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Drox Operative - game update v.1.002 - Download

Game update (patch) to Drox Operative , a(n) rpg game, v.1.002, added on Wednesday, March 20, 2013.

file typeGame update

file size4.2 MB

downloads558

(last 7 days)0

last updateWednesday, March 20, 2013

Free download

Report problems with download to [email protected]

version: v.1.002

1.002

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added an option to turn off price comparisons and only use key attributes

added manual aimed ballistic weapons that fit in medium slots

can now solve quests directly from your quest menu

credit gifts and component donations now lower fear - makes sense and gives players a bit more control over fear wins

which components a planet sells is now much more likely to be race appropriate

planet's now use their level instead of the player's level for components

planets start with less components for sale

planets slowly restock components for sale

decreased beam range from 300.0 to 250.0

decreased ballistics speed from 400.0 to 350.0

changed stealth bonus from damage to attack and crushing blow

now higher attack values help you get more critical hits when using weapons that require attack to hit

increased freeze and virus weapons up to 75% of normal beam damage (nox)

fixed a couple race trading issues

donated components now also get sold over time to help the race make money

fixed the Human race from destroying wandering vendors

planets that get destroyed are valued less and less by the races now

missiles and ballistics should no longer auto target other projectiles (Valgor)

low quality components can no longer have a higher rarity

now offensive dampening field shows you specific numbers (this will work for other auras also) (nox)

now crew better than check checks total of attributes given, not each individual attribute

fixed close icon on diplomacy screen from closing 2 menus

added X close icons on Drox Info, Win Progress, and Lose Progress screens

no longer show green + on components until they are identified

added some color to race technology screen

changed PROTOCOL_VERSION to 12

made trade request/race statement sound quieter

1.001

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now components that are sold to races are eventually resold somewhere else (short term they still require credits to buy from players, but in long run selling components to them makes them money)

fixed overlords appearing in dimensional pockets

changed how components/modifiers are added to tables, should tighten the spawn ranges especially with rare components

Thrust Boost consumables can now take you over the normal max speed

can now utilize multiple fighter bays of the same type

decreased bounty hunter damage mult from 3.0 to 2.0

crew is now only considered better than based on credits value

can no longer swap fighter bays in and out to get more fighter launched

now espionage, propaganda, sabotage, and rumors show chance of working

fixed a case when a planet would tell you a quest was available when not true (Steve)

now show green + on your components and NPC ships that are better than what you have equipped (either main stat or price)

fixed moving skills from right click bar to normal skill bar (Valgor)

fixed credits alignment on wandering vendors (Valgor)

fixed non-repeating components like cloaking devices having issues in right click slot (Moonshine Fox)

changed more population loss messages from an absolute number to a percent (Roswitha)

fixed a missing white light

fixed PreventsMovement translation (Roswitha)

fixed Direct Hit spelling in manual (canthor)

fixed a spacing issue on one of the Shadow dialogs (Roswitha)

fixed Strange Matter text (Valgor)

fixed missing word in Overlord description (Valgor)

improved the power rankings highlight text (Valgor)

updated copyright

  • Last update: Wednesday, March 20, 2013
  • Genre: RPG
  • File size: 4.2 MB
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