplayer games - common screen PS1
In shared-screen, players don't connect to a network - local or online - because the game takes place on a single console or computer. Two or more players play at the same time, but the screen isn't split - all of the characters (or vehicles, or whatever) controlled by the players are visible in the game window. This form of multiplayer is most common in brawlers, platformers (such as the LEGO series), sports simulators, and isometric co-op action games.
Battle Arena Toshinden
Fighting 09 September 1995
A three-dimensional fight in which players meet in delineated three-dimensional arenas, fighting with each other with the use of weapons and various special attacks. The background to the game is the legendary Toshinden tournament, organized by a mysterious sponsor named Gaia.
Soul Blade
Fighting 01 January 1997
Three-dimensional brawl published by Tekken series producer, Namco. Soul Blade focuses on spectacular battles on swords and other white weapons. The plot of the production tells the story of brave warriors who travel around the world in search of a legendary sword that gives it a great power to the person holding it.
Galaxy Fight: Universal Warriors
Fighting 03 May 1996
Conversion of a 2D combat machine, published in 1995, in which heroes from different planets fight for the right to meet a powerful deity, appearing in the universe once a thousand years.
Iron & Blood: Warriors of Ravenloft
Fighting 31 October 1996
Bijatyka developed by Take-Two Interactive, which takes us to the world of Ravenloft. In Iron & Blood: Warriors of Ravenloft we find ourselves in the middle of a conflict between the forces of order and chaos, whose aim is to conquer ancient artifacts. The title has a fictional campaign, which can be completed alone or in cooperation with another player.
Guilty Gear
Fighting 14 May 1998
A two-dimensional brawl that debuted on PlayStation 1, and after many years also reached other platforms. Guilty Gear takes us into the future, when man-made, animated weapons have turned against their creators; as we struggle, we participate in a tournament whose winner will have to face their leader, the Testament.
Star Gladiator
Fighting 25 October 1996
A three-dimensional fight in the science fiction style, in which warriors are equipped with various types of white weapons. Star Gladiator first appeared on slot machines, and then it was converted to PlayStation 1.
Psychic Force
Fighting 04 October 1996
Unusual 3D fight, in which characters endowed with extraordinary abilities duel each other. The clashes take place in special spheres where warriors levitate.
Battle Arena Toshinden 2
Fighting 23 May 1996
Continuation of the three-dimensional fight of the Japanese Tamsoft studio. In the game we take part in the next edition of Toshinden tournament, organized by the mysterious organization Secret Society. The title offers 3 new warriors, new blows, a new combos system and a handful of improvements in mechanics.
Darkstalkers: The Night Warriors
Fighting 28 March 1996
Darkstalkers: The Night Warriors is the first installment of a series of two-dimensional battles in which warriors are inspired by legends, horrors and legends of monsters such as vampires, werewolves, mummies and spirits. The title was created using a Street Fighter II engine, but the developers have made a lot of improvements to it. Among them you will find the ability to perform blocks in the air and special sequences of attacks.
Dead or Alive
Fighting 31 March 1998
The first installment of the popular series of three-dimensional brawls created by Team Ninja studio. A special feature of the title is the simplified control in relation to other representatives of the species, which focuses primarily on the speed and use of counter-attacks. The game is also famous for its unusual ability to turn on the mode, in which the busts of playable warriors unnaturally jump during the fight.
Tekken 3
Fighting 29 April 1998
The third installment of the cult series of three-dimensional fights. The action of Tekken 3 takes place a dozen or so years after its predecessor, which served as a pretext for exchanging a large part of playable characters. The production introduced a lot of changes to the gameplay mechanisms, putting a bigger aspect on rolling fights in full three-dimensional and limiting the height of jumps.
Wu-Tang: Taste the Pain
Fighting 30 November 1999
A three-dimensional fight that can be played simultaneously by up to four players. The production takes advantage of the image of the popular music group Wu-Tang, whose members appear as playable characters. In addition to the fun options typical of this genre for many people, the title has a powerful feature mode.
Micro Maniacs
Racing 05 October 2000
Arcade racing game in which the action is presented in isometric projection, and the routes are not racing vehicles, but strange characters. Production is a spin-off of the popular Micro Machines series.
Pocket Fighter
Fighting 01 July 1998
An arcade fight with a simple combat system, in which there are characters known from other combat games created by Capcom. All warriors have been prepared in a super-deformed style, so they have small bodies and disproportionately large heads.
Landmaker
Puzzle 09 December 1999
Conversion of the automatic logic-arcade game, in which the aim of the game is to build the largest possible structures. The PlayStation 1 version includes several additional play modes.
War Gods
Fighting 30 March 1997
Conversion of a 3D arcade fight released on slot machines, in which ten powerful beings fight for primacy on Earth. Production in many aspects resembles three-dimensional versions of Mortal Kombat, although it also tries to distinguish a few unique solutions.
Tobal No. 1
Fighting 02 August 1996
Bijatyka, in which players take part in a martial arts tournament, organized on the title planet. The game is worth a candle because the winner will take control of Molmoran resources - a rare and extremely valuable resource. A characteristic feature of Tobal No. 1 is the presence of a feature mode, in which we travel through three-dimensional underground, observing the action from the perspective of a third person.
Tobal 2
Fighting 25 April 1997
The second part of the series of fights from DreamFactory studio, which in contrast to the original never left the borders of Japan. Tobal 2 not only introduces changes to the combat system, but also expands Quest Mode significantly.
Psychic Force 2
Fighting 07 October 1999
Converted from slot machines, a three-dimensional fight in which people endowed with extraordinary abilities fight. The production is distinguished by the specific mechanics of rolling clashes and the fact that they take place in oval cages where warriors levitate.
Darkstone
RPG 28 January 2001
Prepared by Delphine Software RPG action studio in fantasy realities, in which players travel the world, eliminating hordes of enemies along the way and developing their character. The ultimate goal is to defeat the demon who wants to take control of the whole land.
Star Wars: Masters of Teräs Käsi
Fighting 31 October 1997
A whip set in the world of Star Wars created by George Lucas. The production is a fully three-dimensional representation of its species, thanks to which the characters can move along all three planes. The game allows you to play iconic characters such as Luke Skywalker, Han Solo and Princess Leia.
Bloody Roar 2: Bringer of the New Age
Fighting 30 April 1999
The second part of the series of fights, in which the participants of the clashes can transform into their animal alter ega. After the transformation, the characters become much stronger, but after a certain amount of damage, a forced return to human form takes place, which gives the clashes additional tactical depth. Bloody Roar 2 introduces several new players to the cycle, who can turn into bat, insect and chameleon, among others.
Bloody Roar: Hyper Beast Duel
Fighting 31 October 1997
A three-dimensional fight in which warriors can transform themselves into animal equivalents such as a wolf, tiger or rabbit. As beasts, the characters are much stronger, but taking too many blows leads to becoming an ordinary person again, which makes the whole mechanism an important tactical element of the clashes.
Darkstalkers 3
Fighting 18 November 1998
Third installment of a series of two-dimensional beats produced by Capcom. As in the previous parts of the series, the game presents duels between monsters of horror, legends and legends. Among the playable characters we will find vampires, succubus, werewolves, and even an award hunter with a look reminiscent of a Red Riding Hood. The title also introduces bold changes in the mechanics of the game, resigning from the classic division into rounds.