FeaturesGamepressure.com

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World of Warcraft vanilla – was it really better? A story about Nostalrius and deceptive nostalgia

Twelve years in video game industry is an eternity. Word is that it’s almost enough time to develop a sequel to Duke Nukem. But amidst the stampede of new franchises and sequels, there’s at least one place where we can find refuge. And that would be the servers of World of Warcraft. The game has been continuously running for twelve years now, and it doesn’t look like it’s going to retire anytime soon. Still, it wouldn’t be possible without changing the concept every now and then – which seemingly isn’t in line with some players’ ideas. Let’s see how World of Warcraft has changed since its vanilla version launched in 2005.

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This week, we are trying to believe

Starring this week: The Sims Online, The Sims Online’s free version called FreeSO, The Sims 4, Vampires, January, Husk, Days of War, Mount & Blade II: Bannerlord, Fallout 4, and who could forget – Mr. Bubbles! But the best… you’ll have to wait for. And it’s not Nintendo Switch.

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The best Fallout 4 mods – Volume 2 (January 2017)

Well, I’ll be… there’s even more good Fallout 4 mods out there. So much more, in fact, that it calls for a new selection of what’s best among them. That’s the second time we’re doing this, so let’s not waste any space on needless introductions. Today’s menu: companions, settlements, ponytails, and music – here’s a dozen new interesting mods for Bethesda’s latest work.

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This week, I won't mention Mass Effect: Andromeda

Oh, so you came here to read about Mass Effect: Andromeda – its brand new gameplay trailer, the release dates, and the impression all this information made on me? If so, retreat – I’m not covering any of it, end of story. If, on the other hand, you’re interested in CES 2017 and what it brought to the tech table, or Arkane’s promises on Prey’s optimization, then read on.

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The most anticipated games of 2017 – Gamepressure picks

2017 – here we go! In our recent articles we’ve shared with you some thoughts on the releases and disasters of 2016, and now the time has come to leave the past behind and look into the (hopefully) bright future. The upcoming twelve months are shaping up to be quite interesting. We’ve got some highly anticipated RPGs vying for our attention as well as remakes of classics awaited by the fans, some sequels, and – of course – a couple of fresh, original productions. Without further ado, check out the top picks of our editorial team that are going to invade our computers and consoles in 2017.

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Top 20 games of 2016 you might have missed

Some games don’t need an introduction or even too much of a marketing effort – they fare well on their own. But among the flashy franchises and smash hits productions get overlooked that are worthy of our attention, many of them inventive and fresh, luring us with great atmosphere or a movie-like soundtrack. Here’s the catch, though: we must know first that they even exist. To make your lives easier we’ve prepared a list of 20 games of 2016 that for some reason might have missed your radars. Our picks include various genres and bigger titles as well as niche indie gems. We hope you’ll find something to your liking!

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9 browser games to brighten your gloomy, winter evenings

Browser games don’t have a good reputation among “real” gamers. The shaming label of the realm of casual players is often enough to discourage us from even checking out what’s out there. And by doing so, we miss out on a lot of good stuff! True, many of the popular browser games are generic MMORPGs, but in fact there’s something for everyone. We’ve got complex strategies, hack’n’slash action RPGs, and tycoons. And the themes? Vikings, time travel and… fish. Check out our list of interesting browser games and stop hiding the fact that you enjoy them too every now and then.

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Fails of 2016 – let's get ready to grumble

The end of December is always full of different summaries, analyses, reminiscing and resolutions. We’d like to contribute by bringing you a collection of the biggest flops the industry has seen this year – we’re not trying to spread defeatism, nor do we think that this year was exceptionally horrible, but there are certain mistakes that we should all remember not to repeat (No Man’s Sky, *cough*). We won’t be talking about failed games only, as we witnessed scandals and controversial practices as well. Not to mention empty promises, gambling, money laundering, stacks of glitches, hype and lies. Brace yourselves – here’s our list of awards for fails of the year 2016.

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Criticized yet adored – games that lost to the critics but won the hearts of gamers

Video games, as any other area of entertainment out there, are a matter of taste. That said, most of them can be reliably rated, as some things, such as the presence of bugs or low-res textures, are visible to anyone. Several reasons are behind the discrepancies of ratings given by critics and gamers: maybe there’s something unique in a game, which only some can see, maybe the game was perfected in time, maybe the game hits the sweet spot for some people while rubbing some others the wrong way. There are plenty of games in the history of the industry that sparked a debate on who was right in the end – the critics or the gamers. Here are some of the examples.

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When English is not enough – linguistic experiments in video games

English, mothertaffers, do you speak it? Turns out they do in fiction; most unknown alien species humanity meets on the fringe of the universe, most fantasy races you’ll ever meet, as well as most people living in China before Old English even became a thing – all of them will happily engage in a conversation held in Shakespeare’s tongue. Which can be, subjectively speaking, bad, because some settings are screaming for something more unique or realistic, depending on how you look at it. Some devs have reached the exact same conclusion, and decided to substitute English with something more interesting, be it in the name of art or laziness. Coming up with original languages can be time-consuming and tricky though; let’s see how video games have tackled the issue.

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15 RPGs we can’t wait to play – top upcoming role-playing games

The Witcher 3: Wild Hunt – check. Fallout 4 – check. Pillars of Eternity – check. Deus Ex: Mankind Divided – check. All right, who’s next? Turns out we’re anything but short on candidates for really cool RPGs – there are some big titles on the way and we wouldn’t miss them for the world. TPP and isometric, action- and dialogue-driven, gothic, futuristic and post-apocalyptic, linear and open-world – you name it and we have it on our list of 15 most-awaited upcoming RPGs.

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Behind Rockstar’s silent hype machine, or how to stay sane until Red Dead Redemption 2 is finally here

Are you a devoted Red Dead fan? Recently things have been looking pretty promising for you, haven’t they? First a bundle of Red Dead Redemption 2 artwork, then an announcement accompanied by an in-game trailer, and now so much new information waiting to be unveiled. That’s just great, except… you won’t be getting any of this stuff anytime soon. So how is Rockstar going to keep us interested in their game before the release? They probably won’t do much… we’ll do it all on our own, just craving for more and digging through what was already revealed. So let’s take a look at how Rockstar’s hype train works… and how we board it every time.

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Cyberpunk 2077 – what to expect from an RPG made by the studio that gave us The Witcher 3?

It seems that game developers like to shroud themselves with mystery these days. I remember that before Mass Effect 2 came out, the players knew more than half of characters and a concrete outline of the plot, not to mention various trivia fed to the community almost every week. Now, we are (probably) months away from the release of Mass Effect: Andromeda, and yet nobody has a clue what we’re in for. The case is identical – or even worse – with Cyberpunk 2077, the new game from the creators of The Witcher 3. Still, since the game is based on a table-top RPG, we can make some educated guesses once we’ve analyzed the manuals for Cyberpunk 2020 and 2030.

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Mafia III won't be remembered – how progeria turned New Bordeaux into a forgotten city

With Mafia III we are kicking off a series of articles that will tackle some hot topics of today's gaming industry. Many gamers have a serious issue with Hangar 13’s new baby and whether or not it delivered on the promises made when the game was first announced. Will Lincoln Clay be remembered in a decade or will we think more fondly of Vito Scaletta?

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How Yennefer was brought to life and won your hearts in The Witcher 3

It’s because Yennefer had a theme song written by Priscilla, isn’t it? There’s no other way that ice queen could win against a redhead. If you agree, that’s fine. If you don’t, that’s fine as well. The numbers do not care however, leaving us with a clear winner of the 2016 Miss Wolf Tamer Contest – black is the new black as Yennefer of Vengerberg takes the cake. Admittedly, the choice was a hard one, so how exactly did that happen? Now here’s an interesting question, one we asked CD Projekt Red directly. And guess what? They provided some in-depth answers, which you can find in our article, along with the results of a survey on Geralt’s love life carried out among a group of players.

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Why games avoid contemporary armed conflicts – political corectness or industry's immaturity?

War is a difficult and complex topic. Who started it? Who was right? Sometimes it takes years to determine even such basic facts about a conflict; sometimes it’s outright impossible. Still, there are always people who have experienced modern wars, survived, and some of them want the truth about their story to be told to the world before the world forgets. Literature, photography, cinema, television, various media can be found conveying the survivors’ message. But video games rarely do so. Why is it that true stories of modern wars can be told in television but not in a game?

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Call of Cthulhu – list of upcoming games inspired by H. P. Lovecraft’s works

Movie adaptations of the works by H.P. Lovecraft have been… less than successful. So much so that movie producers have come to dread the Great Old Ones and their spawn almost as much as Lovecraftian characters do. Game developers, on the other hand, have a far better track record and exhibit no shortage of ideas. We have prepared a collection of Lovecraft-inspired games to be released in the future, taking into account their compliance with the source material. Some of them can be expected as soon as this year, while others may keep us waiting. No hurry, though, for that is not dead which can eternal lie.

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Smash hit video games – how many of them did we actually finish?

The gaming community loves to complain that video games nowadays are too short or at least much shorter than in good old times. But the thing is that no matter if it’s an FPS that lasts for a single evening or a sandbox that wants you to give up on your daily job, not many players actually finish the games they buy. The data on achievements collected by Steam and PSN says it all. Still, since it’s not the length that’s the real issue, then what is?

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Windows 10, DirectX 12 and Windows Store – everything you need to know

Windows 10 has been around for a while now, but it’s still subject of much controversy. As the newest system from Microsoft slowly approaches the end of its free-upgrade trial, we decided to take a closer look at its features as well as many doubts surrounding it. We will discuss in detail the process of upgrading from the old system and try to address some of the questions about abusing users’ personal data. Last but not least, we’ll put DirectX 12 under scrutiny and see what’s up with Windows Store.

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Land of The Witcher and Home of the Devs – What are Polish Developers working on?

Poland – a country that currently has over 38 million inhabitants – was still behind the Iron Curtain when companies like Atari, Sierra, LucasArts or MicroProse worked hard on making the gaming industry matter. This article contains a list of the most important games currently in development by Polish studios with the exception of titles that are in Early Access, those that employ free-to-play formula, as well as web and mobile games.

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"It’s still fun" – Feargus Urquhart on game development, Pillars of Eternity II and the future of Obsidian

During the Digital Dragons conference, we interviewed Feargus Urquhart, the CEO of Obsidian Entertainment. Feargus was in Kraków to give a speech regarding his experience in the gaming industry entitled “25 Years Down, 25 Years to Go: A Life Creating Games”. During our interview, he revealed that the company is working on Pillars of Eternity II and an unannounced game on Unreal Engine with Tim Cain and Leonard Boyarsky on board.

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People Can Fly is working on two projects. CEO: "We're ready to show what we're capable of"

People Can Fly, the Polish studio that gave us Painkiller, Bulletstorm and Gears of War: Judgment, has been working independently ever since its amicable split with Epic. We’ve had a chance to talk with Sebastian Wojciechowski, CEO of the company, about the reasons behind their departure as well as current projects. Right now there are two of those underway: a smaller one that we’re going to learn more about this year, and a mysterious high-budget production. Check out our interview to see what the studio is up to.

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The Witcher 3: Blood and Wine – A pocket guide to Toussaint to prepare you for the expansion

The release of the Blood and Wine expansion is slowly drawing near. Blood always marks the witcher’s path. As to wine, it flows from the Duchy of Toussaint, the land of court affairs, chivalry, and romance. This description, as concise as it is, could use some fleshing out. Using the original source material, namely the Witcher book series, we’ve prepared a short, non-spoilery introduction to the upcoming, possibly last, episode of Geralt’s adventures.

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Stay out of my Zone, Stalker – the Chernobyl disaster in video games

There’s something unique about the nuclear post-apocalypse games made by developers from Eastern Europe. This might be due to the fact that to them Chernobyl wasn’t some distant, barely noticed disaster – it happened right on their doorstep, and its aftermath became an inspiration for numerous productions. But Western developers, with a few exceptions, are either unsuccessful or uninterested. On the 30th anniversary of the Chernobyl accident, let’s see how video games fared with this real-life event.

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Gaming in the land of Sharia – Iran with a gamepad

Due to the tension between USA and Iran, many people perceive the latter as a land existing beyond the mainstream entertainment sector. However, Iranians are enthusiastic gamers, who not only enjoy playing, but also develop more and more games themselves. In this article we want to show you what gaming looks like in the land of Sharia, from the perspective of Iranian gamers themselves.

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Crime, punishment, and lies – interview with the developer of hype-worthy Bohemian Killing

Although the dev himself describes the game as “Phoenix Wright meeting Gone Home”, it seems to be an understatement. The upcoming Bohemian Killing is much more complex, and could earn its place among the most extraordinary games of recent years.

When we tried to set up an interview with Marcin Makaj – the creator of Bohemian Killing – he answered: “I’m going to be busy next week, I'm attending a lecture on murderers’ modus operandi”. It seems that the game about a killer trying to lie his way out of a murder he had committed (or who voluntarily atones for his deed) is in good hands.

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"It was supposed to be short and intense" - creator of Superhot defends the game's length and announces free updates

Superhot is an unusual shooter in which time moves only when you move. The game became a huge success, with over 150 thousand copies sold and 88% of positive review on Steam. We talked to Piotr Iwanicki, the Creative Director and CEO of the company, about the huge success of the game and what awaits him in the future.

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New York in video games – how has The City That Never Sleeps changed?

The release of Tom Clancy’s The Division reminded us that – much like in the movie industry – New York has been the background of video games of all kinds. What changes can we notice in the visuals over the years, and which games precisely are we talking about? Let’s focus for a moment on the City That Never Sleeps, and let’s take a look at where, when and how was it featured in various video games. Liberty City – here we come!

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Cities: Skylines – A year featuring Snowfall expansion, nice patches, and tons of mods

It's been almost a year since the release of Cities: Skylines, a game considered by many to be the best city builder on the market. The game is currently seeing its second official expansion – Snowfall. Let's see if the addition of snow is as fun as it sounds, and how the game has changed since the release of After Dark.

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Interview with Malukah – gamers' favorite musician and composer

Judith de los Santos is a singer, musician and composer that you most probably know as Malukah. Judith became popular within the gaming community thanks to her cover of “The Dragonborn Comes” from The Elder Scrolls V: Skyrim. We had a chance to ask her a few questions about her career, interests and plans for the future. Check out our interview to find out more about Malukah’s involvement in The Elder Scrolls Online and Call of Duty: Black Ops series.

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