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Review
Diluvion review – ugly duckling of underwater survival

Reviewing Deluvion by Arachnid Studios wasn’t easy for me. On one hand, this game could use some additional budget and a few more months of development – the glitches are numerous and some elements were clearly not given enough thought. On the other hand, though, the game really strikes a chord with me – the atmosphere of the underwater world is unique, the story’s pretty good and the mechanics work quite well. And then you can see the developers were true enthusiasts. Still, is it possible to get over all those deficiencies?

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Review
Disgaea 2 review – tactical RPG with a touch of craziness

Some may raise an eyebrow at a port release (as opposed to a remaster) of a game from 2006. Yet in the case of Disgaea 2, this decision is absolutely justified. Owners of PCs can finally become acquainted with the second iteration of the ludicrous universe full of contradictions and surprises, which somehow manages to expose some equally absurd – yet less obvious – truths about our own world. Ten years is a lot of time for a game, and an eternity for its graphics, though. Whether Disgaea 2 PC comes out on top despite being seemingly outdated is just one of the questions that we will try to answer in our review.

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Review
Warhammer 40,000: Sanctus Reach Review – New Final Liberation?

This year marks the 30th anniversary of the Warhammer 40,000 universe, but there are no signs of overuse visible so far. Only last year we received four games bearing the 40k logo. Three more will be out by the end of 2017, among them the most recognizable one – Dawn of War III. However, we still have over three months before that game comes out, so why not indulge in a nice little turn-based strategy in the meantime? Sanctus Reach is a game by Straylight studio, and while it’s not overwhelmingly good, it has its moments of glory. Here’s our review of Warhammer 40,000: Sanctus Reach.

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Review
The Dwarves Review – shoddy dwarven craftsmanship

Here’s the thing about dwarves – you’ve seen one, you’ve more or less seen them all: practical, industrious, stout, gold-loving, blunt-speaking, Scottish-accented, Viking-helmed, booze-swilling, Elf-hating, axe-swinging, long-bearded, and boastful. That’s assuming they haven’t been educated by mages like the main protagonist of this game. Based on a best-selling German novel, The Dwarves is a fantasy RPG (some would disagree) with glitchy, (barely) tactical crowd-combat and a decent, if somewhat typical, narrative. You can tell that the devs have some experience with adventure games, but the buggy, simplified mechanics have taken their toll on an otherwise promising game. Let’s hope that Iron Harvest fares batter.

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Review
Shadow Tactics: Blades of the Shogun review – commandos gone samurai

In the early Edo period, a certain shogun finally united the land. The situation is far from being peaceful, though, as a rebellion rises, requiring the shogun to act. But his armies are big and slow, so he needs something more discrete. Like a group of skilled, but loyal men and women ready to dare the unthinkable to bring him the heads of his enemies. And we… we needed exactly the same – a descendant of the Commandos series, resurrected from the grave, to remind everyone why the series was popular in the first place. Planning, stealth, timing, and minute precision – this is how true Blades of Shogun should act, but also what the player needs to achieve in this game, fitting a better, more demanding age.

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Review
Planet Coaster review – perfect sandbox, imperfect strategy

An interesting thing happened this fall: two seemingly identical games were released within just 48 hours. What’s even more surprising is how far apart these games were in terms of quality. While RollerCoaster Tycoon World proved to be an overall disappointment, Planet Coaster is something else entirely – the contrast is stark, to say the least. The latest game from Frontier Developments is the total opposite of Tycoon World – it’s smooth, it’s fun, and it looks great. Coaster tycoons are back!

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Review
Tyranny Review – an RPG full of contrasts

Obsidian’s Tyranny, despite being a fresh release, is an old project, first conceived in 2006 under a different name. This may explain why the concept at its core is as much unique as it is intriguing – a world where the evil has won, and now it just needs to deal with some unfinished business and keep the evil empire from crumbling under its own weight. Given how it’s now full of rebel groups from subjugated lands and powerful but over-ambitious generals of the armies that subjugated them, the players – as one of the evil overlord’s faithful agents whose task is to uphold the empire’s authority – certainly have their work cut out for them. Now if only the game could focus on that and not on trash mobs...

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Review
Sid Meier’s Civilization VI review – one turn short of perfection

Here it is, Civilization VI, marking the 25th anniversary of one of the most recognizable 4X franchises. You would expect that the developers will deliver something special on this occasion – and that’s exactly what they did. The new Civilization offers stunning visuals as it skillfully marries bold changes and a “going back to go forward” attitude where it needs to. Obviously, some things are still the same: the AI is dumb (a bit less though), Gandhi likes nukes, and the One More Turn Syndrome kicks in once again. The new installment provides a solid ground for further development, which will probably turn an already great game into the best 4X game on the market.

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Review
Virginia review – Twin Peaks meets The X-Files

The line between movies and games is rather blurred these days. Virginia from the British studio Variable State is yet another example of this phenomenon. Although in terms of mechanics it’s a simple walking simulator, the vibe of the game is as cinematic as it gets. Abrupt cuts, music building the atmosphere, or symbolic use of color are just a couple of elements making us feel as if we were watching a movie. Is it a bad thing? Not necessarily, especially if you’re a fan of TV shows from the ’90s such as Twin Peaks or The X-files and appreciate a healthy dose of eeriness. And there’s one more thing – not a single word is spoken in this truly captivating, climatic journey.

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Review
Cossacks 3 review – a sad return to the past

The Cossacks are making a comeback – but is it a triumphant one? 16 years after the debut of the first game in the series the Ukrainian studio GSC Game World is giving us a remake of this production. The refreshed game features nice graphics, clearly refreshed, meticulously made models of units and buildings alike and a total of twelve playable nations. The thing is that for some reason the devs didn’t address the shortcomings of the original version, and the worst example of this approach is the crippled AI. Even though it keeps churning out enemy units, its repetitive behavior quickly spoils any fun we were hoping to have. Check out our review of Cossacks 3.

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Review
The Final Station review – next stop: post-apocalypse

Here’s a debuting developer setting out into zombie-ersatz-infested wastelands. Do My Best Games presents a 2D platformer/train sim hybrid, putting you in control of a prototype train going from city to city looking for survivors, supplies, wealth, and interesting plot points. It’s got a tacit (literally) protagonist, engaging mini-games, and some nostalgic vibe for those of you who still remember the old school classic Transarctica. Not everything is perfect though. I wouldn’t take this game on a long journey by rail for example, but all things considered it’s quite a decent debut. Here’s our review of The Final Station.

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Review
Obduction review – beautiful, difficult, captivating

Adventure games used to be all the rage. Nowadays, Steam is packed with representatives of this genre, however, they have little to nothing in common with the pioneers from the 90s. Back then, there was only one true king – Myst. Created by Cyan Worlds studio, which was founded by the Miller brothers, not only did the game pave the way for the adventure genre (not to be confused with survival or horror), but also became a benchmark for the entire industry, being the best-selling video game for almost a decade. Now Rand and Robyn Miller are making a comeback with Obduction – how does it stack up against its older siblings?

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Review
Worms WMD review – Going back to Armageddon

Hearing that Team 17 is bringing back Worms one more time had me a little worried at first, but luckily the concern was unfounded. Worms WMD is a perfect mix of the old and the new, especially since this game is closest to bringing back the experience of the best installments in the series while introducing some new stuff at the same time. If you miss the best things that Armageddon and Worms World Party had to offer, you’re in for a treat. Here’s our review of Worms WMD.

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Review
Deus Ex: Mankind Divided Review – lesser sibling of Human Revolution

These were five long years for fans of augmentations and gloomy cyberpunk universe. The previous installment in the Deus Ex franchise was a major success, so the expectations for Mankind Divided were pretty high, especially since the game looked great on trailers. While it does amazing in terms of gameplay (which hasn’t changed much from what we’re already familiar with), it could have been better in the plot department. Check out our review of Deus Ex: Mankind Divided.

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Review
No Man's Sky Review – in space no one can hear you yawn

No Man’s Sky – the game, the hype, the reality. Recently we’ve been hearing that it’s not the game we signed up for. And, at the risk of sounding brutal, I think that No Man's Sky as it is now is, in fact, a failed experiment; one that offers a stunningly vast game world, but at the same time fails to provide sufficient motivation for us to explore it, and, due to severe technical issues, quickly annihilates any enthusiasm a space traveler may have developed. If only the energy it has in the beginning lasted throughout the whole journey...

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Review
This is the Police review – game about police we've all been waiting for

Raymond Chandler says, “Police business (…) is a good deal like politics. It asks for the highest type of men, and there’s nothing in it to attract the highest type of men.” Sometimes, however, a man of the highest type finds his way to the police force only to find out, after years of dedicated service, that he’s a burden and needs to accept his imminent retirement. What is left to do until the day comes when he has to hand over the badge? A great deal of things; and not all of them in accordance with the law. Here’s our review of This is the Police.

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Review
Bohemian Killing Review – great idea with poor delivery

Bohemian Killing had the potential to become one of the most ambitious releases of 2016. A representative of a rather rare genre, this legal drama was supposed to take us into the world of intrigue, lies, murder, and long courtroom sessions. However, the interesting concept didn't save the game from serious shortcomings. What will the verdict be?

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Review
Pokemon GO Review – Poor game, but a social phenomenon

It seems unimaginable how one simple mobile game could lift Nintendo back to its 80s’ glory. Yet, with the release of Pokemon GO, the value of the company skyrocketed, stimulated by millions of users coming every week. What is it that made this 50-megabyte chunk of code so immensely popular?

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Review
Crush Your Enemies Review – Barbarians on tour

After Oh.. Sir!, the Polish team from Vile Monarch hasn’t given up its penchant for satirical tone. This time, the studio takes us on an adventure to conquer the land of Generia. Their latest production makes a rather ambivalent impression, sometimes being hilarious and fun, other times... not so much. Here’s our review of Crush Your Enemies.

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Review
Inside Review – enthralled by the creators of Limbo

Six years is a lot of time. Assuming we forget fifty things each day, this time amounts to around a million forgotten things. But we certainly didn’t forget Limbo – a dark, minimalist platformer by Playdead studio. These guys have proven they mean business the first time around, and now they’re back to drive this point even deeper – and if you ask me, they’ve certainly managed. Inside is scary, sulky, moving, and mandatory.

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Review
The Technomancer Review – Spiders studio gather momentum

Spiders studio are pretty experienced with RPGs, but they aren’t really adept at them... Or at least that was the case until now – The Technomancer seems to indicate that soon, practice will make the creators of Mars: War Logs and Bound by Flame perfect. Magnificent atmosphere of a Martian colony, meaningful choices and captivating story are only a few of the game's assets. If you can deal with backtracking and some other minor inconveniences, you’ll love this game. Here’s our full review of The Technomancer.

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Review
The Solus Project Review – a flawed space odyssey

Welcome to Gliese-6143-C! On the left you can see the wreckage of your ship scattered among alien architecture, on the right a collection of beautiful basaltic rock formations surrounded by some of the most clingy plants this side of the galaxy, and in front of you, right beside the fate of humanity, you will find beautiful meteor showers, capricious weather, and backtracking. The Solus Project is like a guided tour, except without a guide. There are many charming things to be seen here if you can roll with the mood, but the plot is not among them. A shame, because the environmental storytelling here is rather nice.

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Review
Hearts of Iron IV Review – The Art of War

It took Paradox Interactive seven long years to bring back the favorite title of all strategists and tacticians. Since Hearts of Iron IV brings some big changes, we were afraid that its soul might have been lost somewhere in the process. While not all of those changes turned out to be quite good, the fourth part of the series shouldn’t be disappointing for the hardcore fans, and will perhaps manage to get some new people into the play.

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Review
The Way Review – revive your love in pixel art

Cinematic platform adventure games of the ‘90s are back in business… sort of. If you have fond memories of Another World, Flashback, or maybe something a bit newer, we’ve got good news for you. The Way, debut production from the Polish team at Puzzling Dream, aims at recreating just the experience that you may remember from the past. A desperate man travels to an alien planet seeking a way to bring the woman he loves back from the dead. Is that what he will find? Here’s our review of The Way.

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Review
Total War: Warhammer review – Old World in new garments

We’ve played one of this year’s most interesting releases and now it’s time to share our impressions. On paper, this game looks absolutely epic: the grand scale of Total War’s battles and the unique grim atmosphere of the Warhammer universe joined together in one strategy game. However, life has taught us not to judge books by their covers. Has Creative Assembly managed to rise to the occasion, or are we in for a disappointment? Here’s our review of Total War: Warhammer.

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Review
The Witcher 3: Blood and Wine Review – A fairy-tale duchy tinged with blood

Something ends, something begins. The Witcher returns for one, final act. In the second expansion to The Witcher 3, the gritty monster hunter has to deal with court intrigues, vampires, and – the horror! – high fantasy tropes galore. Featuring a new fairy-tale like realm, a long, intriguing, completely new storyline, new monsters and gear, as well as several mechanical tweaks and upgrades, the closing chapter in the franchise is told as masterfully as ever. Here’s our review of The Witcher 3: Blood and Wine expansion.

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Review
Stellaris Review – Paradox conquers outer space

Space: the final frontier. These are the conquests of a certain space-faring race. Its continuing mission: to explore strange new worlds, to expand its influence over new life, to exploit new civilizations, to boldly exterminate any resistance where diplomacy has failed before. Stellaris, the latest game from Paradox, changed the setting for something out of this world, or out of any single world for that matter. Only here you will be able to lead a galactic federation led by fungoid slave drivers against a science directorate of spiritual cats, and have tons of fun doing it. Our complaints: pacing drops the ball in the middle phase while the AI sits by and does little to nothing. Here’s our review of Stellaris.

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Review
Uncharted 4: A Thief's End Review – The best PS4 exclusive on the market

It’s been a few years since we had a chance to see Nathan Drake in action. Uncharted 4: A Thief’s End is Nate’s last grand adventure from Naughty Dog, so it goes without saying that expectations were really high. Luckily, the studio delivered, giving us a game every bit as good as we wanted it to be. Brilliant location design, great plot, characters that you can fall in love with, and amazing audio-visuals are among the best features the game has to offer. Even though the AI could use more tweaking, there’s only one way to sum up Uncharted 4 – this is the best PS4 exclusive on the market.

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Review
Battlefleet Gothic: Armada Review – Age of Sail 40K

Have you ever wanted to become a ship captain? On the service of the Emperor of Mankind? Or perhaps da meanezt capn’ of da meanezt gitz da space ‘as eva’ seen? If so, Battlefleet Gothic: Armada is here to oblige, allowing your tactical sense and quick wits to lead your fleet of awesome battleships to victory among the stars of the Gothic sector. Or lose trying to defend a stupid convoy against swift Eldar raiders. Unless you switch sides. Here’s our review of Battlefleet Gothic: Armada.

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Review
Offworld Trading Company Review – raging capitalism on the Red Planet

Offworld Trading Company is a mix of RTS and economy simulation, focusing on the struggle of four corporations to dominate a market. Here’s the twist: The market is in space. This original debut from the lead designer of Civilization IV is complex, and at the same time funny, offering many ways to trip and take over the competition. Here’s our review of Offworld Trading Company.

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