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Drox Operative - game update v.1.012 - Download

Game update (patch) to Drox Operative , a(n) rpg game, v.1.012, added on Tuesday, June 25, 2013.

file typeGame update

file size4.6 MB

downloads545

(last 7 days)0

last updateTuesday, June 25, 2013

Free download

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version 1.012

Changelog:

- now races remember 3rd party peace and war treaties for 20 minutes - can't get same treaty again during this time and they will get angry at you if you go against the agreement (Nelway)

- races now pay Operatives less to declare war on someone

- races that you are at war with will no longer sell you jump gate activations

- now races will pay less for player to break treaties

-now cancelling a treaty with a race permanent increases their natural hate for the cancelling race or Operative

- fixed a potential crash in PlayerCovenantClient::tradeRequestExpired and PlayerCovenantClient::ignoreTradeOffer

- ancients now drop better loot

- doubled search for enemy prices

- now print a message when a race is paid to declare war on another race

-now can see systems that have allies on sector map even if you haven't been there

- no longer get the benefit of being able to see systems with a quest from an enemy

- can no longer get paid to go to war when you're in a ceasefire (Amelie)

- increased ceasefire price by 50%

- race natural hate always applies to Operatives now (was spared if they were already in a war)

-decreased ResistanceReasonablePerLevel from 6.0 to 4.0 (makes resistances more powerful)

- changed GuardedPlanetDamageMult from 0.5 to 0.25 (harder to destroy guarded planets)

- bounty hunters now drop better loot

- now a race that captures a planet gets some of the conquered race's credits

-increased chances of zombies spreading from 0.2 to 0.3

- fixed a problem indirect peace treaties not working

- can no longer sell fighter tech to races (they don't use it)

- searching for a good no longer tells you about goods that are too low level

- radar stat on components now has a value

- changed paid to break treaty to always see (not just if against player)

-added race name to most quest announcements

- now on quest list from stars show which ones have and don't have (different colored *)

- now show level of tech when trading

- changed race level print to tech level (Delilah)

- tech power takes into account higher than current level tech better

-increased tech power mult from 4.0 to 20.0

- fixed Talon, Legion, and Overlord races attacking wandering vendors

- changed name and level on hardcore operatives to a larger font

- discovered tech print now mentions level also

- decreased TeleportConfuseProjectilesDistance from 250.0 to 150.0

-races can no longer colonize some of the lesser habitable planets until higher levels

- decreased toxic and inferno planet max population

- zombies now have defensive trait instead of stealth (Tyrax Lightning)

- now show all 4 of the Paranoia subrace's traits

- now if a race controls a planet, the planet always has at least 1 max health

-moved legend change for destroying race ships & planets to races instead of system

- fixed stolen technology print sometimes leaving out the tech name

- changed name of sector modifier from Traps to Mines & Traps (Delilah)

- fixed which stats to highlight not clearing correctly

- now if a planet is conquered by a monster race, the victim race automatically declares war (Yindo)

-fixed not clearing on use skill correctly when moving components around (Tyrax Lightning)

-missile defense (player and monster) should no longer target friendly missiles

- now ships will draw on top of recharge stations

- monster fleer quest now shows race in quest title

- now credit donation events use highest race credit value instead of average

- fixed Brunt Heavy Corvette light position (Tuidjy)

-can now search for overlords

- added race to overlord quest title

- now show number of bounty hunters after you on lose screen

- no longer show armor plating as permanently broken in hardcore

- elite and boss Tornados no longer use suicide attack

-components that the user doesn't meet the requirements for take double damage

- increased unrest event chance from 0.01 to 0.015

- increased chances of rebellion escalating from 0.25 to 0.35

- increased chances of civil war spreading from 0.1 to 0.15

- increased civil war split, overthrow, and leave chances by 50%

-increased default ui_textEventsTime to 30 seconds

- doubled power load component modifier values

- changed PROTOCOL_VERSION to 17

- cleaned up the font a little

- a bunch of minor UI tweaks

-fixed an assassin typo (DarthNihilus)

- fixed a Tachyon Storm typo (DarthNihilus)

- fixed a Genetically Engineered typo (Delilah)

- fixed a truce quest typo (DarthNihilus)

- fixed some civil war text issues (DarthNihilus)

-fixed a typo in the Ozone Depletion quest (DarthNihilus)

- fixed a couple Killer Plants typos (DarthNihilus)

- propaganda, espionage, and rumor costs now add commas when needed

- fixed a typo in Computer Virus Trick quest text (DarthNihilus)

- economic win, fear win, legend win, and economic loss numbers now use commas when needed

-reworded anomaly with components slightly (Steve)

  • Last update: Tuesday, June 25, 2013
  • Genre: RPG
  • File size: 4.6 MB
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